2- Adeo ( hovering, memory)
4- Fenton (uncanny, arcane, hovering)
8+3- hydra (snapping, splitting tail, fast regen)
16- Warped x2
3- Flaming Rhino
1- Doomseekers
1- Broken
I figure this company will try to max portal generation with tactics. As such I tried to include several card draw mechanics to keep my hand decent and cycle cards that I need. As I'm moving units through the portals the doomseekers will pull them back allowing them to reposition where they need to go. Pretty sure that 5 move for the hydra will need to get more specific rulling otherwise I'll try to bounce it off portals during its 10inch non gloried move. I will passively be reinforcing squads as they move into/out of combat as well with 2x hoverings. broken are there to just tie stuff down trying to get to the doomseekers and can support card draw.
I'm curious how it will play on table top so def need to try it out.