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TheJoyInGaming

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Everything posted by TheJoyInGaming

  1. This is mostly true. Previously, you could still have the initial Marker Drop B2B with a model after Initiative was determined, but you couldn’t Drop it B2B with a model when placing it with an Interact action. Now you cannot do either. I like the change as now it requires more of an AP investment since you cannot camp a spot waiting for an Idol to be placed.
  2. Also like the changes a lot. To clarify one thing though, Strategy Markers When playing in a Gaining Grounds event, if a Strategy Marker would be Dropped by a Strategy and cannot be Dropped in the indicated location, the player with Initiative must instead Drop the Strategy Marker as close as possible to the indicated position and in a way so that it both players or a judge agree has no additional beneficial effects for either player. If the Marker cannot be Dropped in such a way, it is not Dropped. Corrupted Idols now Creates markers instead of Dropping them, so does it follow the above rules about what to do if the Idol cannot be Created in the prescribed location? Edit: Also, Plant Explosives reads that a Strat Marker cannot be placed within 6” of another Strat Marker, but I don’t believe that anything in the rules of the Core book or the GG document states that Strat Markers Dropped by a model are considered Friendly to it.
  3. As someone that mained her in 2E, played her in the Open Beta, and then ultimately gave up on her, I agree with the idea that she doesn’t feel like the same Master as her previous incarnation. I personally feel she is less boring in this edition, but the balancing act one has to manage between corpses, Shielding, and Pyre Markers outweighs whatever fun I had whilst playing her. I have much more fun with my Freikorps and Rats now without all of Reva’s needlessly complex overhead.
  4. I heavily considered him as he is excellent for that synergy. Unfortunately, I will be playing vs Sandeep so my Wife can just summon in Fire Gamin and benefit from the flames.
  5. Brief update as my immune system has failed me and I got sick. My list for the next game underwent a few changes when I thought more critically about my game plan. Behold the power of Arik Vontresor below! My Crew- Arik Vontresor Size: 50 - Pool: 6 Leader: Von Schill Servant of Dark Powers Totem(s): Steam Trunk Hires: Arik Schöttemer The Hanging Tree Servant of Dark Powers Hans Freikorps Engineer Prospector This list seems much better for what I want to accomplish. Arik synergizes so exceptionally with my Montresor-Shockwave game plan that I couldn’t leave him home. His Aetheric Grenade is a regular action and has the same TN as the grenade belt, but with his I don׳t need to choose between damage and Distracted for my enemy like I would have to if a minion were using the grenade belt. His also increases the value of his already larger Shockwaves to a staggering 3, whilst his grenade already forces a more difficult MV duel of 13 instead of 12. The icing on the cake is that his last until the end of the Turn, meaning that if I wasn’t done having fun with Shockwaves Von Schill can have Arik toss more grenades which would retain all of Arik’s perks. Of course something had to be sacrificed for the mighty Arik which means my Freikorpsmann are on leave. Von Schill will be doing my scheming for Idols instead as I realized he is basically a premiere Freikorpsmann anyways. He is faster with a Mv of 6, much healthier with a health stat of 12, and has Diving Charge so no one can stop him from interacting after leaving engagement. SoDP was attached for the extra walk so that Von Schill can toss an Idol Turn 1 after tossing out upgrades to his team. Should Von Schill randomly kill an enemy, the combination of Survivalist and Unnatural Vigor will heal him 3, which I think is actually pretty good. My Prospector will counter scheme and scheme on the center line. My Engineer will support Arik and Von Schill as needed. My Librarian will sit at home, which really hurts. I was struggling with deciding between the Librarian and the Engineer for a long time, but I think the Engineer wins out for this list because my main heal targets are Von Schill and Arik. Montresor I hope has enough healing with SoDP. I am unsure if there will be a post on my Wife׳s selected crew as me being sick shortens my almost non-existent free time. Have a great day readers! Shalom
  6. Sorry for the confusion. This is for the game to come that I previously declared Hamelin for. I have edited my post to reflect that so hopefully it is more clear to readers.
  7. I thought about it but I am trying to stick just to models I own and I have quite the growing collection of sprues that still need assembled... Should the list work well enough I may proxy them in the future.
