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ageofegos

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  1. Actually, at first I didn't think that was an issue...but it could actually be cleaned up. It should (likely) state "No other friendly models may Unbury as a result of that failed Wp duel". Right now, the OP is probably right by RAW. Model fails a WP duel Triggers the Waking Dream effect First model in base contact with the enemy model This triggers the "No other friendly models may Unbury in base contact with the enemy model" step The model cannot be placed in base contact, even though the enemy model failed a Wp duel to trigger the unbury. So then the Bury core rule kicks in.... "A buried model can only be returned to the table via an Unbury effect. When Unburying a model, the controller of the Unbury effect places the model back on the table as described by the effect. If the model cannot be Placed, the owner of the model instead places it anywhere inside their Deployment Zone" Emphasis mine. Either it's intent I missed or the language of Waking Dream needs cleaned up.
  2. Dreamer Crew with Pandora and Max Insid Madness when they provided a Negative to WP duels. Games ended Turn 2
  3. I'm not sure I agree but I'd like to leave it as a "Maybe they should clarify" rather than parse it out anymore :). Like I said earlier, Diving Charge appears to be so rare it really doesn't compute much into the issue (I don't think.)
  4. Rng 2 Melee is pretty rare in M3. In Closed Beta we would usually declare "I'm moving exactly within 1" of the wall" as it usually granted Shadow and made you nonchargeable by most models in the game.
  5. That's a good point katadder and perhaps it will come down to that. I am worried that the boards will end up looking very Warmachine like (Open section in the middle, some surrounding terrain, pretty barren). I admit I'm not a fan of that, as I think part of the aesthetic of Malifaux is the deep inner city, small engagement, attention to detail style terrain. I could be the minority though :).
  6. As I understand it, Diving Charge does not ignore the Push restriction during a charge. Ignoring Terrain states you never have to spend any additional movement to move vertically along Climbable Terrain. Pushing States: All Pushing is horizontal (though models may change elevation if they Push horizontally along a staircase) So while you are not paying the cost to change elevation when climbing up a hill, over an obstacle/fence/wall, you are still changing elevation and I think the Push rule would then still apply. I could be wrong here though. Regardless of the above, I'm not sure how wide spread Diving Charge is. I think in Neverborn it's only an upgrade 2 (and then only if it's a Minion model carrying the upgrade)
  7. Yeah I'm a MK1 vet. I do like your comment regarding the ranged an extra turn, however I'm not sure if the Wall analogy lines up. Walls could be overcome with Pathfinder which was aplenty in most factions due to spells granting, ancillary models granting or Warlocks granting. Usually there was only one linear obstacle on a board as well (ROW aside) and didn't include Hills. Disengagement was a much riskier proposition in Warmahordes as well (in addition to being more difficult) so ranged could get clamped down pretty hard. In M3, with Disengagement, pushes and Lures...not so much. Also, a great deal of M3 isn't a true projectile. You could also charge up to a Wall and still fight over it (as most weapons had 2" and you had to be within an 1" of a wall to benefit for cover". Lastly, Charges were Spd + 3 in Warmachine which meant ranged could get pressured a bit quicker with melee.
  8. Yeah in the closed beta, I had a few games where by turn 2 my deck was pretty strong. There were other games were I had pressure early in the game and couldn't just burn AP removing them either. Your opponents learn to not sit back and let you play card carousel after a few games. Blast can make you pretty nervous too when you start dinging yourself across the board for free the first few turns. Daydreams become vulnerable to min damage from pretty much any model in the game once they Lucid Dream one time. After two Lucids, any blast will kill them too. It can swing, give it a week or two of playing.
  9. Push: If a movement effect indicates that it is a Push, the movement must be in a straight line and may not be broken up into smaller horizontal segments. All Pushing is horizontal (though models may change elevation if they Push horizontally along a staircase; see pg. @@ for more details) Charge: Once per Activation. Cannot be declared while engaged. Push this model up to its Mv in inches. It may then take a melee action that does not count against it's Action limit. This means you cannot charge across (As they all have the Height X characteristic and require elevation change); Hills Obstacles Fences Walls ....which are the most common scatter terrain LGS and players own. In the Closed Beta, what this usually ended up being was; We ignored the rules and made up our own rule. We counted obstacles/scatter terrain as a piece of terrain that just granted Cover, ignored height/shadow. This made scatter terrain still important but not detrimental. We used the Beta rules and models ended up sitting behind obstacles slinging spells at each other until they absolutely had to go in for scenario. If someone did take the "I'll walk for 1, charge for 2' option to get around an obstacle (Provided they could walk over an obstacle to get a charge in the first place without engaging another model during the 1st action)...usually the charged model would take the (much easier) disengage move as they were likely still alive after 1 melee attack. Then shoot/spell sling the model again. Proposal: You should be able to charge over obstacles/fences/walls/up hills subtracting the height of the object from your push.
  10. Reva is not adding to the order when you break 150 FYI
  11. Have: LE Barbaros $$$ Want: Crossroads Seven Curiosity Killed the Cat (And any of the supplemental models) Location United States
  12. Won't lie, looking at your title Rules Lawyer with your response made me chuckle Ok--the mostly resin/partly metal Snowstorm
  13. US based Want the original metal Snowstorm Have $$
  14. Paid for a Dark Carnival Coryphee model---in less than 24 hours my model was in the mail and scheduled to be delivered this Thursday. Fastest shipper I've dealt with on any Trading Forum--so far--so great! Thanks!
  15. As title, looking for the Dark Carnival box set and the flying monkey Coryphee. Have $$, thanks.
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