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Extinction

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  1. Thanks guys, the Obey action is definitely something I'm interested in. It reads like something one can improvise with.
  2. Again, thank you all for the ideas. I'm looking into it! And yes, the title is a little misleading. When I say changing "from game to game" I really mean changing from turn to turn, or from game to game against the same enemy/same strategy. My understanding is that many masters can actually play differently - if you take different upgrades and different crews. But what I'm asking is, who can take the same upgrades/crew and STILL play differently, depending on how the current game goes.
  3. Points taken. I will definitely check Som'er and Marcus. Those are were from faction I was less interested in, so I haven't explore them fully yet. Lilith, on the other hand is right my alley, in terms of flavor. I dig her particular playstyle. If "grow" lists are considered a gimmick, what is the modern way to build her crew? What about summoning? When I first heard about summoners I thought they'd be the ultimate "shifting gears" masters. But from what I've gathered it's not exactly like that. Some summoners seem to bring into play only a particular model or two, which increases their general strength - sure, but isn't really "adapting". That's Sonia, Leveticus, Hamelin, Seamus, Ramus...etc. But then what about Nico, Kirai, Tara, and Molly? Shouldn't they be the "epitome" for on-the-fly adjustment, or I'm not grasping the situation correctly? I ask about them in particular, because I have a strong sentimental attachment to rezzers, and I know I'll just end up playing some of those eventually. If you are feeling generous you could also share impressions on the rest of the Neverborn masters. I really like them all, flavor-wise.
  4. Thank you all for the replies What about McCabe, and by extension - Jack Daw? Does the upgrade system of this two master provide interesting choices in-game, or would you say it's more of a... pattern - upgrade X always goes on enemy models of the type Y, etc.
  5. Ah, I see! This is one thing I would have never figured on my own because I don't particularly dig the Gremlins and I haven't spared them a second look. I've no idea what Som'er does but I'll check him out.
  6. Hi one, hi all I'm a new player and I'm yet to settle on a master. I don't have personal experience with all masters, much less - understanding what each one is truly about. I've read everything on PullMyFinger (wonderful website!) and I've got a few games so far. My question is: Which crew (not master) happens to play differently from game to game. I'm not asking what is the most versatile master, or faction. For example a master that has a lot of "silver bullets", or "tech", or "hate" options is not what I'm looking for. I'd like to know what arrangement of master and crew stays relatively the same from match-up to match-up, but ends up playing differently, if that makes sense. I imagine it to be one with a variety of options, and one that can adapt to the current in-match circumstances, rather than coming up to the match with a plan set in stone, and live or die by that plan. You see, some may point out at Nicodem for example, as master that plays differently. And although I like him a lot, I don't think he plays that differently. Even though he has an arrangement of options to summon, most of the time a particular model is the way to go, depending on the enemy crew or strategies (not so much about current situation). Could be wrong here, though From what I've read something like McCabe or Jack Daw might be what I'm looking for. I want masters/crew that can shift gears during the game itself. I don't want to have to play the exact same way (no matter how interesting, or difficult/challenging it is) every time. Many masters have a distinct playstyle that is fun, for sure - but it happens to either work wonderfully, or fail miserably. Of course a huge part of the game is the preparation for the match, after factions and strategy have been revealed, etc. That's great! Some masters can adapt to virtually everything and happen to be very "versatile" and effective in tournament setting. But that's not what I'm asking for. I want master/crew that has a lot of options DURING the game. Not before it. I'd like my crew to be very interactive, and truly play with the enemy, if that makes sense. In the end, it comes down (I imagine) it comes down to what crew has the biggest amount of ...options, actions, moves, etc. A lot of room to make decisions IN GAME. Thoughts?
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