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DrunkenAussie

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  1. Take toshiro to give all minions within 6 Focus needing less cards on hand
  2. Use spirit Mollys upgarde to obey Datsue Ba
  3. or take spare parts and summon Rogue Necro/guild autopsies
  4. So i had an idea Datsue Ba with my little helper turns on Drop Scheme on death Aura then summons 2 seishin Molly summons hopefully 3 drowned in Aura who drop 2 scheme markers each with finish the job and Datsue Ba's Aura as each of the drowned die datsue ba discards to summon a seishin for up to 3 more so with 6 AP i get 5 seishin for activations 6 scheme markers for Phillip to munch on for 3 turns add maniacal laugh for a possible 3 more zombies for 8 extra activations turn 1 its card/stone intensive but in the first turn cards arent so important. not sure how competitive it is but im gonna gonna give it a shot next time i play
  5. Title says it all. Whats your preferred Undead lady. I love doxies. The ability to move the target in any direction is amazing. Need to interact? Push model out of engagement. My game last night my last remaining model a doxy did just that and netted 3 for spring the trap. Hands Off trigger is baller with a lpw mask models only get 1 attack against you. And the better damage track makes pounce all the better.
  6. ill admit im a noob to the game aswell but you took claim jump but nothing really capable of doing it. ie scheme runners, crooligans are great but cant interact first turn, 2 of can do claim jump each turn and cant start on the claim markers alternatively 1 necropunk can do the same job with scheme-leap-scheme. I use crooligans as my frame target as they can easily be in the opponents face turn 1. Belles are always great for luring enemy models of the markers or just out of position. What was the purpose of Phillip? hes a card draw machine and entourage runner not a killer or a tank. If youn want a speed bump carrion emmisary with My Little Helper can place 2 walls for a turn meaning you can make the opponent move where you want or just stop things from charging in general. Remember this game isnt always about killing, play the schemes not the enemy, i have heard of people winning games not killing a single model.
  7. With that logic taking beaters in a scheme based game weakens their value as they contribute little to the scoring of VPs?
  8. Models are still AP and Activation control wins games. Summons not Counting isnt a huge deal. If its really a concern for people take a different master. Reva and Tara come to mind. Either way all Summoners have non summoning abilities which people seem to forget. Playing the same way for all games gets stale quickly. Its only going to show up 1in4 times anyway. People need to chill out about it until stuff has been play tested. Unless people can read Aarons mind ob what will change it pointless worrying about it
  9. Fair enough. I havent been playing long. I do realise that now. Damn kids waking me up early not thinking straight
  10. Forgotten Items is utter shite. As scheme markers cant be within 4 of each other (few notable exceptions) amd with a range of 3 its only ever going to be 1 wound. Or no wounds
  11. Forgotten Items is utter shite. As scheme markers cant be within 4 of each other (few notable exceptions) amd with a range of 3 its only ever going to be 1 wound. Or no wounds
  12. Forgotten Items is utter shite. As scheme markers cant be within 4 of each other (few notable exceptions) amd with a range of 3 its only ever going to be 1 wound. Or no wounds
  13. Range on Mollys scheme marker removal? I assume 6 like all her other stuff
  14. I think im gonna staple Back on the Job to Mollys card.
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