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Qracy

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Everything posted by Qracy

  1. Of course the delays are annoying, but I cannot understand all the storys, that people quit playing Malifaux because of the delays. I play a game because I like the rules, the miniatures, the community, the setting and the storys. If you quit a game just because you can't buy some products right now and you have to wait, I don't know how seriously you wanted to play that game. Because a tabletop always means a lot of time invest - learning the rules, the meta, building and maybe painting the miniatures and so on. I don't change a game like my underwear. In my area, there are some new players who are really interested in Malifaux; I had some demo games with them and now, they just started with the stuff that is available or just wait until the products are at our LGS. And the established players, who played Malifaux for a longer time, are also not struggling, because they own some Crews from M2E, just bought the Faction Packs and enjoy the new edition. Don't get me wrong, I am also not happy; because of the delays, I will not be able to play Lucius / Agent 46 at the German Championship, but I just want to relativize the problem... And after all, Wyrd's concern is to sell as many products as possible and therefore, they will try to do what they can to get the products to the markets. That's for sure.
  2. Hey everybody, we are organizing an Malifaux tournament on the 6th of October for 12 people. Where: Top-Tables Sternengasse 1B 50676 Köln Germany Registration: Tournament registration via T3 The tournament will start at 9:45 in the morning. We play three rounds of Malifaux, 50 SS each. Single Faction. If you have further questions, please contact me via pm.
  3. Hi everybody, just to be sure that I understood it correctly, if I use Focus in an opposed Duel, any Trigger (Offensive, Resistance, e.g. Ricochet or Lady J's Counterattack) that causes a damage flip is an "resulting damage flip" and gains the ? What about the Guild Steward's Demise ability? If I use the Focus when being attacked by an enemy model and will be killed, does the damage flip of his Demise ability count as an resulting damage flip?
  4. ...and Lawyers have better synergies with the rest of the crew
  5. I have to admit, that I am a little bit jealous. Still have to paint about 40 models until I have my Guild complete. Not counting the new models, that will be realeased in the next months...
  6. Sorry dude, maybe your general thesis isn't wrong, but in my opinion the effort in your example is a little bit too big for just one beater to hit hard: I have seen a Thrall die very fast several times. If you build your crew around a combination where you focus on one model, which is rather easy to kill (DF 5 / WP 5, HtW, 8 HP), it is too easy to counter and you are in the middle of the game come clean. You have to invest 34 SS to only three models (Perdita 16, Jury 9 and Thrall 9), only 16 SS left in a Lucius crew. If the enemy kills the Thrall, there is nothing of your synergy left between those models, because Lucius cannot use Issure Command (only Minion, Mimic or Elite) on Perdita or the Jury and the Jury cannot obey Lucius or Perdita (Obey is non-Master).
