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LexLock

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Everything posted by LexLock

  1. Inhuman Reflexes on Marathine, and access to puppet synergy would be the main reasons to bring Kastore in Nb, Eldritch magic might be good if one of the unrevealed models summons zombies or something. Overall I feel Kastore is gonna be mid-tier unless his title version has a more powerful set of tools. Kastore, Awakened feels like his card is a bit anemic (heh) to me, there's a lot of text on there but it doesn't translate into a lot of decisions in his activation, there are so many Once per Turn and Once per Activation restrictions on him and Marathine that it feels like you're starved for choice. A lot of the time you're gonna end up doing a set routine on Kastores' turn; (1) Is Marathine near an enemy or objective? bonus to move Marathine. (2) Are there enemies within 8" of you? Either Dominate Dominate or walk Dominate. (3) Do your big hit and heal/ping. All the limitations on Kastore and Marathine don't leave much variety, and his game plan is gonna get stale quickly, especially on turn 1. Like, what does Kastore even do when he's not within 8" of an enemy? I'm seeing a lot of T1 double or triple walks in his future. Not saying he's bad, invulnerable scheme marker creating/removing Totem and end of turn interacts are strong and he has tons of healing, but his activations feel one dimensional for a master.
  2. Annoys me so much that they didn't give her anything to make up for not having a totem. Either give her the same ability as Zoraida1 or put a clause in the Lost Effigy trigger to let you do it more than once per turn if you summon the Voodoo Doll.
  3. Stacking blight is pretty hard without triggers. Maybe 33 kidnap? Either use it to grab key models or grab damien2 when he dives you.
  4. Well someone has to go to Neverborn, right? It's either Kastore, who is still a nephilim despite his questionable diet and quibbles with the current Neverborn roster, or Tiri (who is technically a Fae I think?), who seems too... IDK, fashionable? to be in Nvb, she dresses too human-y for them I think. I'm betting on Kastore, even though he seems like he really hates Nekima and Titania, soo... dual faction ressers-nvb.
  5. I think you're way better off going for the hooded if you need ruthless, extra mobility is nice and his hazardous aura has way more synergy with pandora than anything the carver brings.
  6. Are you really taking him over parker1 just for Perdition? Parker 1 has sooo much stuff and more wounds and higher wp. Are you playing DMW as a challenge to yourself and finding that he can do something or is he actually a viable pick over the OG parker? Also, who wants to bet that the wyrd designers don't play Drop It! as written when they playtest it lmao.
  7. It's true, and you should say it. Someone needs to stand up for the little guy! So many fluffy minions are untakeable if you're playing with a competitive mindset.
  8. Servant of Dark Powers is pretty good and versatile, but the others... Soldier for Hire is basically HtK for 2ss and Wanted Criminal went from bad to near untakeable with their last "fix", maybe worth it for the movement on Tara1 and I'm tempted on a Ronin but you really want them to be disposable and 8ss is a bit much. I feel like we, as a faction, need some defence against our little things being blasted off the board. Middle of the Storm or Stealth or Bulletproof +2 would be a great minion benefit that could help out some of our squishies. Maybe they could release some new general upgrades that are focused on buffing crappy minions, the best way to buff bad minions without buffing things like Necropunks, Arachnid Swarms or Bokors would be to give them a strong demise, so that their fragility becomes a strength (Or limit it to 4ss only, are there any busted 4 costs?). Hmm... I think there needs to be reason to hire low cost models, they should add a 2ss refund demise as a general upgrade rule in the next GG, so that you're simultaneously rewarded for bringing more minions and there's less of an opportunity cost if it's a fragile 4 cost and dies first or second turn. My genius is unmatched, you're welcome universe.
  9. Give Bishop Combat Reflexes, idk how people keep him alive lol, he feels like a 9ss minion whenever I bring him. Actually, make combat reflexes the minion benefit of Soldier for Hire and heckin make bishops adaptive last until end of turn/his next activation. I'm probably missing a minion that'd be broke with combat reflexes but if it's good enough for Mature Nephs, it seems fine for our living minions. I hope they either rework some of the meh general upgrades or release a new wave of them, tinkering with upgrades in lists is part of what I miss from m2e and I don't think it's quite solved by master titles. If they try to target specific crews with useful synergies from general upgrades they can maybe affect balance without too many reprints.