  8. Change of plans readers! Our game has been pushed to the weekend of 11/2 so I am quickly typing this up so I can be free!!! Not that I mind typing these up, but I find myself very busy at the moment and having this done does help with life and stuff. Also, as my Wife and I are very casual players, we break the rules when we want. Why does this matter? Because something occurred to me that peaked my interest more than even Hamelin... Meet my new crew for this encounter... My Crew- Vontresor Size: 50 - Pool: 5 Leader: Von Schill Totem(s): Steam Trunk Hires: Montresor Servant of Dark Powers Hans Freikorps Librarian Wanted Criminal Freikorps Engineer Freikorpsmann Freikorpsmann 2 ...Vontresor! (or maybe Von Stagger? I am still working on the name...) I did get my Wife's permission first since I had already declared Hamelin and I spiced it up by stating I would tell her 1 scheme at the beginning of the game. Again, I know this is breaking the rules but I already knew she was playing Sandeep from awhile ago anyways, and this is the type of jank I love to build. Now on to the list! This list is built entirely around Montresor and his ability named Hanging Ropes. For those unfamiliar, Hanging Ropes is a 6"that reads that the Staggered Condition cannot end on enemy models. This means that Staggered becomes a much more substantial debuff around Montresor which happens to be very useful for any Freikorps that happen to be packing Grenades. This turns Von Schill's grenades into a much more substantial hand drain and/or makes it more reliably do damage to enemy models. The grenades can also serve to provide debuffs through Distracted which will help Montresor stay on his feet. Montresor's synergy with the crew doesn't stop there though. His Toss the Noose applies Staggered in the damage text meaning that it pairs very nicely with Von Schill's Pull trigger. Hans is included to provide more Staggered around Montresor and to catch any Gamin that happen to sprint to my side of the board. Von Schill is meant to be up there with Montresor and will be tossing enemies to and fro to prevent them from leaving Montresor's bubble. The Librarian and Engineer will provide backup whilst my Freikorpsmann will be my objective runners. I am very excited to try this list out as my love for Vontresor goes back to Book 5 Von Schill and the shenanigans I would pull with this duo! Hope you readers have some great games of Malifaux! Edit: To clarify for readers, this list is the one I will be using for the upcoming scenario below: The Scenario Corrupted Idols- Standard Deployment Search the Ruins Harness the Leyline Deliver a Message Detonate Charges Power Ritual Is it optimized for this? Probably not. But I am sure that when Von Schill triggers Pull and throws Sandeep into a Land Mine which is then followed up with Montresor Tossing him a Noose to Stagger him I will be having too much fun to care.
  9. I like 2 Freikorpsmann, and usually take 1 each of the Librarian and Engineer. Drache is a niche pick and the Scout I sadly avoid.
  10. I have been playing Hamelin into everything so I have a small core that I have been using. I fill the rest based on Strats and Schemes. Core List Hamelin 3X Stolen Nix Rat King- SoDP
  11. Am I misunderstanding Daschel's summons? I believed for some reason that his summon action gains +2 for targeting Enemy Scheme Markers. His dropbox card says Friendly though... Edit: Nevermind, I see the TN is increased by +2. Reading is important...
