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Valgaav

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  1. This, absolutely. Between their ability to remove anything in the game in 1-2 turns and their ability to heal back to full if you don't one-round them, they're just impossible to seriously interact with. It's no fun throwing your models into a meat grinder and hoping you win before they kill all of them.
  2. Why is turf war mentioned when Extraction is listed as the Strategy?
  3. Flicker removes you when it's removed, though, which seems appropriate here.
  4. I feel like what's already there is more a list of how things are expected to be played, rather than how they are. Having a second post changing that would seem wise.
  5. Never in my life have I heard of anyone using Fingers with 10T brewmaster. Yin and Ama no Zako are better, and you can usually count on a Merc'd in performer or two - if you're counting Wesley as available despite needing an upgrade for him, you can certainly count on an auto-take Merc.
  6. I'd been thinking about this a decent amount myself. It's easy to say the Ten Thunders are moral. They're fighting to free their country, after all, from an incredibly tyrannical regime who want nothing more than the elimination of the eastern way of life and replacing it with Guild morals. This is Truth. It's equally easy to say that the above is a train of goods the higher-ups are selling people in order to allow them to equally control the populace, and all the real Ten Thunders are interested in is money and advancing themselves. This is also Truth. Do the people who act under the orders of corrupt higher-ups to do moral actions redeem the cause, or are the minions who happen to almost accidentally do what's right stained by the evils of their superiors? It's more a question of your beliefs than any inherent truth.
  7. I'm also struggling to think of another wargaming company that's attempted to keep a consistent scale and screwed up on the level of the Guards. It's good that they're willing to fix it, no question! Much better than "Let's just not mention it".
  8. Flicker. The mechanic you're looking for her is, unquestionably, Flicker.
  9. I've considered doing it a fair bit myself, but I, like I suspect of several others, don't feel comfortable writing tactics about it. Now if one of you that owns a Shadow Emissary wants to get on that...
  10. Currently pushing for Guild for Man and 10T for child - The Man's Guild option reads like he'd be Black Sheep
  11. As for Snipers or Archers, Archers are more thematic, but trade in killing power, defensiveness, range, and melee presence for versatility that vanishes as soon as they are engaged or die, which they are likely to do because of lacking defensiveness, range, and melee presence. If you're looking for Ten Thunders and Outcasts, Misaki - the rebellious daughter of the Oyabun, the current de facto leader of the 10 thunders, and the disciplined whirlwind - is absolutely the way to go. She can bring the aforementioned Jorogumo and Torakage into your crew in either faction, as well as Oiran. I avoided mentioning Oiran, not because they're not good, but because they're what most westerners believe Giesha were, and it's an uncomfortable topic. There's also the Wukou Raiders coming out soon, who quite simply make a killy Master even killier. The Effigy is an interesting choice, being part of The Metaplot - Someone tried to infiltrate all the factions by making puppets that embodied their concepts, forgetting that one of the Ten Thunders' core concepts is loyalty to the Ten Thunders, no matter who you may look like you're working for. It's also a good cheap option - not an always-take, but when it can show up, it protects your leader and keeps your minions winning the game. The robot dogs, the Komainu, are based on actual statues of lion dogs that were said in real life to be guardian spirits for places of importance - hence the name, translating out to Lion Dog. In Malifaux, the "said in real life to" gets removed from that sentence, and they protect things. Unfortunately, they're thematic to a very specific set of models and do better protecting them, and you don't have any of the Ancestors at the moment.
  12. I'm always hesitant to comment on fanstuff, just because Wyrd isn't really consistent with what's worth how much on their own. That said, I can comment on the mechanics: Close Enough talks about this model being within this model's engagement range, which either guarantees the trigger or needs a rewrite. Also, how is this thematic to ten thunders? This is the Enforcer level of the Spawn Mother's line, as you've written it. I understand the other circumstances making it ten thunders, but you may want to tie it in a little closer. Especially if it's supposed to be Mei Feng thematic, since literally nothing about it is related to railways or the proletariat or armour, which are Mei's three things.
  13. Shen Long and Sensei Yu are definitely your next place to go. They embody the 'asian monk' concept, and are generally considered to be the most competitive, if also the most complicated, options. Ten Thunders Brothers are secret warriors in a very different way than the Torakage, and are generally considered good because of their versatility and ability to tank damage. Jorogumo work well with Ototo, as well as Misaki, because they are Last Blossom (Misaki's particular gang). They can use smoke bombs to reappear all around the table, as long as Ototo is alive. They're also Oni, in the classical sense, being giant spider demons right out of japanese myth. Once you have Tengu and Jorogumo, Asami should be out. She's not released yet, but will be Soon(tm). Her bent is towards youkai and oni, forms of asian demons of which Jorogumo and Tengu are examples. The Monks of Low River are all about 'soft styles' and being judo-monks, and make for incredible medics with a recently released upgrade. The Dawn Serpent is literally an ancient chinese dragon. It's also a very simple tool mechanically, giving up the versatility a lot of models in its point class have in return for being very accurate and defensive. Yamaziko is a personal favourite, embodying the 'old lady who's secretly an amazing martial artist' trope, and also is good for holding smoke bombs in place of ototo. The Lone Swordsman is everyone's friend, being a ronin on a death mission who is practically guaranteed to take out something your opponent wants to keep alive before he dies.
  14. As a 10T player looking to branch out into Guild, this caught my eye. Are you counting the cost of the Elixer in the list, though? Because as I understand it, you don't actually have to pay for the upgrade the Emissary gets.
  15. I have a somewhat related question: Can you put them on Minions? Since they don't count towards the number of upgrades you have, your minion would have a total of 0 upgrades, which is legal.
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