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About nomoredroids

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  • Birthday 08/28/1985

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    Madison, WI
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    Malifaux, Netrunner, and loads of other games.

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  1. This is encouraging. I'm not able to playtest any longer (wife is almost done brewin' a human, due any day now), but it's good to see Molly's finally shifting to something fun.
  2. ...he can, now. Pretty sure that was the intent.
  3. If a trigger, it should just say something along the lines of: "This model may ignore the italicized restrictions of a single other Action it takes during this Activation," since the trigger as written would allow for Seamus to get essentially 4 actions.
  4. Not sure how Scrap and Corpses can have alignment. I'm not a fan of this, it is a needless complication to a 3E that's already feeling bloated. I think there's value in simplicity, and making the game more complicated without adding depth to the gameplay for a single model is a misstep. In general, the thought behind the action is a good one, but there needs to be another cost to pulling it off other than making the game suffer as a whole.
  5. It isn't control. If the opponent spends their cards I'm out of a bonus, and they control me. If the opponent plays even modestly well, Lethe's Caress is ineffectual. I still have to referee the game to make sure they're doing everything above-board. It isn't fun for either player. Edit: I'm going to clarify that it's fine to have control effects that are strong that people dislike. It's not fine to have game-effects that force players to maintain excessive vigilance for minor (or even inferior) mechanical benefits.
  6. I mean, that's what needs to change for me. I haaaate needing to ask my opponent for things that aren't immediately obvious. It makes the game a slog. And I really hate that Molly's got a bunch of card-draw abilities but her crew wants to NOT HAVE CARDS. Lethe's Caress does nothing but generate arguments. I feel bad taking it, not because it's strong but because people feel strongly about it. I play games to enjoy myself, not so I can constantly defend my decisions and nanny other players.
  7. Past updates have. I found it difficult to keep up, so I'd just print out a new slew of cards every week. Exhausting but w/e.
  8. It's a "Rabble Rouser," not a "Rabble Riser."
  9. 3x3 makes the cards Standard size. I sleeve them afterwards for easy mark-ups. And it's less paper.
  10. If you've got a functioning Lynch crew it won't matter what faction he is.
  11. 3x3 actually makes them standard card size.
  12. We all understand you, you're just wrong. No diagram necessary. In all cases, what's on the card supersedes what's in the rules, anyway. So if a card says you can move it "up to 5" ", moving it 3" is up to 5" and it doesn't matter if the rules really say that you must move it the full distance. In the same way, if the card says "Move the model its Mv," then you have to move it the full Mv value. This hasn't changed.
  13. Don't be silly. "Good" players are just as much players as "bad" ones, and they can provide unique insight into the game that's just as valuable. Is the game difficult to get into? Difficult to parse what's happening? Hard to make good decisions? Punished too hard for making those bad decisions? Requires too much "insight" to feel like you're playing? This is all stuff that a tourney player isn't going to see the same way a more casual player would, but is just as critical for the success of M3E.
  14. Are you sure? Because as written, the maximum you can reinforce is X, which in this case is 3. It says you add an additional number of models up to the Reserves value. 5 is beyond the Reserves value. They mean you're adding additional models to the squad, not the number of models you reinforce with.
  15. I don't think you have anything to worry about.
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