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Soykaf

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  1. Good day. I have a question about Red Joker's damage "type". Titania's Cruel Disappointment says: "When a friendly model within 3 would suffer Severe damage, it suffers Moderate damage instead" What would happen, if Red Joker will be flipped on damage against a model under the Cruel Disappointment effect? 1) Model suffers Moderate damage +1 2) Model suffers Moderate damage 3) Model suffers Severe damage +1
  2. This approach do have at least two pros: 1) When every model (type of models) based differently, it does not "hurt the eye" as much as would crew, where only a couple of models are different. So, it's kind of "unification" in absence of one. 2) This is an opportunity to try some bases that I wouldn't probably tried to do otherwise. I need to think about this for some time. But most likely this is what I need. Thank you, Broken Clock
  3. Unfortunately, the month passed, but there were no answers. I hope you will forgive me, CMKeller89, the fact that I'm posting in this thread with not an answer, but with a question too. I think there shouldn't be two almost identical threads. In short, I have almost similar problem - can't decide on 10T bases. Their masters and models are too different thematically - while Misaki can be made with "water bases", Mei Feng can't - she wants something industrial. Shenlong can work with just sand, but Lynch needs wooden floor or cobble paving. And so on. Basing each master's crew differently isn't a good option too, since I'll mix and match models between crews and different bases on the same crew is just not right for me. I'm looking for ideas for "unification", if anyone have any.
  4. Understood. Thank you for explanation. I'll mostly stick with the beasts then.
  5. Thanks for answer and advice, @Adran. I wasn't completely sure that I'll go with Marcus. So, I posted here. I will definitely buy both Blessed and Waldgiests. And I'm not going to buy Dawn Serpent now - at least not until I decide that I really need this model. Gupps are wonderful, and much quicker than Remains. But they're also pricey - not in SS, in money. It seems, that I can't buy Gupps without Spawning Mother. And since I have no plans for Mother (and don't like her model tbh), I'll stay with Canine Remains (or should I consider other scheme runners?). Maybe later I'll buy that box, but not now. At the end, I have three questions: 1) Can you tell me more about "'beast matters' Marcus set up"? What does it means? 2) Why Canine Remains are useful if I turning my opponents into Beasts? 3) Aside from Acolytes, my chosen models are Beasts. Do you think this is a bad decision? From gameplay point of view.
  6. Thank you for answer and advice, @JoeJones. On Rogue Necromancy - I looked it up closely. And it is very good model. But when should I take it? I cannot shove it in my "skeletal crew" without modifying it. So what should I remove - Blessed or Sabertooth? It seems that Blessed is better candidate here - given Stalk synergy between Rogue Necromancy and Sabertooth. Also - should I still take God's Domain if I think my opponent will take Assassination? As I understand, game was balanced around factions, not masters. Hence, crew constructed after seeing objectives. But still I'm looking for some versatility, because this master will be my only for some time. So, I would like to ask you (and everyone willing to answer) two questions: 1) Can Marcus really play reasonably well with any Scheme\Strategy or I'd better take a look at other masters in search of such versatility? 2) Was my thoughts on model selection with Schemes and Strategies at least somehow correct or not? If no - what should be changed?
  7. tl;dr: I have too much time. Need advice on starting crew. ------------------------------------------------------- Foreword: I have very-very small game experience, but I read some rules and did some research. Also, I'm sorry for my bad English. But I hope this does not cause any inconvenience to you. Now, Malifaux is a complex game - there are many unique rules on models, there are different combinations of win conditions, and players build their crews specifically for that conditions. In short - it's pretty hard to comprehend all possible combinations of schemes, strategies and models, from the beginner's point of view. My current goals are: - to understand different schemes and strategies - to collect number of models, that can be effectively used in as many possible combinations of Schemes and Strategies (SnS) as possible Aesthetically, I like "nature" theme of Malifaux. I.e. beasts, plants, etc. But I'm willing to convert things as necessary. And after some thought, between Marcus and Zoraida I chose Marcus. I'm not planning to invest in all faction or even different faction masters from the start. At least for now. Therefore I will present you a Wall of Text and ask you for your opinion on it. Where am I wrong? What have I missed? What should I pay attention to? Etc. And most importantly - I look forward to your advice. -------------------------------------- Wall of Text -------------------------------------- Purchase plan ------------------------------------------------------------------------ "Claw and Fang" box "Blessed of December (1)" box "Canine Remains (3)" box "Waldgeist (3)" box "December Acolytes (3)" box "Raptors (3)" box - I'm not sure "Dawn Serpent (1)" box - later ------------------------------------------------------------------------ Noob thoughts on Strategies and Schemes ------------------------------------------------------------------------ i.e. what I'm planning to take with what schemes and strategies and why I'm buying those models Always (almost): Sabertooth, Blessed, Myranda Usually: Jackalope Questionable choices - Raptors and Dawn Serpent - Raptors - against snipers and weak backfield support - Dawn Serpent - if I'll need shooting and\or blasts Strategy Plan: * Turf War, Extraction, Guard the Stash: Defensive Marcus, Waldgeists * Reckoning, Headhunter: Aggressive Marcus, Acolyte, Rattler, no cheap models, no totem * Reckonnoiter, Stake a Claim: Aggressive Marcus, Canine Remains, Acolytes * Squatter's Rights, Interference: Aggressive Marcus, Canine Remains, Acolytes Schemes Plan: * A Line in the Sand: Aggressive Marcus, Waldgeist, Canine Remains, Acolyte * Distract: Aggressive Marcus, Waldgeist, Canine Remains, * Breakthrough: Aggressive Marcus, Canine Remains * Assassinate: Defensive Marcus * Protect Territory: Aggressive Marcus, Waldgeists, Acolyte * Bodyguard: Aggressive Marcus, Acolyte, Myranda as a target ------------------------------------------------------------------------ Skeletal crew ------------------------------------------------------------------------ Aggressive Marcus: Trail of the Gods, maybe Imbued Energies (for Fast) instead of 1-2 other Upgrades Defensive Marcus: The God’s Domain, maybe Imbued Protection instead of 1-2 other Upgrades Other upgrades: Feral Instinct (spare SS), Hunger Cry (against models targeting WP) [3] - Marcus (Def\Agr variation) [9] - Myranda (Imbued Energies for cards) [9] - Sabertooth [9] - Blessed of December [2] - Jackalope [:: Total: 32 +\- 1 ::] + models chosen for schemes\strategies
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