  7. I signed up for the german championship at the start of November. There will be 38 participants...My goal is not getting the 38th place with my Guild. 😅
  8. I only did 2 games with her in M3E, but in both games, Franc did a very good Job: I liked this combination: The Steward adds Healing abilities and additional condition removel + even more focus to the crew. And in some situations, he can serve as a scheme runner if necessary. LLC on Perdita and Franc helps keeping them alive till the end of the game and not being moved by enemy effects (which is sometimes even more valuable, concering who you are facing). And the rest of the crew does what it can do best: kill enemys... SS Cache: 5 Perdita with LLC Nephilim Francisco with LLC Santiago Nino Abuela Monster Hunter Guild Steward
  9. Dashel and Sonnia are the two masters I played most in M3E, and in my experience, summoning works much better and reliable with Dashel than with Sonnia. Compare both: Sonnia can summon three different models: The Flame ( 2 SS), Stalker (5 SS) and Thralls (8 SS) Dashel can summon seven different models, from 3 to 9 SS. Concerning Sonnia, most of the time you will have the Flame in turn 1 and 2 still in the game, so you have 2 different kind of models to summon, 5 and 8 SS worth. You need an adequate enemy model with cost of at least 5 or 8 SS, you need to wound that model, stack enough burning, get into 8" with Sonnia and successfully do scorch the Soul in an opposed duel, so let's say you need a high card to have a save win in that duel. And I often needed several rounds or several models for stacking enough burning on one enemy or I had to invest two SS for the additional tome for Sonnia's trigger. But I never managed to do that in 1 round. If I play against an enemy, that knows Sonnia and who realizes what my aim is, he will just simply walk away with that model in the next turn, out of range of Sonnia's 8"... That is in my opinion a much more difficult setup than compared to the setup Dashel needs: A Soulstone, a Scheme Marker, a 5 of Masks and a High card for an 8 or 9 SS Model; or just a Soulstone, a scheme Marker and a high card for any other of the 5 models left. No opposed duel. In my oppionion and experience, Dashel's summoning is much more reliable, projectable and less risky compared to Sonnia' summoning. And again, the need for an enemy scheme marker isn't always bad: You can use Dashel summoning skills just to remove an enemy scheme marker at 8" and with the same action summon e.g. a dog or Guild Guard, to stop the enemy model that just placed the marker to do the same in the next turn. That's a very good anti-scheming ability for schemes like Search the Ruins, Detonate charges, Breakthrough, Harness the Ley Line or Dig their Graves. That is a lot more than all the other summoners can do: They can summon a model more easily for sure, if the enemy is still standing near it's scheme marker, you cannot remove that marker with the summoned model in the same turn. You have to kill the enemy and can then remove the scheme marker. In most cases, this won't be possible in the turn the new model was summoned and therefore often be to late to prevent the enemy from scoring.
  10. Guild Steward would be my No. 2 after the Pale Rider!
  11. Hi everybody, if you obey an enemy model to charge, can you also control the attack action? I think not, because it is a new action generated by the charge, but I am not sure if I oversaw a passage in the rule book, which states otherwise. Thanks in advance.
  12. Hey everyone, because we will see a lot of new models in M3E, I just thought which models need a resculpt the most. In general, I like the actual model range of the Guild very much (so I would not have started playing Guild if not). From my perspective, there are just single models which would need a resculpt: First of all, the Pale Rider: Besindes of Design and taste, my Pale Rider just broke, because his Weapon is much too thin and the whole model is just standing on one horse's leg: And exactly these two locations broke. I would wish a little bit more durable version of the pale rider: Maybe with two or more feet on the ground and a bigger caliber for the gun. 😁 And as far as the design is concerned, for me the Pale Rider looks like a little bit old fashioned. Details and the pose are not on the level we know from the other models. But that is just my oppinion. What do you think?
  13. They do 😎 Sorry for the mistakes, typing on my cell-phone with german language correction 😅
  14. I played Dashel against Parker and I won. He showed the bandits what really a shooty crew looked like: three rifleman do great against a crew, that rather likes to shoot than getting into Melee. I reached the sixth (or fith in ranks) place out of 10. Guild overall the third of five. But I think it was a tournament at the Ende of the Beta and not with the final stat cards.
  15. Last time I played something like that: Soulstone Pool: 6SS Charles Hoffmann Mechanical Attendant Melissa K.O.R.E. (Ryle as a proxy) Peacekeeper Guardian Warden Warden Watcher I played this list twice and it worked very well. Wardens a wonderful Allrounder for 5SS. Melissa is very mobile due to Run and Gun and is a nice fire support. Guardian can toss Melissa to the front on turn 1, where she can open fire with run and gun, hide behind a building with second action and then (if enough enemys are in range) use clockword grenade with 2 Power tokens for 3 Shockwave markers and a Mv14 duel for every enemy hit.
