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About nomoredroids

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  • Birthday 08/28/1985

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    Madison, WI
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    Malifaux, Netrunner, and loads of other games.

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  1. Molly mostly excels at stopping schemes from firing, but her Night Terrors can do really good work at locking down far-away objectives, and her Forgotten Marshal being able to summon them or the rabble risers can make for surprising shifts in fortune. The crooligans, too, can be a surprise when applied properly. Edit: I'd also like to add the Seamus with Assassinate will wreck an opponent's day, particularly if they rely on Serene Countenance to prevent damage.
  2. Sure. Notice that Molly is Undead? Free movement for Molly is pretty much why, but not the only reason. He's a really strong piece anyway, particularly if you're not needing his corpse markers right away and can let him activate late in the turn. Molly can remove his corpse markers to draw 2 cards, just fyi. I like to do that to insure my Forgotten Marshal is summoning, particularly on Turn 1, while Molly creeps up the board. Generally it looks like: Fresh Meat twice off a friendly to get stuff up the board, then bonus for the corpse. He also gives you a lot of flexibility if you are just running a scheme-y game; it can be pretty hard to get rid of him, particularly with Molly punishing models for attacking twice. This is compounded when you take Philip + the Nanny. There's a big 12" x 24" swath of board your opponent needs to discard to Interact in, assuming no Chatty overlap. M3E is less about how awesome a Master is and more about how awesome a Keyword is. Reva and Seamus both occupy a similar space, in terms of how one thinks about them, but their keywords function very differently. Seamus wants to get his models out and about so that they get easy successes by forcing negative twists. He's very good at getting around the board, too, which isn't something Reva can say. He does burst damage which is an absolute nightmare against players that rely on Armor or Incorp to reduce the effects of attacks. In addition, his crew can lean into handing out Distract, which increases their damage and also reduces the opponent's. Just a different style of crew, really. Reva's changed a lot since I've played her, so I can't say for certain into which Schemes + Strats I'd hire which.
  3. Since you've got Rabble Risers, Molly would be a good pick. She also really likes Morti. Seamus can readily use the Emissary, Asura, or Morti, and of course the Mourners. Seamus is mobile, Molly is for Control and good at preventing your opponent from scoring.
  4. It's a sewer pipe. Like a lot of the M3E renders, they look better in person. It's important to note that there are no new sculpts in those boxes. I'm still crossing my fingers in the hopes that they give us new sculpts for the Students so we don't end up with multiples of the same figures.
  5. I only meant to show agreement with Kolath in providing an additional issue with the wording. We're all in agreement that this is an ambiguous statement.
  6. If we're going to get technical, the current wording as written says that the damage has to come from an attached upgrade. Which isn't possible; no model is capable of causing an upgrade to cause damage during its activation. Better to word it: At the end of this model's Activation, it may draw a card if an enemy model with an Attached Upgrade was damaged. Which is the same words just arranged to make more sense grammatically. I've been thinking this for ages and keep forgetting to fuss about it.
  7. I'd love to see an Alt Kentauroi that's a horse head on a human body. Auroikent. An alt Philip + Nanny that's just a bag and a head that's rolled out of it. I'll let my brain percolate a bit on other bad ideas.
  8. This is encouraging. I'm not able to playtest any longer (wife is almost done brewin' a human, due any day now), but it's good to see Molly's finally shifting to something fun.
  9. It isn't control. If the opponent spends their cards I'm out of a bonus, and they control me. If the opponent plays even modestly well, Lethe's Caress is ineffectual. I still have to referee the game to make sure they're doing everything above-board. It isn't fun for either player. Edit: I'm going to clarify that it's fine to have control effects that are strong that people dislike. It's not fine to have game-effects that force players to maintain excessive vigilance for minor (or even inferior) mechanical benefits.
  10. I mean, that's what needs to change for me. I haaaate needing to ask my opponent for things that aren't immediately obvious. It makes the game a slog. And I really hate that Molly's got a bunch of card-draw abilities but her crew wants to NOT HAVE CARDS. Lethe's Caress does nothing but generate arguments. I feel bad taking it, not because it's strong but because people feel strongly about it. I play games to enjoy myself, not so I can constantly defend my decisions and nanny other players.
  11. Don't be silly. "Good" players are just as much players as "bad" ones, and they can provide unique insight into the game that's just as valuable. Is the game difficult to get into? Difficult to parse what's happening? Hard to make good decisions? Punished too hard for making those bad decisions? Requires too much "insight" to feel like you're playing? This is all stuff that a tourney player isn't going to see the same way a more casual player would, but is just as critical for the success of M3E.
  12. Are you sure? Because as written, the maximum you can reinforce is X, which in this case is 3. It says you add an additional number of models up to the Reserves value. 5 is beyond the Reserves value. They mean you're adding additional models to the squad, not the number of models you reinforce with.
  13. I don't think you have anything to worry about.
  14. When they switched to M2E, they went from pewter to plastic, and the material change allowed them to design the sculpts in poses that were varied and interesting. This lead to needing a great number of tiny pieces that were difficult for a lot of potential players to deal with. With the new sculpts (you can see this in Wave 5 and the new encounter boxes), they're clearly attempting to keep the number of tiny pieces down while still maintaining interesting sculpts, but one of the limitations of making easier-to-build models is that the poses can't be as varied as they were in M2E.
  15. Shen Long can be a nightmare for the Viks (assuming they don't murder him haha). You playing with Wave 5 Upgrades and the errata?
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