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Flippin' Wyrd George

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Everything posted by Flippin' Wyrd George

  1. https://flippinwyrdspodcast.podbean.com/ And here is the Flippin Wyrds take of the event! Battle reports for all our games as well as some shenanigans discussed...
  2. Why not both? Genuinely can see an arguement for having both in the list. Haven't tried it myself and it is a nigh 20 stone investment, but when that 20 stones is putting rasputina or targets in position so she can get three blasts off its got to be worth it, right? 50 SS Arcanists Crew Rasputina + 6 Pool - Cold Nights (1) - December's Pawn (2) - Enveloped In Ice (2) Wendigo (3) Snow Storm (11) - Imbued Energies (1) The Captain (9) - Patron's Blessing (1) - Imbued Energies (1) Union Steamfitter (6) Ice Dancer (6) Ice Gamin (4) (exported from CrewFaux) This could do some.
  3. And I was: Colette x1 Marcus x1 Sandeep x3
  4. I used to run Sandeep with 7 stones every game, but I have found dropping to 5 isn't a problem if you are smart with resources. 5 is not ideal but the power in the rest of the crew is worth it I rarely stone for cards, not necessarily because Action Through Inaction but mostly because the commands in wind upgrade offers so many +ve flips that you rarely need better cards than you draw up, and stones are at a premium. Also Oxfordian mages are usually engaged by turn 3 so they can generate more soulstones, you can use focus to almost guarantee one each activation. But most games even outside of Arcanists I don't like to stone for cards because I feel it is a too often a waste of resource you can often put to better use. Low cards are useful too, often to make your opponent use their better cards, or to discard. As for Myranda, I know nearly every other Arcanist player uses her but I don't really like her outside of Marcus. The cat is extremely fragile and almost useless after taking 5 dmg, which is very easy to do. And if your opponent is able to prevent the damage from its 1 AP the turn it's summoned the trigger is useless and then a waste of 9 stones. Definitely has a place as a lot of people get success, and the card draw is nice, but she's just not one of my favourites.
  5. No mate, don't apologise at all! I'd much rather go by my first name than a forum nickname 😛 What do you think about the lists? I would like to use more captain myself but I haven't got around to it yet.
  6. This is tricky, I struggle to see this list without the vally purely for her tanky characteristics. I have considered Anna Lovelace also who is not tanky but does attack at range which helps her survive, and I may try her for the academic synergy, but it's only in theory and I doubt it's anywhere as good. I would probably go down the Howard langston route, but would miss the threat range and survivability of Vally. I know the Americans get a lot of success with Joss in sandeep but I just don't see the manoeuvrability in him I think you need for the crew. It will also drop you down to 4 stones but that is doable so long as you remember to get the commands in wind upgrade out before your stones deplete. If you wanted Carlos that would also mean dropping Angelica and the automaton I'm not sure the mages can survive as well without her pushes, or that Unaligned Sage works without the automaton. Perhaps you could swap Angelica and Vally for the Captain and Carlos? That fills all of the pushes, practised production, big minimum damage and survivability albeit at a few more resources.... What do you think? And as we are on first names basis, I wonder have we met previously? Forum names are deceiving 😁
  7. Let's not forget that Action Through Inaction is once per activation, so oxfordian mages cannot cycle two cards by gaining fast and furious casting. Dont get me wrong, fast is great, but I'd rather cycle a card lower than 7 and not spend 14 stones on Aoinus and have a stronger all-round crew, than have fast mages I already make a lot of use of Action Through Inaction and find a Medical Automaton is perfect for keeping on top of Sandeep's wounds.
  8. Yep, plus access to soulstones and terrifying 12 before the opponent gets to hit. Layered defence is definitely what she is! The terrifying is great because it always takes more than one model to take her down, and it's usually more cards out of your opponents hand in an important turn. Also Path to Salvation gives her an escape route if necessary in Vendetta games.