  12. My eyes! Who in the name of the Guild was responsible for censoring this?!
  13. Hi everyone! I decided to do a "half-post" today so I will be just posting the November Scenario to come and my Crew along with some initial thoughts. So let's get to it! The Scenario Corrupted Idols- Standard Deployment Search the Ruins Harness the Leyline Deliver a Message Detonate Charges Power Ritual My Crew- Skittering Vermin Size: 50 - Pool: 6 Leader: Hamelin Totems: Stolen Stolen 2 Stolen 3 Hires: Nix Freikorps Librarian Wanted Criminal Rat King Servant of Dark Powers Rat King 2 Servant of Dark Powers Prospector Malifaux Rat You will notice that my Crew choices for this game are much the same as last game. The Crew did so well on my last outing I wanted to try it a second time, though without Assassinate or Vendetta in the pool I felt that my points were better spent on the Wanted Criminal upgrade for the Librarian and a starting Rat rather than the Obedient Wretch. I briefly considered hiring a Winged Plague or another Prospector instead of a Rat and an Upgrade, but the former dies too easily to matter and I had doubts about the latter actually contributing anything to VP. My Rat Kings are intended to be my objective runners whilst Hamelin and Nix run into the enemy and Blight them to death. Hamelin's Stolen and the Librarian will support them as needed and my Prospector will busy himself Appraising any Scheme Markers dropped for Search, Harness, Detonate, or Deliver. My lone Rat is there just in case he is needed, though he does provide a potentially useful denial application for Corrupted Idols. Per our understanding of the Rules, an Idol can be denied placement if at least two things lie where it will be placed in such a way as to deny the Idol from being placed evenly on the Centerline touching both. To put simply, if two Rats are standing .9" away from each other, and both are located where the Idol will be dropped, the Idol cannot be placed as choosing one Rat to place next to will leave the other unchosen which will consequently disallow the Idol from being placed. This means I can deny a location of being a valid target for Idol placement Turn 2 by giving my Rat Moldy Cheese from a Stolen with the trigger on Turn 1. This will allow the Stolen to push the Rat 6" and then place in front of it. The Stolen can then walk and use Inevitable Fate to summon 2 more Rats. Assuming your Rat was at the edge of Standard Deployment for this means your Stolen will be a little more than 19" up from the Table edge (8" Deployment + 7" Moldy Cheese Place + 4" Walk) before you even summon the 2 Rats to block an Idol area so there is some wiggle room to account for Deployment and any Severe Terrain. I think this type of denial play style is key to playing Hamelin into Idols as blocking Idols from dropping means that I do not have to worry as much about Pass Tokens giving my Opponent an advantage. Any Idols that do end up dropping Nix can hopefully deny with his Loose Bowels, though doing so will paint a large target on his head. Due to this game plan I intend to rush the first Idol as VP from the Strategy will be rare if my plan works. This also means the bulk of my VP will be generated from Schemes. Search the Ruins and Detonate the Charges appear to be my best bet here, though Harness the Leyline could work. Power Ritual is too far removed from the Idols to try to complete, and I think Hamelin is bad at that scheme anyways. Deliver requires little Action investment on paper, but I know Sandeep likes to be far away so I am unsure of how viable of an option it actually is. I don't know Sandeep's crew well at all, but it seems likely that he will choose Power Ritual as he can summon models to complete it and my Wife knows that I never try that scheme with Hamelin. If she does choose it she will likely score both VP as it is unlikely that a Rat King can catch all of her run away summons. Her other likely choice is Search because... well... its Search. Who doesn't like free VP? Hopefully my Prospector can at least slow down this scheme... Well that is my "half-post". Don't know when I will be able to post here again but hope you readers enjoyed. Shalom!
  14. Vince’s Crossbow has greater range than Cremation, no TN, a circumstantial built-in push for other Pyres, Rapid Fire, and can be triggered off of his Staggering Punch. Cremation having no gun symbol is the only point in its favor besides the ability to target normal Corpse Markers. I can infer intent. In the Open Beta, Reva at one point could discard a card to summon a Candle anywhere in range. It became a topic of discussion about whether or not this was healthy as Killer Instinct could give a model with Funeral Pyre the ability Loot Their Corpses. This allowed the crew to kill a Candle, gain a Stone, generate 2 Pyres, and heal all models in range with the Final Veil ability, all at the low cost of ending their Activation near a Candle. Reva’s summon was then changed to the current version. I find it odd that nowhere in these discussions did Wyrd correct the mistake of many a player that used Cremation to generate 3 Pyres (or Blasphemous Ritual to generate 2 etc) and instead gave Reva more of a cost to use her ability. All of this leads me to believe that the Walking Dead is intended to modify the Action/Ability so that the Action/Ability kills the Candle. Is this clearcut? Absolutely not. I cannot prove the intent behind the crew’s design. I also cannot prove that the change behind Reva’s summoning somehow means that I played Walking Dead correctly during the Beta or that it was the catalyst for that change. It is curious though. All this being said, I would encourage anyone with this question to discuss the matter with their opponent prior to any games to avoid any rules conflicts that may come up. Btw the two models with Cremation in Reva’s Keyword, Vincent and the Draugr, both have min 2 attacks to kill Candles so the damage isn’t an issue. The Draugr is also lacking that “good” trigger Vincent has on Cremation, and can charge the Candle for multiple benefits. It will gain a push from the charge, and can Drop the Pyre underneath itself to gain Burning which sets up both Spirits in the Flames and Blaze of Glory. It can then charge again with Frenzied Charge.