  16. As long as you are not facing the Viks, I would take it. I see the LLC rather more on a psychological side, and therefore it is worth 2SS: When you tell your opponent that Dashel has armor +2, they tend to not try to kill him seriously. As he feels more comfortably in the second line and can summon even if engaged, a lot of players I played against just ignored him. If a heavy hitter engages him, I would need more than 2SS to keep him alive until the end of the game. I see the 2SS as an invest and helps keeping him alive. So long answer short: Yes. 😁
  17. Absoluty correct, but you can then draw a and save that one for the next turn.
  18. Summon a Warden, Sergeant or Rifleman, concerning what I am facing. But if you draw 8 cards on the beginning of turn one plus one card from the card draw ability of the Steward, until today I only had one game, where I really struggled with the . Maybe this is just luck, but until today not a huge problem. And the alternatives aren't that bad. I like the wardens alot.
  19. Concerning summoning, I have rather good experiences with Dashel: I like to take him, when there lots of schemes with scheme markers in the pool. (Search the ruins, breakthrough, power ritual, detonate charges and so on) And even not, in most games I managed to summon about 1-2 Executioners and 1-2 Mounted Guards. Until now, I build his crew around his keyword: Dashel and Queeg, both with LLC, Guild Steward, 2x Rifleman, Sergeant and a Guild Hound. First turn, Guild hound moves up to 10" (6 MV +1 from Sergeant + 3" push by Queeg) and drops a scheme marker. Guild Steward hands out focus, tries one time Dispel Magic with to hand out another focus and walks up to the dog to be within 6" to the scheme marker. Totem walks up the scheme marker and takes his tactical action to switch the scheme marker to enemy. Then Steward may draw a card. Hope to have 12 or 13 in my hand, Dashel can walk once or twice, and then summon an Executioner or Mounted guard. Focused Rifleman push 3", walk once, concentrate as a bonus action and shoot double focused (one for range, one for focus) on a nice target in LOS, hopefully killing a model. Sergeant and Queeg just move to keep up with the rest of the crew, maybe concentrate once. That's a nice first round with this crew and try to do the same on turn 2. Because I have 10SS with me, I can spend one for cards and one for the ram for summoning, if I don't have a high card with ram in my hand. From turn 3 on, the dog can serve as a fast scheme runner or just to tangle an enemy down for one round. Then, the enemy is within range so I can use "Drop It" on the Rifleman, Sergeant and Queeg (if necessary, spend a SS for the tome trigger). The Steward hands out focus and heals your key models or removes a condition. From my point of view(and in my local meta), I experienced Dashel's keyword as being very allround and flexible, because he has nearly(!) everything in his keyword you mostly need on the table: ruthless, fast scheme runners, (focused) Heavy Hitter or range attack, scheme marker removal, anti-armor, pushes for friendly models and with the Steward, condition removal and healing abilities. I like him a lot...😁
  20. Really great stuff, thanks for the link. I took the late pledge and ordered some extra stuff. Really cool looking pieces. Sadly, we will have to wait until Feb./March until we can play our first rounds of Malifaux with this terrain.
  21. Still active and ready for some demo games...
  22. Not sure about the correct timing: Black Blood model is damaged, beginning with step 1: no soulstone used, then step 2: flip damage, black blood models suffers damage, step 3: no effect, step 4: black blood reduces health, step 5: black blood ability takes effect, deals 1 damage to Viktoria. What happens now? Do you begin with step 1-6 for Viktoria and handle every step, before goning to step 6 for the black blood model? Or do you finish step 6 for the black blood model and then start with step 1 for Viktoria? Or are both damages delt simultanously? I just want to understand it correctly...
  23. Hi everybody, in our local community, one question came up I am not absolutly sure to answer: What is the correct timing for the following situation: Both models have 1 health remaining. Viktoria Chambers attacks a model with black blood and kills that model. Black Blood says, "After this model suffers damage from an Action or Trigger, every model within 1 suffers 1 damage." Into the Fray: "After this model kills an enemy model, all friendly models with this ability heal 2." Question: Does Viktoria survive or not? What is the correct explanation? Thanks in advance.
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