  9. Yeah she isn't exactly a traditional beater, more of a "sucker" support model which can be a brutal beater if needed (those sweet rams, which you can stone for!). My Vally often dies late turn 2 to mid turn 3, but is also, together with Banasuva, soaking up nearly all of my opponents offense, as they are engaging the opposing crew and need to be dealt with. By this point vally, mages, Banasuva and sandeep have usually done their job dmg wise in crippling the opponents crew enough it's a foregone conclusion. The 2/3/6 isn't ideal, but with the amount of small damage the crew puts out, you barely notice it. And her threat range is reliably HUGE, Mage pushes, Angelica pushes, imbued energies and Path to Salvation combined with flight gives her near enough the entire board to exploit if necessary (I find you don't need the mages push past turn 1 tho)
  10. Sandeep cache (5) - To Command Another Plane/Unaligned Sage/Arcane Reservoir Valedictorian - Imbued Energies Kandara - Human Guise Angelica - Practised Produxtion Oxfordian Mage Oxfordian Mage Oxfordian Mage Medical Automaton The list is great. I have been running this since the UK masters this year and found that the card cycle from Unaligned Sage combined with the Medical automaton's healing is absolutely disgusting. The way I play it is to usually have a Mage beacon Sandeeps interact for Student of All, and use the free AP to bring out Immune to slow & can't cheat Banasuva, taking wounds on Kandara. Kandara activates, regenerates, removes the can't cheat upgrade from Banasuva so he is free to roam around or chaff up the board, and Kandara hides in safety til next turn. Remaining two mages and Angelica can push Sandeep/Banasuva/Valedictorian into position and then you have theee solid beat sticks ready to go work. Generally Sandeep will use the 6" place, summon Commands in Wind gamin, put up Action Through inaction and then summon a third model or blast something if in range. I hear a lot of hate for Valedictorian but she is stupidly tanky with hard to wound and terrifying - you don't need to cheat many cards to protect her whilst the opponent may need to cheat cards to attack! The ability to use soulstones also gives a reliable, long threat range from beaconing Path to Salvation And having Action Through Inaction up gives so many opportunities for card cycle - furious casts, flurries and temporal shields alike. If the stars align, in one turn you can cycle 7 cards with this. It is definitely hard to find the spare AP to put it up, but it can be such a game changer. I used to run the Carlos/Howard list but finding a lot more offensive potential with this new crew, even if it doesn't look that way on paper.
  11. I think I would have done as well as, without wanting to sound arrogant, I think am a fairly good player who can pick up most things and succeed and have proven this without Sandeep. But it is certainly a much tougher challenge without him. Most tournament I attend I don't run Arcanists as it is not very fun for new opponents to get beaten 10-0 by Sandeep, which reliably would happen until top tables are reached. And it's not very fun for me either. But this is not about me, this is about Sandeep. He is too good in his current state. At the Welsh GT this weekend there were 4 Arcanist players, 3 of which I know for a fact ran Sandeep across their games. I cannot account for the fourth as I did not see who they were running, but I suspect it was the same. That alone should tell you there is a problem with him competitively
  12. Yes, the projectile drops you to a straight flip in cover. Yes, this means a negative damage flip for hard cover. Yes, Sandeep or another model will need to deal with enemy engagements. Yes, arcane storm will be less useful to borrow and harder to pull off. Yes, student of all will be harder to pull off (though an oxfordian next to an academic can still copy anything and have a tome in their duel, so not really) Yes, sandeep might need to move before he moves models around but he has near the best place in the game as a (0). None of these proposed changes are going to make Sandeep unplayable or bad, it will just mean that slightly more resources, thoughtful target selection and careful positioning will be required which I promise you is very very necessary. And I disagree that Sandeep is summoning 0-1 models. You will usually have one good mask and be able to spend a soulstone to get two models out in the first turn no problem, if the situation demands it. Heck, spend two stones if the situation demands and save your mask for models to copy the place.
  13. Nah this is just not true. If a player is reliant on arcane storm to make the game a success then they will just need to adapt their play style, which should be easy enough. Perhaps using commands to get +ve to attacks, perhaps using sandeeps long forgotten Gada, perhaps not using it at all and using sandeep for other things just as moving models or summoning. Or maybe just targeting models out in the open. The biggest and most broken power is the beacon and that needs looking at. It should still exist but not in its current state.