  15. I will say that I played Reva during the Open Beta and when I used Cremation I would Drop 3 Pyres as my understanding at the time was that Walking Dead caused Cremation to kill the Corpse Candle as opposed to Walking Dead killing the Corpse Candle itself. It seems like this is the intent. If it is not, why would you ever use the Action if you could just use a regular attack to kill a Candle to trigger Funeral Pyre and still get 2 Pyres?
  16. ANNNNNNNNNNNNNNNNNNNNNNNNNNNND I AM BACK! College and life can turn out to be a real time sink... For those that love accurate BatReps, a forewarning: I am doing this all from memory so I will be describing what happened each Turn though it may not necessarily be in order. For those that hate scrolling, here is the encounter my Wife and I played: The Scenario Turf War- Wedge Deployment Dig Their Graves Assassinate Deliver a Message Breakthrough Power Ritual My Crew- Skittering Wretch Size: 50 - Pool: 5 Leader: Hamelin Totem(s): Stolen Stolen 2 Stolen 3 Hires: Nix Obedient Wretch Freikorps Librarian Rat King Servant of Dark Powers Rat King 2 Servant of Dark Powers Prospector The Wife's Crew- Ten Thunders Parade Size: 50 - Pool: 6 Leader: Mei Feng Totem(s): Forgeling Hires: Shadow Emissary Dawn Serpent Sparks LeBlanc Trained Ninja Survivor Metal Gamin Metal Gamin 2 I chose Assassinate and Dig while my Wife decided to be cute(r) and chose Assassinate and Deliver a Message. I deployed my crew towards the Wedge point in a large bubble sans my 2 Rat Kings. Rat King 1 deployed forward a wee bit to act as bait whilst Rat King 2 was B2B with the left Turf War Marker. My Wife deployed her dragons around Sparks and her Survivor at her Wedge point. Turn 1 My Wife goes first and with her first activation her Survivor guns down Rat King 1 with 3 shots and a double severe on negatives. 2 Stolen re-position, and Concentrate, while she lays down her railroad with a Gamin. Mei Feng railwalks to the middle of a pond on my table half, blows up a Stolen, and Vent Steams. Nix is a good boy and charges her for some small damage and Blight. Dawn Serpent tries to back her up by walk charging Nix. I make a very big mistake with Hamelin next. I have Hamelin Lure Mei Feng towards him and he ends up in Vent Steam on resolution. I then use histo have some Rats chew on the Dawn Serpent and then use Pestilent Tumors to chain explode them onto Mei Feng and the DS. I then Bleeding Disease the Serpent to drop him to HTK. All of these actions were within Vent Steam so I took a lot of damage and we both realized after the fact that I should have been onbecause Tumors targets my Rats. Too much has happened to walk back his Activation so we agree to have me lose a Stone for each action as If I had spend them to be on a Straight flip. I now have no Stones... Sparks packs the Emissary with Explosives and my Obedient Wretch finishes off the Dawn Serpent. The Emissary goes into the scrum with Nix. The Rat King is finally brave enough to flip the left Turf War Marker and walks. My Wife's second Gamin moves to the Center and my Librarian heals Hamelin for 4 and uses herto move my un-activated Stolen towards my Rat King. My last Stolen gives him some Cheese for Fast with the trigger to push him forward and go B2B. Prospector and Forgeling do... something (I honestly cannot remember). Turn 2 I win Initiative and Nix goes first. He pulses Blight, putting Mei Feng at 6 total. He succeeds with Bleeding Disease twice, though between Armor and Stones she only takes 4 damage instead of 12. This is still enough to drop her to below half. Mei Feng Railwalks back to her left quadrant and flips a Turf War Marker. Dawn Serpent bites Nix and the Rat (left from the Dawn Serpent dieing) charges him in response. Forgeling tries to kill my Stolen near the Rat King and hilariously fails. The Prospector "lures" him over twice. Sparks flips my Wife's right Marker. Hamelin uses his whole activation to Lure the Forgeling over to a Scheme Marker and kills him. The Librarian re-positions with her and Siphons a Rat, which she attacks, and draws 2 cards. Survivor and a Gamin do inconsequential things. The Rat King gets over to Sparks and attacks him, dealing 4 total damage. He ends up B2B with the Turf War Marker and engaged by Sparks as Sparks Scampered away. My Wife's second Gamin railwalks to Hamelin and Delivers a