Jump to content

Flippin' Wyrd George

Vote Enabled
  • Posts

    342
  • Joined

  • Last visited

Posts posted by Flippin' Wyrd George

  1. 42 minutes ago, Wyrd Office said:

    Hi George, 

    Sorry for the radio silence this weekend! I was awaiting word about your package. We received word as of this morning that it cannot be recalled as it had already left the country, but I'm told you can refuse it so it will be sent back to us, and we can finalize your request. Again, my apologies for the delay and the mixup. I also sent an email to you with this information, which may be more readily accessible for you should you need it. 

    Thank you, I have responded to your email.

  2. On 9/6/2019 at 5:19 PM, Flippin' Wyrd George said:

    Thank you for your reply

     

    Sadly I did not receive an update or email as promised. I have checked all of my email addresses and their respective junk folders.  Can you confirm it was sent, might be an issue my end. Otherwise, can you let me know when to expect further communication?

     

    George

    Hi @Wyrd Office, can I get an update on this???

     

    I'm am beginning to lose patience over the lack of communication.

     

    George 

  3. On 9/5/2019 at 3:10 PM, Wyrd Office said:

    Hi George, 

    Sorry about that, I will rectify this right now and have an update for you via email before close of business today! Thank you for alerting us to the issue. 

    Thank you for your reply

     

    Sadly I did not receive an update or email as promised. I have checked all of my email addresses and their respective junk folders.  Can you confirm it was sent, might be an issue my end. Otherwise, can you let me know when to expect further communication?

     

    George

  4. Hi @Kyle

     

    On 20th August I requested my GenCon order be cancelled by email - I received a reply saying this had been passed on to a supervisor.

    Two weeks later, yesterday, I received an email saying the order had been shipped to me. Very disappointed by this as I gave plenty of notice between cancellation and shipping. I sent an email immediately yesterday but it has been 24 hours and I've had no communication back.

    Sorry if this isn't really your area, or the right way to go about trying to get this fixed, but where should I go from now? I really don't want it to be shipped to the UK as I will have to pay customs to release it and send back for a refund. Do I have to accept the fact I will receive the unwanted miniatures?  Can I return them? Please point me in the right direction if you can!

    Ta

    George

  5. 3 hours ago, Skitt_Happens said:

    Wow - I'm delighted with the popularity for this event and am looking to see if I can add some more space.

    To those attending, if you are able to bring some terrain without putting yourself out too much it would be greatly appreciated.

    I'd love to, but together with lumping my figures it's not really feasible on the tube! Could maybe manage some scatter though.

  6. On 7/23/2019 at 10:04 PM, Jesy Blue said:

    For much of the same reason, Flying Piglets. 

    For 3 points and significant, I don't even attack with them.  Sacrifice for Corrupted Idols, score Power Ritual; almost every enemy model can be used for Hold Up Their Forces; play agressive and get them to set themselves up with Detonate Charges.

    I love them!

    I used three Flying Piglets in  Plant explosives: Detonate, Hold Up Their Forces, Search the Ruins, Assassinate, Claim Jump yesterday.

    I took Hold Up and Search. Two Flying Pigs had a bomb, while the third was running interference.

     

    They scored my first Hold Up by bombing in at the last second to my opponent, but didn't have the staying power to gain the second point was the scheme was revealed. Two had bombs assigned but one, unfortunately, blasted off into space and was unburied next to Lord Chompy Bits 😂 Was very impressed though. Think I will hire a least two every Zipp game!

    • Agree 2
  7. On 7/22/2019 at 2:51 PM, Radek said:

    I have another question for freikorps. Does Shielded prevent Freikorpsman from using his ability Equipment Training? 


    Equipment Training: When this model would discard an Equipment Upgrade, it may instead suffer 1 damage to not do so.

    page 24 manual
    If a model suffers 0 damage it is not considered to have suffered damage

    Ho this rule interact with Shielded? 

