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the tick

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Everything posted by the tick

  1. Think it's this one... http://gmortschaotica.blogspot.com/2015/01/unboxing-malifaux-m2e-bayou-gremlin.html?m=1
  2. Personally I still think the Survivors need some sort of major change. Maybe: +1 wound, give them the gun without making them flip for it and/or some sort of way to heal with a scrap marker. Just some ideas. Then there's the Emissary. I think an easy fix would be forcing it to choose a keyword at the start of the game: Construct, Pig, Gremlin. That way it's got at least SOME synergy, without that it's just a beautiful centerpiece.
  3. Ditto, not seeing update in Google Play Store on my phone. Maybe it just hasn't filtered out yet?
  4. Ditto, not seeing update in Google Play Store on my phone. Maybe it just hasn't filtered out yet?
  5. How much terrain do you usually have? As the previous poster said, take a hard look at your deployment in these matchups and, if possible, deploy fully behind cover. It also occurs to me that this might be a place the Wild Boars might be a decent pick? You can deploy then forward, again in cover, spread out enough to prevent the Viks from killing all of them at once and still provide a screen to tie up the alpha strike hitters. Not sure if that's a true statement though?
  6. I think priming white and then picking random areas you highlight up to an ethereal blue might work. Something like these old models from the way back days of Rackham:
  7. Disclosure: I don't play/own Som'er. I'm not a fan of stripping power from one Master to potentially bring other Masters closer to his power level. I know the common wisdom is that Som'er is really powerful but he's not giving lively threshings to the global meta is he? There are SO many models in this faction that could use a touch-up before a Master gets nerfed.
  8. So I suppose Rami is just a little more niche in his application. Looking back at Vendetta I can see how he'd be a good pick for that one. Didn't consider double focusing as a possibility either, that makes sense. So basically, to maximize his use you really gotta be willing to nearly kill him with dumb luck? I suppose if it'll net you some good points with Vendetta (or whatever) its worth the stones. If you can position Ophelia correctly, you could use the trash marker pushes to quickly get a new line of fire too. I'll keep him in the lineup. Thanks guys. This goes back to something that was said in another topic....I really wish there were some Kin Minions: Lacroix Delinquents ("grown up" Young Lacroix), Lacroix Tinkerer, Lacroix Bandits, SOMETHING!
  9. TLDR: Where does Rami fit in the current game and the game that GG18 MIGHT be? Yesterday I played my first game with Ophelia....and actually won!? That's significant because I've only won 2 games in the year I've been playing....probably because my meta is full of intellectual freaks who are just way too darn good at Malifaux and also because I'm terrible. My main question revolves around Rami and his role. My opponent and I played a GG2018 game with an interesting mix of schemes. I used Ophelia with "Useless Junk" and "Jug Rocket". I gotta say....Useless Junk is such an amazingly fun upgrade. After an initial bout of analysis paralysis deciding where the trash marker needed to go, it became much easier to figure out which kin model needed the push or the heal to set themselves up to accomplish something. Star of the show was Raphael, trash marker heals make him even more survivable than he already was. HOWEVER, the....err....NOT star of the show was Rami. Having a 36" range is pretty nice right? But he averaged 2-3 points of damage per turn when he was actually able to hit his target. I suppose the self heal makes it easier to reckless, focus, shoot without worrying too much. Other forum posts describe him as the faction's "sniper". But my initial impression is that he's just not that intimidating, and even if he's got great fields of fire he doesn't provide much of a deterrence. His ability to ignore Ht 1 folks didn't even come up in this particular game. So for 7 SS I think I'd rather have something else? Admittedly this is my first game with the crew and I might be way off base. Plus the model was a pain to put together so I kind of wanted to like him. So the questions/discussion points: Is Rami's raison d'être to plink small amounts of damage from a long range? Am I undervaluing this ability?
  10. Nice! Personally prefer this one over the art in the book, but they're both full of character.
  11. If you're looking for barnyard, Ulix is the place to start. He's the resident pig expert. Pigs, pigs and more pigs are where he's strong.... And to be fair there are a LOT of pigs. Aren't many other barnyard animals per se. Unless you consider Bayou Gators farm animals!