Message. The Obedient Wretch double walks towards my left Marker. One Stolen hides and the other makes my Rat King fast again. Score: 3-2 Turn 3 I win Initiative and the Rat King activates. He walks, and attacks and kills Sparks. This flips the Marker Neutral, and he uses his last action to flip it to my side. the Emissary flails at Nix but doesn't kill him. The Librarian re-positions with her and drops a Scheme Marker near a Corpse Marker for Dig. The Survivor does nothing consequential and my Prospector Appraises some Scrap. My Wife concedes. I likely would have scored the remainder of both Assassinate and Dig and a 3rd point for Turf War. My Wife may have earned 1 more point for Turf War so the ending score was 7-3. Takeaways I felt very bad for my Wife during this game. Aside from her first Activation, she had no luck with her hands whilst I had amazing luck. She drew maybe 1 high card each Turn whilst my starting hand often contained at least 3. The cards I drew off of Rat deaths and the Librarian were also high cards so that only exacerbated things. Some key errors also contributed to my victory. Whilst Dawn Serpent was annoying, he had almost no impact on the game. We talked after and I feel like she should have waited to send him in until after Sparks packed him with explosives. It would not have triggered any Blasts from my attacks, but it would have made me pay with the Demise Ability. Nix charging Mei Feng put her on kilter and she forgot she had Pass Tokens to use on Turn 1 which allowed me to have a good Activation advantage. The Pass Tokens weren't even enough to get her the Initiative for the following Turn (poor flips too). I have no idea how much my error contributed to her losing but I will say that Soulstone use is declared before flipping instead of after for a reason. My Wife took it all in good stride despite the error, but I do still feel bad about it. My List performed as expected. I really like the Rat King, and the more I use him the more I realize how flexible of a model he is. He is such a good bully, especially with SoDP, that he can fight in a scrum or counter scheme as needed. Stolen proved amazing as always, though this is the first time I saved cards specifically for the Moldy Cheese trigger. The extra movement and place were great for allowing the Stolen to continue to buff the Rat King. This game only cemented for me the Wretch's role, and boy does she earn back her cost just by being there. She is a niche, but powerful, model that I never regret bringing when Vendetta or Assassinate are in the pool. The Prospector performed well. He wasn't flashy, but at "3" stones he definitely earned back his points in VP. Hamelin didn't actually do anything flashy this game, though he did aid in the demise of Dawn Serpent and the Forgeling, and helped stack Mei Feng to 8 Blight by Turn 3. Nix reminded me of Reva from the Ressers with his yoyoing health and good damage output on Blighted models, though this is bittersweet as I have even less reason to put her on the table now. The Librarian made a lasting impression from this game for me. Most of the time when I evaluate models I try to temper my expectations as it is easy to only look at the best case scenario for them, but with how well she did, and with only supporting my Crew at that, it is hard not to imagine seeing this performance from her with every game. Her healing, card draw, and movement shenanigans help push Hamelin's attrition into overdrive, whilst her blast damage helps provide another source of non-direct damage. I am very excited to try her again in the future. Well readers, that ends my thoughts from this game. I hope you enjoyed and that my terribly writing helps in some way. Gaps between posts will likely grow larger as I get further into my school work and the holiday season. I will try to post the scenario for my next game but I cannot make promises. I can say that it is Hamelin vs Sandeep in Corrupted Idols. Shalom!
  17. I thought you liked doing silly things?! You were born for this!
  18. I would argue that the correct option is option 2. Whilst option 1 may be more fun, I cannot see an argument derived from the rules that would allow you to forgo the requirements to Drop the Marker evenly next to the model you did not choose whilst avoiding "triggering" the clause that tells you not to Drop the Marker.