     

    The model still suffers 1 damage, it just gets reduced to 0. The second part of text doesn't seem reliant on the first part, and the ability doesn't read like "if this model suffered damage" so I think its probably fine, Radek! I'm sure Wyrd would have made it irreducible if they wanted the damage to stick.

    • Like 1
  8. 1 minute ago, Vangerdahast said:

    But the Mannequin has only one Wound left,Df 5 and Armour +1 so one more attack should kill it.

     

    @Flippin' Wyrd Matt: Have you tested the Mechanical Rider with Colette and what do you think about it?

     

    When my models only had  2 AP and had to use both of them to hit the Coryphee because of concealment, and the Mannequin had a way to heal,  it didn't matter so much.

  9. 1 hour ago, Flippin' Wyrd Matt said:

    Round 5 – VS Zoraida

    Strat – Corrupted Idols

    Schemes

    Hold up their Forces

    Power Ritual

    Claim Jump

    Detonate the Charges

    Search the Ruins

    Crew

    Colette

    Cassandra

    2x Coryphee – Diesel Engine

    2x Mannequin

    Showgirl

    Soulstone Miner – Magical Training

    3x Mechanical Doves

     

    🤮🤮🤮

     

    This crew was just gross. It went so wide, so quickly, that there was nothing my hired Zoraida crew could do to stop any of Matt's scheme or idol points, especially with Colette being able to teleport to any friendly model she wanted. I'm not even sure he killed any of my models except the Silurid, and Bokor very late on? There was no need. 

    I tried to kill the Coryphee (which had to be done at range with focus because they were so far out and concealed), but they are just replaced with a significant Mannequin so it doesn't feel like any inroads are made. The Soulstone miner and Colette stay hidden until they are needed, and then teleport where required.

     

    I think I could have put most any Bayou crew on the table and the outcome would have been the same. A very well put together, cleverly constructed, crew. I'm going to have to seriously think about my hires vs. Arcanists in this sort of scheme pool!

     

    • Like 1
  10. Hey all

    I just got back from the Scottish GT this weekend and had a whale of a time. Had a brilliant first day where I was top of the draw but got smashed back down into mid table mediocrity day 2. During the weekend I found myself reliant on hiring one particular cheap minion in most games, out of key word: Piglet.

    For a measly 4  stones I have a reckless, relatively quick scheme runner with Demise(Delicious Bacon) which can be used for a multitude of options:

    • Activating near the centreline, dropping two scheme markers in one activation (delicious bacon a third if you fancy).
    • Being moved into a position and killed by opponent (or yourself) for a scheme marker in hard to reach places.
    • Torpedoing 15" towards a Take Prisoner target on a final activation of the turn
    • Moving 10" and still having AP to score strat points or scheme run
    • Bombing into Outflank position at the end of the turn.
    • Sitting centrally and running towards a Breakthrough model to deny the opponent their scheme
    • If you find a way to put shielded on the Piglet you effectively making it fast every turn through Reckless

    Reckless is so powerful. The Piglet can stay in relative safety behind some terrain until required. Don't get me wrong, defence 4 and 3 wounds they are extremely easy to kill, so they don't want to be in the thick of the action, but they operate very well down the flanks. You will probably get one good meaningful play with the Piglet before it dies, so use it wisely! And you can even think of their squishyness as an advantage to get you some reliable delicious bacon when you need it!

    So yeah, across the weekend I think Piglets scored (or denied my opponent) a net gain of least 2 points in each game I hired it. In some games, even more! They were worth 4 stones every time.

     

    My question to you is: which cheap minions are you finding yourself regularly hiring or relying on in encounters, and why? I'm trying to branch out my hiring pool and curious what you guys have found ☺️🐷

    • Like 1
    • Thanks 1
    • Agree 2
  11. 5 hours ago, Maniacal_cackle said:

    Honestly for competitive play, the first thing I'd like to see is some kind of terrain guide or generator.