  14. This is a discussion for the other thread. He just needs to be dropped to a point where he is not an autotake for everything. A projectile added to arcane storm and making beacon slightly harder to pull off will not knock Sandeep out of rotation.
  15. If you are saying beacon is fine, I just plain disagree.
  16. Sandeep is overpowered because he is consistently churning out results in every scenario he is placed into. I would like to think I would still be #2 in the UK & best Arcanist even if he didn't exist as I'd find a way with the other masters, which I did prior to his release. But currently there is no reason, competitively, to run anything else so I can't really answer the first point. There is easily at least one Arcanist master that is on an equal footing with most other masters in the game, except possibly Nicodem and Zipp (maybe Nellie and Kirai?) in my opinion.
  17. I'd like to echo AJ's thoughts Masterfully run, friendly and relaxed in a great venue with amazing loot supports for all. Everyone was at ease all weekend, new and experienced players alike, and it's easily one of my favourite Faux events I've been to across my two years in the scene. Gutted we werern't in the city centre for a night out Saturday twitter pics looked great fun. Looking forward to next year. Cheers Luke & Martin for a wonderful weekend.
  18. I'm gonna try to keep it short and sweet. I back my thoughts up as the UK meta's #2 ranked player (behind Jamie Varney & his Nicodem) and best in faction Arcanist for around the past 20 months (though others have held it briefly during this time). I nearly always run Sandeep when playing Arcanists competitively. I genuinely believe he is the best option in every situation (except possibly public ex, raspy). I have had a few ideas for a while but not really found the forum to air them. I think these small changes would bring him into line in a fairer way, though it may need some playtesting I think arcane storm needs a projectile this seems to be the big one... 2/4/5 CA dmg that doesn't randomise and ignores cover is ridiculous and too aggressive. Alternatively change to 2/3/4 dmg. Beacon could be once per activation. Beacon should accessible by academics and gamin only. Beacon should also raise the target number of actions to by 1. This will put it akin to master obeys needing a 7 to succeed. You could even push the TN up by 2 or 3 so an 8 or 9 is needed to succeed. Copying a masters action should be difficult to do. This won't make arcane storm and Mind among the senses "uncopyable " against opponents as the CA is the same but reduces the number of cards the crew has access to to succeed with the copying. I would like to hear anyone else's thoughts. I think the number one complaint I hear about Sandeep is that he can always react to whatever situation he is put in and everything in the crew is doing whatever is needed at exactly the right time. From my experience, making beacon harder to achieve will go someway to finding a sensible balance. EDIT: Oxfordian Mages also need to return to 6SS, but should keep the reduction part of temporal shield.
  19. Yes 100% I would still hire mages every game with sandeep. But actually, only two at certain times to give the crew more flexibility. PS: further to the "nerf Sandeep" stats, since the post earlier in the thread I've run (almost) solo sandeep at two further events and placed 2nd/42 (lost on VP diff after narrow win vs uk master) & 3rd/30 (lost to Varney's Nico, low V diff from narrow wins with Colette). There is huge disparity between running sandeep and any other Arcanist master and I really dislike it.
  20. "The best player in the USA and the U.K. don't use Sandeep therefore he isn't broken" Im not sure I subscribe to this as a valid argument...
  21. If you're unable to use PayPal perhaps you could bank transfer?
  22. Our other Masters are good enough to counter these. Nicodem & Zipp are about the only two we struggle with consistently
  23. Agreed. And this is my problem with Sandeep (and other toolbox/autotake masters such as Nicodem) He is nearly always the optimal choice and that shouldn't be the case. The beauty of Malifaux and my favourite aspect of the game is the sheer diversity you see where a player is challeneged to successfully build their crew to the strategy and schemes provided. No two games are supposed to be the same. And we're getting dangerously close to that point. If I wanted to play fixed list I'd go back to Warhammer. And I argue that most of the faction is fine but Sandeep goes above and beyond this and in many respects is spoiling both mine and my opponents enjoyment of the game.
  24. We are getting a little off topic This is true. Though I'd argue there are too many ways of getting around colettes tricks for her to be viable now.
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