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iamsssk

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  1. iamsssk

    M2E Marcus

    As a bit of a Razorspine connoisseur, I'll state for the record that I can count on... probably two hands, the number of times my razorspines have hit and damaged things (and caused poison). It's not what they're good at or what they're there for.
  2. Good stuff! A pleasant read and some good detail in there. I'll ignore the Ramos games because all I know about him is that it's usually amusing to Alpha him... Your claim crew is one I ran at UK Nationals last year, but with a Razorspine rather than the Performer and Raptor. Similar to your experience, I went hyper agressive and got a big win. If you can get a Cerberus attacking Sonnia, particularly if she's domesticated, she simply disappears. I believe that's how Sonnia has died in every single game I've played against her (maybe sometimes with a shillelagh to the face too). It also helps that you can usually do it either as the last activation of turn 1, or the first of turn 2. Another way you can do it is to put Darzhee's Chaunt on the Cerberus (assuming it's the last activation of the turn) which makes you run through so many cards the tombs just pop out left right and centre... but obviously it's easier for Sonnia not to be able to cheat. My usual approach is (after opponent is all activated) Myranda walk-walk-cerberus, Marcus walk-Alpha (plus 0's), AlphaCerberus Walk-leap, Cerberus leap-charge. That way you can pretty much get to the far side of the table with it before your opponent can react, and because Myranda has died you have 4 extra cards in hand for Mauling. The Headhunter crew is an interesting one. With Quick Murder in the pool, the Cerberus is always a risky option. Obviously without that your opponent would just have picked Myranda, which is even worse, but Cerberus's rarely survive games. This is where someone like Joss or a Rogue Necromancy (or a Dawn Serpent?) is useful to have in your back pocket just in case. I'm intrigued with the Gunsmith. They're lovely models, and I've had some success using them with Kaeris, but with Marcus I'm not sure that they pull their weight. Me being me, I'd take a Razorspine instead, but the other obvious alternative is the December Acolyte. That being said, I do appreciate people trying "non-standard" compositions, and if Gunsmiths work for you, then keep using them. Hard to Kill and their triggers are certainly good things to have. You were unlucky to lose 3 big models to Lilith in 1 turn. It may have been better to hit people in the face, rather than Alpha Lilith, but it's certainly not a bad play. Again, at Nationals I had a game where Marcus ended up in melee with Lilith and Nekima at the same time. If you Feral Lilith (wp5) and melee nekima with your trigger (df5), neither of them can hit you, because you can just use your defensive trigger to stick the damage on the other one... very funny. Also Law of Meat can be useful for shutting down Nekima (if you can get rid of Johan). Either way, an 8-10 is certainly not a bad outcome, and as you say, the deck can ruin the best laid plans. Sounds like you had good fun. I look forward to your Kaeris games (the only other Arcanist I have a reasonable amount of experience with).
  3. Wooo, let's hope for a re-match. Our games last time were 2 of my favourite of the year! Dave/sssk
  4. Hopefully I'll be around for this one.
  5. Hi David and James, I've registered on Bag O Tools, but might as well add here that I'll be Neverborn (yes, Neverborn, not Arcanists!) for both this and League of Extraordinary Henchmen. Ta Dave/sssk
  6. Could I go for Imge Lamb (Kofte) please. I'm only small, so fine without a starter. Cheers Dave/sssk
  7. Getting back onto topic, you have plenty of hitters and plenty of survivable stuff there. Aside from Marcus himself, you're lacking a bit of scheme running potential. While Cassandra is an obvious scheme runner, I much prefer molemen instead. They're cheap, so you get more activations, survivable, so they're good for more than just putting down scheme markers, and they're minions, so count for the various strategies which require minions in specific places. People also like Silurids for scheme running, which is valid, but as you don't really have many cheap activations (Jackalope being the exception), molemen would certainly be a good investment, which you wouldn't regret. Dave/sssk
  8. Sometimes there's a place for three of something. Wind gamin are the obvious example (in headhunter specifically... in which case some folks use 6!). I often run 2 Molemen, and certainly for beginners with small collections, I can see 3 molemen being of use for various things. Most of the time though, I generally use 1 of each model I have in my crew (molemen are a special exception)... except Razorspine Rattlers, where I'll often use 2 to give me a nice solid core to the crew.
  9. Still need to sort out my calendar of stuff for this year, but if I'm free, I'll be there.
  10. iamsssk

    M2E Marcus

    I very much agree with the two above posts (Joss is excellent at filling in a lot of gaps which Marcus crews often have, I've not used Shikome myself, but I've seen them used to good effect by others). My approach is usually just to hit armoured things extra hard. That means I can build my crew to achieve my schemes and strategies/counter my opponents, and don't need to play the mini-game of "do I need to counter armour". That being said, often Joss is a good solution to many things (he's much better at tanking than most other things) in my experience.
  11. Yup. One of my most common Alpha's is to turn Myranda into the cerberus, Alpha to leap/walk, and then activate to leap/charge and get eating. Gives an outrageous range (particularly when you consider Myranda can walk 12 and then turn into a Cerberus), which is very good for taking out squishy things which are hiding.
  12. Glad you enjoyed it. On a related topic, here's another post: https://playitlikebeatdown.wordpress.com/2016/12/12/pigs-in-blankets/ This time it's a report from "Pigs In Blankets", a tournament I was at over the weekend, and my final tournament of 2016. Enjoy Dave/sssk
  13. Well, what a day. I had an absolute blast, hope everyone else did too. Thanks to everyone who voted my Kaeris best painted (I honestly think you're wrong, but hey, time to whip out the paint brushes again!). Also thanks to my three opponents, Owen, Alex, and Alessandro. If any of you lot are on twitter, come find me (@iamsssk). Every game was an absolute joy. Finally, once again, thanks to McPigish for running an excellent tournament. If you keep running them, I'll keep attending (if I'm available). Cheers Dave/sssk
  14. Hi folks The final of the Nationals posts is up at https://playitlikebeatdown.wordpress.com/2016/11/24/nationals-the-aftermath/ It's general reflections on the tournament etc Enjoy Dave/sssk
  15. Hi folks, The final game of UK Malifaux Nationals 2016 is up at https://playitlikebeatdown.wordpress.com/2016/11/20/nationals-game-7-living-the-dream/ Slightly more detailed than the others. There'll be a summary of my thoughts on the tournament in a follow up post sometime soon. Enjoy Dave/sssk
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