    Poorly placed terrain has decided some of my matches before they started (for instance, one time I flipped attacker and chose a forest that basically shut down my opponent doing anything to my support master Molly).

    So it is a problem if too much and a problem if too little! Would definitely like more guidance on terrain. 

    We use plenty, I reckon. This is a typical board minus some concealing/severe.

     

    received_445610326270944.jpeg

  12. 17 minutes ago, LeperColony said:

    Which keywords have you found to be the most abusive?  I'm guessing they'd be based around control and/or resource manipulation as opposed to beaters or shooters?

    Currently:

    Nightmare

    Retainer/Ancestor

    Tormented

     

    Are the main three I've played against that I found extremely hard work to make any sort of an inroad with to the point it is not fun. Most of my local community agrees with these. Nightmare we've had a good go at and are making some progress but its a constant uphill struggle which I think is mostly down to balance rather than player skill. I've heard rumblings over Monk , Qi and Gong and Amalgam as well but haven't experienced those first hand yet.

     

    So yes, the majority seems resource/control based.

     

     

     

    • Agree 1
  13. After playing an average of about a game a day since release, plus many many closed and open beta games, I've had my ups and downs with this edition. The rule set is definitely much more tight, and use of the same name abilities, actions and triggers has really streamlined to a much simpler playing experience with all the complexity Malifaux had to offer. The new conditions are working a charm as well.

    However, I do have some serious concerns between power balance between certain keywords. There are some extremely oppressive crews that made it through the test that I outright don't have fun, or an answer to, when I play against them. I hope, after a little more settle time, there will be a sufficient errata to address some of the more oppressive experiences. Perhaps I'll find counters to them before then, but I don't think its likely! For instance, in a game today vs. Tormented  I had my entire 6 card hand discarded by Jack in a single activation and there was nothing I could have done to stop it 🤮. Super not fun.

    From a tournament standpoint I'm looking forward to Gaining Grounds. I'm really enjoying getting to know M3E with a new faction at the moment though! General balance feels closer than wave 5 M2E, but the few imbalances I've come across feel much more extreme than anything from wave 5.

    • Agree 3
  14. 27 minutes ago, Barmution said:

    You literally quoted the post where I told you how: Hog Whisperer uses his Pig Sticker attack for the mask trigger on the Sow. The trigger, Stick'em, let's a beast take any non-bonus action without the "no named model restriction" that Obey and Herd'em has.

    😂

    Ignore me, carry on!

  15. 2 hours ago, Barmution said:

    I'm not really swearing to the Hog Whisperer but I think the main draw for him is the Stick' em trigger on the Pig Sticker attack, allowing you to take any non-bonus action, including summoning with the Sow. Combined with Tools For the Job you can get a LOT of stuff done with this guy but if you want healing then he's obviously taking back seat to the Slop Hauler.

    Yeah I can super see why summoning multiple piglets with The Sow could be amazing! I will definitely give it a go some time, but with UK events not allowing unreleased beta models yet, my pigs are on hold until I can get some official Squealer rules!

  16. So I managed to get a game in against Dreamer with Ophelia. It was reaaaally tough work but I scraped a draw. I tried to go for the Daydreams but they were too far back - if I was going to shoot them, I was walking into a group of 3 stitched and Chompy. I pulled the crew a part a bit by splitting up, this helped somewhat, but the stitched still dropped my henchmen around turns 3/4 leaving me in an uphill struggle. I think I killed 4 or 5 stitched across that game. Chompy pulled back when damaged to lick his wounds and came back out with a vengeance - cache of 6 went a long way to protect him. I just managed to deny my opponent their ley lines while scoring mine (out of keyword piglet standing out as MVP and grabbing a 3 point swing across the game!)

    4-4 draw. Toughest M3E draw I've earned so far. Dreamer is very hard work, but I'm making some inroads...