  10. I'd like it if they would rework Soldier For Hire to be more impactful. It feels like upgrades that don't have a crew wide benefit (like card draw or ill omens) have to be quite powerful to be useful. 90% of the time SFH is just hard to kill for 2ss and the minion-only benefit is kinda feast or famine. Give Bandidos ambush andto their gun, save you spending cards on them even though they'd still have the problems 5 costs do in competitive play. New Parker is hilariously bad but they're probs not ready to touch that mess. Feels like they need to make a new Gaining Grounds that is focused on making crappy cheap minions takeable. Idk how they do that lol. Hidden Martyrs but as a strat maybe?
  11. Should you be relying on your opponent overvaluing abilities to get use out of them? Wait a second... does your post defending cage fighter surreptitiously make it ever so slightly more valuable because it convinces people to be careful against it? 🧠🧠🧠
  12. Also the Infiltrator ability can be crazy sometimes, I played Klaus into Sandeep2 and was like... oh I'm immune to your shockwave? I count as a friendly Elemental when I want to so I'm immune to demises and pyre markers? Nice. At a certain point tutoring severes out of your discard pile just means your opponent can't do anything meaningful and I'm not sure if bringing Klaus + 2 Changelings + 2 Ancient Pacts isn't just the play in, like, every crew barring extreme synergy. #JustNeverbornThings
  13. Yeah, the Changelings just copy Titania's "Behold Her Glory" action, which (at least for Changelings) requires a 7 (preferably of tomes). Overall I'd say that the Focused is a secondary benefit to dropping scheme markers and most importantly, drawing cards. Double Changeling, double Ancient Pact seems like the go with Twotania, at least if you can fit it in.
  14. Probably worth hiring an Abom to get a Desolation Engine turn 2, you'll probably want to be hanging back building tokens anyway. I reckon you really want a scheme pool you can turtle in for Levi2cus, TurtLeviticus.
  15. I think the biggest advantage that 2cius has over 1cius is being a decent threat. Just having a big beaty model to back up your somewhat fragile crew makes them so much harder to dive. Every Lucius player should make sure to pick up Klaus and Changelings now, Klaus is kind of obscene and you only really need one changeling to copy his tactical with "Just like you!" and then you can use mimic to dupe it as required.
  16. The only 8ss model I trust with stat 5 is Sue, Wokou's seem decent but most of the crew doesn't ignore friendly fire lol.
  17. So, without Parker1 is there much point to generating enemy scheme markers? Life of Crime seems easier with friendly scheme markers, kinda wish we had something with trail of gore or forage. They should change Parker2's perdition aura to be LoS hazardous, kinda like a reverse Anya.
  18. 6df is such a huge deal with The Old Ways. Hepatomancy combines so well with The Old Ways that I think Neuripides is gonna be a much more fluid experience to play in keyword.
  19. Why is Irresistible Dance so awful? So so bad, my god, I would prefer they remove it so we can see more of his art on the card.
  20. Is this version of Marcus busted? At what point does a beater become too fast/tanky/hitty and begin to warp the game? It'll be interesting to see people get some games in and see how Barkus works in practice.
  21. Definitely takes the sting out of losing Eyes in the Night. Also gives you a target for Moth-Witch when you take her out of keyword. Anyone else think it kind of sucks that a lot of the time zoraida2 won't have a totem? Would have been nice to let us either hire the Voodoo Doll somehow or let us have the Mysterious Effigy as a totem.
  22. Is it intended that new Zoraida can Moth-Witch herself? It says you can discard up to two cards to have an equal number of friendly Swampfiends take the same general action; Zoraida is a friendly Swampfiend. This makes her effectively have 4 AP, you can get two walks for 1 AP or have her walk and interact for one action.
  23. Malifaux Child can copy Treasure Seekers... that's a lot of focus.
  24. The Rougarou's Intimidating Roar is a great friendly movement tool; no flip and 6" of movement, just don't target minions and you can deadly pursuit to keep up with your crew..
  25. You know you can use Fiendish Gamble on defence right? Or on shockwaves or on damage. You can use Lucid Dreams to sculpt a hand of severes for your stitched, which takes all card pressure off the rest of the crew.
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