  12. What about the Grootslang? I think it's a Beast--don't have the book in front of me. He's got some poison slinging and other weird abilities. Wander how they'd play into McMourning? It also occurs to me that the Grootslang could be pretty easily converted or painted to look like some sort of horrifying undead monster.
  13. Anybody have any ideas for Gremlin Nightmare Crew themes? All I've got is a Female Ulix, where the pigs are replaced by various rabbits and Penelope is a Poodle....that doesn't really add up to much though.
  14. So many curve balls in the fluff, love the prospect of masters potentially toeing the line between bouncing factions/allegiances. Overall pretty happy with the reading I've done so far! Really wish that all the masters had some sort of story advancement done to them. The Gremlins seemed the weakest in this respect. Sure the faction AS A WHOLE had a major shakeup **SPOILERS** - - - - Zoraida getting told she's not wanted anymore and then of course Lenny getting elected as the Supreme Allied Swamp Commander (i.d. Gremlin General). But the fact that none of the Gremlin masters had their individual story changed was a little disappointing and Ulix not even getting mentioned was especially annoying (he's my favorite). But still pretty happy with the product. Looking forward to more fluff.
  15. I'm a huge fan of the Jokers in their current iteration. Even though a Malifaux Raptor dropping the Red Joker on a damage flip to kill an Iron Skeeter was the proximate cause of me snatching a tie from the jaws of victory. Even in a competitive environment I think the Jokers add something, again, in their current state.
  16. This thing is fugly (in a good way)! Looks like the nightmare lovechild of an orangutan, some sort of angler fish and Mothra!
  17. Sounds like this one has a lot of traction with the community. I don't own her (yet) so I can't really speak to the changes she might need. Conceptually speaking what direction is best to take Mah? Ive heard her compared to Zipp? I don't imagine that her core theme of melee beater/booster needs to change but what things might help her out? Is there another master in another faction that might form a decent mold to use for the re-imagined Mah Tucket?
  18. Buffs: 1) Survivors: I'd love to try the Survivors but in their current form I'm super leery of spending the money. Give them an additional wound (at least 1) and maybe just give them the on their attack instead of making them flip for it. That cast could be replaced with a low grade heal if they they're near a scrap marker or maybe the ability to gain Armor+1 for a turn from a scrap marker? 2) Emissary: give it Pig, Gremlin and/or Construct! How about a front of card ability that allows it to choose one of those keywords at the start of the game to help balance it a little? For God's sake it's a giant wooden wheel with a pig AND a gremlin! Cuddle: 1) Burt: lose Mercenary. I know it's not that much of a cuddle to us as a faction but if he's better out of faction.....?
  19. YES! This!!!! Completely forgot about that line! An Iron Porker. It's gotta have really comical proportions with the Gremlin barely able to hang onto the the metal pig its riding.
  20. Well....continuing the theme of rabbits (from the War Rabbit); how about some Bunnies (alt Piglets). But for something a little more ubiquitous that would see table time across multiple masters I like the Slop Haulers, Burt and Taxidermists. Slop Haulers, love the idea already posted about a slop sprayer What if Burt and Gracie switched places? So the pig was a boar and the gremlin was a female? Same general theme to the models but just do a sex change? Taxidermists: Edit: After finally looking at Broken Promises, give us the Taxidermist from the Flying Piglet fluff! Think the name was Nadia? Give her a few bird wings and maybe a sewing kit?
  21. I've said it before and I'll say it again. I want a Grem-Resser Master so bad I can't see straight. The Bayou Voodoo theme fits perfectly! Summon a few horrors, some strange horror duels, buff swamp fiends, wash, rinse, repeat.
  22. Any thoughts on being vocal to help steer the faction? My initial thought was to document things via battle reports so the developers can get a real world, non theory sense of how the faction is doing in the field.
  23. Anybody have any pics of these models? I remember seeing some concept art over the last few months but that's all.
  24. Welp! After (literally) months of just downright dour conversation on the Gremlin forum it sounds like the trend will continue. At least the Ulix upgrade looks useful. I guess I'll wait a few months to play around with the upgrades and cross my fingers for help during the next errata before I consider dumping Gremlins for a different faction.
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