    • Like 6
    • Agree 1
  17. 13 hours ago, Fixxer said:

     I have been thinking long and hard....

    ...Just some quick thoughts on it as Im here at work. :) its a start, Id think. 

    Thank you, you talk a lot of sense. Much of what you've discussed I've tried but there are a few ideas I could run with.

    I tried the shooty heavy crew but found they lacked armor, and stitched being able to reach my crew turn 1 meant the low armor models would just die T2/3.  I've used Inferiority Complex a fair amount but never thought about multiple copies because the cost. I suppose if it's going to make a big swing its worth it though! Might try and find some shielded to support them.

    I'm not sure I've found much slow, though I feel slow on stitched makes little difference because they only tend to use one main action per activation. Respositioning also felt counter intuative because the daydreams can move them back into place. i think I will try going for them early game next time to see what sort of an impact it has.

    My main issue is that I am finding, while I can apply pressure and getting going, there is no stopping easy 12-15 damage a turn on my models, which in a faction with very little armor, means I am losing 1-2 important models each turn, and this snowballs horrifically.

     

    Hoping to get some more Dreamer time today and I'll report back!

     

    • Agree 2
  18. 10 hours ago, LeperColony said:

    I've always been interested in Ulix, and decided to take the plunge.  The temptation to just load up on pigs is strong, but I'm worried about indulging in too much bacon.

    How much support do those pigs need, or can I go full hog heaven?

    I think you only need a few support pieces to have a successful crew. to be honest. A Slop Hauler feels like a must for the healing and summoning off of ram cards. Other players swear by the Hog Whisperer but the moderate obey TN and competing for rams with the Slop Hauler puts me off.

    I like Big Brain Brin with Ulix as you can stack your deck towards the end of the turn with a bunch of severes, or, their relatively low defence means they are very succeptible to conditions which he can remove. Turning off triggers, arcane reservoir and card draw is gravy.

    I also liek First Mate as a beater, but I'm sure you can manage without him.

     

    So yeah - its nice to have options but if you're just starting out I'd suggest some haulers as a first port of call!

    • Agree 1
  19. 12 hours ago, NAX3011 said:

    I played yesterday against Kirai and Molly...I hope this dualmaster nonsense gets changed.

    Zoraida and Collodi are strong af.

    Some of the UK meta has already restricted double masters from competitive play. There is way too much untested abusability for it to work at tournaments, for the sake of everyones enjoyment. 

     

    Shame. It is a really nice idea to add variety, but there are few extreme combo's that ruin it for everyone

    • Agree 1
  20. 1 hour ago, Tors said:

    Stiched dislike Amor/HTW/Shielded and as you already guessed beeing obeyed. Severe Terrain can also be problematic. SS Users can spend one to put them on negatives..

    This is all true but (armor/shielded aside, of which there is little in my faction) this doesn't change the 3/4/5 damage track which 3 models will access, pretty much resource free, every turn. Soulstoning hasn't proved a sustainable way to survive the sheer quantity of damage flips coming my way.

     

    1 hour ago, Tors said:

    Attack Dreamer quick and hard. You can't let him be untouched turn 1, as he gets only better the longer the game goes. Obeyed Stiched are the worst for him, as incorperal and protected didn't work. Blast/Shockwaves and indirect damage (Voodoo doll for example) is your friend. Widowweaver too, if she's present.

    Yeah I've tried to go for him early but it is very difficult when he stands towards the back and has multiple models standing in the way to block charge lanes. I have tried rushing him with a min 4dmg henchman that used stones to get around serene countenances but it was either passed off or stoned, and I ran out of resources trying to protect from retaliating pieces. I could try to shoot him with focus, but this is easily passed off by discarding a low card - I don't really have the opportunity to get more than 2 or 3 straight attack flips on him during turn 1.

    Shockwaves would be interesting,though, might need to give these a go!

×
×
  • Create New...

Important Information