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Atoli

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Everything posted by Atoli

  1. @Mason one question whats Wyrd plan for Nightmare Mccabe box? Ale models go to TT? Guild completely loosing this miniatures from their faction? Thx for answer
  2. ok but his ability is very suit dependant. In your experience those traps pop up often? and what you do when he is engaged?
  3. Yesterday i had a game with friend and for the first time i used those two. Pathfinder did nothing just died. Alison took some attacks, discard one scheme marker and gave one attack do Phiona. But im not sure it was worth 8 SS How do you use them?
  4. I would still stay with Jury over Judge, DMR has (0) action that on masks trigger can give an additonal attack Lady J, Jury can gives mask to friendly models. Also she can heal her up and have very nice attack. In addition i would take Lady J totem because if you use swordfighter he can give you 2 cards back.
  5. Atoli

    AlfaSonia

    you can take domador with belle and lure her back
  6. Atoli

    AlfaSonia

    ok so until he wins with this list a major event im hoping Aaron will don't care about this topic
  7. Atoli

    AlfaSonia

    Duncan won event using his list?
  8. Atoli

    AlfaSonia

    And what do you think this errata change? Sonia's up?
  9. Atoli

    AlfaSonia

    yeah a see his point minus -1 AP but gives an opportunity to take same cards from effigys buff or take a buff from frank
  10. Atoli

    AlfaSonia

    i think its doable, 1. papa is on the left side from sonia 2" from her, and he puts marker 4" from inv (he is od the right her side) and 3" from sonia, she can push forward 2. grimwel (thats on the ride side of Investigator) goes forward lets say about 5", places marker which is 4" from investigator in straight line so its for sure more than 4" from another marker, and sonie should be in 3" from marker in this 28SS im only not sure of grimwell because im not sure he is worth his points, his plus is that he is witch hunter and tha gives opportunity to attack with sonia in "second" activation frame
  11. Atoli

    AlfaSonia

    ok so I spoted this on chatter and i didnt see this in our forum. Idea of blasting Sonia with 4 AP, + flip for dmg in "second" activation in first turn and if im not wrong 10" from starting line. Is it something that can be playable? what we need: student of conflict papa loco grimwel investigator sonia with Cherufes parting gift Activations: 1. student gives fast to sonia companion on papa, hold this to sonia, place marker, push from investigator on sonia, walk 2. grimwel nimble forward, place marker for push for sonia, and his push on sonia sonia activates from cherufes up about 10" from starting point has 4ap and + to dmg
  12. Edit:I read wrong your post. Sorry
  13. Or give them Ability "Very, very greed: You always pay a marcenary tax for this model. Always". If its not enough and you think he still will be worth his points in op level it can be changed: "You always pay 2SS for marcenay tax for this model. Always" In this case they dont have nerf in theirs original faction but not always are considerate as must pick for Nellie.
  14. Yeah i understand the issue, but if McT and Burt are to good with nellie it not her up that need fixing but McT and Burt. They're only good with her? Other factions do not support them in the same op lvl? If thats the case make them another lazarus and its fixed. If another factions also use them in the same level drop mercenary for them.
  15. Do you suggesting that Nellie will get nerf in hers up and not McT or Burt? C'mon it will be the most ridiculous errating ever
  16. ok so how far all models are when Sonia activates after all of those actions?
  17. - 1 SS for Guild guard, dog, austinger, Pathfinder, Investigator, Wardens, I think its a little bit to much and still Im not sure its a buff for GG because they still are rubish compare to other above choices
  18. "Rifleman: honestly the entire Guardsman line needs to be redone imo. I think an upgrade giving them from the shadow would be cool" I really dont understand this idea. They need another guardsman near them to have bonus, they are slow a very weak without any push from melee, why I would like them to pop alone near the enemy? Why on this list no one mentions egzorcist? do you like this model? What about Witchling handler? Guild Lawyer? I listened over 1 hour of fine ideas for other factions, and when Guild part shows up there was only one concrete idea give Dm a +1 wound and maybe GG with always DF 6 (or at least near other guardsman). Whats up with that From me: Samuel - he is slow glass cannon. Thats an opposite od glass cannon idea He needs nimble and his up must be in his card. Its very strange that Sonia which is also some kind of glass canon has hanchemn with that same role. GG - always Df 6, give him some nice interaction with other guardsman like +1 ML/SH when near another Guardsman within x inches (stacking) Governors Proxy - our masters have a very nice totems, but we dont have one that have a nice heal (maybe aoe) and that can counter deactivation from other factions, maybe give him incite. More WK. Ordely - oh man i dont know, maybe some shanningas from nurse, not all of them but the same, Like paralize or more wk for someone else. DM - +1 wound its good idea Sidir - by you side on his card, not as 0 up Scale of Justice - this i dont understand, after wave 4 with Recruiters, Monster hunters and Swordfighter its just awsome. Pale Rider - Mabybe aura that gives free Rams for other models Judge - drop pistol from his push, lower his up cost, some interactions with marshals. I like this JJE idea but i dont thing he needs to give addtional attack, maybe some additional moves for them. Sry for bad english
  19. OFFTOPIC I had similiar feelling with lady J and Recruiters and Jury in my last game. I must add monster hunters
  20. Amazing job, have you made other conversions?
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