  19. Deliver a Message currently has the wording "During its Activation" in its clause about interacting with the Enemy Leader or Master to gain the first VP. If this clause was more common in the GG Strats and Schemes would people mind? To clarify, I am not suggesting that that clause should be added to every Strat and Scheme. Instead what I am suggesting is that should Zoraida prove to be that bad of a NPE that it should be baked into some. My personal preference, at first thought, would be to add that clause to every Strategy, but leave it off of the Schemes entirely. That way Zoraida, and other Obey models, can avoid the some of the more severe NPE experiences whilst retaining some of that scheming flexibility in their Obey toolbox.
  20. The only fix is to cost Zoraida at 40!
  21. It cannot occur exactly like that, but your original point stands. It is possible to hire 2 Coryphee, give them each an Explosive Token, and have them Dance together. Edit: I talked with the Sandeep player and she arrived at the same conclusion as I did, that the Tokens are consolidated from all the original models.
  22. I am not arguing to obtain a position that benefits me in my forthcoming match. I am trying to find out what the rules state as written, and as written there is no addendum in the rules for Token Transferral when multiple models are replaced by one. That means we look towards the original replacement rules for Token Transferral and see that it says all Tokens. Again, all means all. The reason that we take the highest value of each Condition isn’t necessarily because of the impact on enemy models, but because the ease of which you can stack favorable Conditions on your own. In your previous example of the Rat King replacement, if the Condition Transferral addendum was not there I could easily form a Rat King with 4+ Focus. I do not know of any Token Transferral abuse that would be arise from my reading. In fact, the only thing that would happen in the coming match would be that the Sandeep player would have to actually consider whether or not they want to form a Golem. This is not a bad thing. If the only way you can try and provide a counter argument is by ignoring the substance of my own, then you don’t have a position worth considering. Please provide some actual evidence from the rules for your argument. Your idea of bartering gray area rules is also highly flawed. Edit: Also Diseased and With Our Powers Combined are both Start of Activation meaning that the Sandeep Player still has counter play because he can just form a Golem and then gain a single Blight from Nix in your scenario as opposed to each one activating, gaining a Blight, and then forming a Golem to have 3 Blight.
  23. I don’t think you can extrapolate any options for the Token Transferral by looking at health. I think the best way to look at the available options is to look at how Condition Transferral is handled given that Condition and Token Transferral are listed together in the replacement rules within Step 3. If we rewrote Step 3 with the amendments for this situation that Wyrd outlines, I think it would read as follows: “If the original models had any Conditions or Tokens, the new model gains the highest value of every Condition on the original models (as well as every Condition without a value) and all Tokens. These Conditions, if gained during the End Phase, do not resolve their effects. Any Summon Upgrades Attached to the original models are Attached to the new model; all other Upgrades are discarded.” So my trouble comes from interpreting the underlined portion. As written, all Tokens means all tokens, hence my reading of adding up all the Blight from the original models into one large stack of Blight on the new model. The only other option I can see would be to treat Token Transferral the same as Condition Transferral ie the replacing model gains an amount of Tokens equal to the original model that had the most, but it is hard to argue that when the rules specifically state the differences for Step 3, and the only difference outlined therein is with the transferral of Conditions. Given all of the above, I think the “most accurate” reading as written is a consolidation of all Tokens from all of the original models to the new model.
  24. Hope this thread-o-mancy is ok considering the initial post directly pertains to my question. I am eventually going to play Hamelin into Sandeep, and I am concerned about the matter of multi-model replacing and Tokens. This section makes it clear that if one model should replace one model, the replacing model would gain an equivalent number of tokens had by the model being replaced ie if the original model had 3 Blight Tokens the replacing model would gain 3 Blight Tokens. The Step 3 alteration section lists the rules change concerning the case of multiple original models being replaced by one single model ie 3 Fire Gamin being replaced by a single Fire Golem. As written, the fact that a new rule for Token Transferral isn’t introduced here seems to imply that the old rule for Token Transferral still stands ie if each Gamin had 1 Blight and were replaced by a Golem, he would gain 3. Besides possible unintended cheesiness, is this reading correct or am I missing something?
  25. As someone who has posted some silly rules questions in this edition, I can attest to the benefit of reading rather than skimming... 😅
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