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Krellnus

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Everything posted by Krellnus

  1. Hey guys I'm running a tournament on 18th in Campbelltown, details are: Entry $25 ( $20 for Shield Bearers) Check-in: 10:00-10:30 Game 1: 10:30 - 12:30 Lunch: 12:30 - 13:00 Game 2: 13:05 - 15:05 Game 3: 15:10 - 17:10 Prizes: 17:10 - 17:30 The tournament consists of three rounds of games, played using the Malifaux 3rd Editions and the Gaining Grounds Season 0 rules, both of which are available here: https://www.wyrd-games.net/resources or on the official Malifaux 3rd Edition App. Players will be awarded 3 points for a win, 2 points for a draw and 1 point for a loss with the dierential and total victory points being used as the second and third tie breakers respectively. Painted Crews: Although you may play with a painted crew, it is highly encouraged that you pick a crew of unpainted models you own and paint them across the course of the league so you can hone your painting and gaming skills at the same time. Prizes: There will be prizes in store credit for 1st, second and third, with additional prizes to be determined based on number of attending players. What to Bring: The Malifaux 3rd Edition Rules Your models Tape Measure A Fate Deck A friendly attitude Game 1: Deployment: Wedge Deployment. Strategy: Corrupted Idols. Schemes: 8 Power Ritual 5 Dig Their Graves 7 Take Prisoner 1 Detonate Charges 11 Deliver A Message Game 2: Deployment: Standard Deployment. Strategy: Turf War. Schemes: 1 Detonate Charges 9 Outflank 12 Claim Jump 6 Hold Up Their Forces 4 Search the Ruins Game 3: Deployment: Corner Deployment. Strategy: Reckoning. Schemes: 12 Claim Jump 10 Assassinate 2 Breakthrough 9 Outflank 7 Take Prisoner For rules specific questions stuart.g.tzpatrick@gmail.com, general store enquiries, events@thehallofheroes.com.au
  2. Hey guys, I'll be running a league for M3E over the next few weeks at The Hall of Heroes. Address: The Hall Of Heroes Campbelltown, Shop 9 City Arcade, 156-168 Queen Street , Campbelltown, N.S.W, 2560. (02) 4625 8020. Email: For rules specific questions krellnus@gmail.com, general store enquiries, events@thehallofheroes.com.au Points: 50 Soulstone Fixed Faction. Dates: Sunday 8th September - Sunday 6th October Cost: $10 per week or the purchase of a core box from the Hall of Heroes. This will cover the cost of table hire for that game, just let the staff member on duty know. Structure: This league is an open-ended and exciting chance to get some games of Malifaux in, learning the new edition and meet new people. It will run for a period of 5 weeks and consist of 4 rounds starting on the Sunday and ending on the following Saturday. As shown below Sunday will be the official meet up day when pairings for the week are announced, but you are free to discuss a time during the week (before the next Sunday) with your opponent and all results being reported to the organiser. The result of your game is to be sent (via email, facebook or commenting here) to the organiser, by the end of Saturday. Each round, players will generate a scenario and deployment following the rules on page 40 of the Malifaux 3rd Edition Rulebook. Players will be awarded 3 points for a win, 2 points for a win and 1 point for a loss. The fifth Sunday will not be a games day, but rather a meet up so that final standings can be announced and prizes awarded. Game 1: To be played between 8th - 14th September. Game 2: To be played between 15th - 21st September. Game 3: To be played between 22nd - 28th September. Game 4: To be played between 29th September - 5th October. Standings and Prizes: 6th October. Painted Crews: Although you may play with a painted crew, it is highly encouraged that you pick a crew of unpainted models you own and paint them across the course of the league so you can hone your painting and gaming skills at the same time. Prizes: There will be a prize in store credit for rst and second place at the end of the league, with additional prizes based on numbers. What to Bring: The Malifaux 3rd Edition Rules Your models Tape Measure A Fate Deck A friendly attitude
  3. Hey guys, I'll be running a 50 Stone 3E tournament on Sunday, February 24th, to help give some feedback during the playtest from a more 'competitive' environment. It will be three rounds beginning at 10am and finishing around 5:30pm assuming no delays. Where: The Hall of Heroes Address: Shop 9, City Arcade 156-168 Queen Street, Campbelltown, NSW Time: 10am-5:30pm Game: 50SS M3E
  4. I am personally of the opinion that both Francisco Ortega and Phiona Gage should be stapled into Nellie lists (along with their own stapled on upgrades, Wade in and Wrath of the Guild respectively). This gives you two models that are incredibly hard to kill combined with Assignments People! to give them fast and heal 2 damage. Francisco being able to Enfréntate a Mi! to evacuate your models from combat, then drop 3 MI7 attacks with built in rams is absurdly good. Being able to follow up on a different target with a Phiona with :+twist: to attack and damage. Do not underestimate positive damage twists, they mean instead of having to beat your opponent's duel total by 6 to cheat you need to beat them by 1, and that is a HUGE difference when it comes to being able to able to consistently cheat damage through. The reporters and Printing Press in the box have pretty solid synergy with Nellie, that being said, she is pretty good at buffing most models on their own, whether they are beaters or schemers (fast and evidence pushing is a wonderful). Things like Executioners, Peacekeepers and the Watcher all have extremely good synergy with Nellie as the Executioners and Peacekeepers are pretty powerful models on their own, but lack reliable movement tricks to get around, giving them an extra AP, or healing them or even just having them beat face with the trigger off Propaganda is very good, not to mention the watcher can let Nellie gain huge amounts of evidence. That's my (somewhat long-winded) $0.02
  5. Of course it's right under my nose, thanks for the quick reply.
  6. Scenario for that popped up today in a game, Tara uses Echoes of the Void on Myranda allowing her to activate it, if she uses Myranda's 0 to summon, who controls the summoned beast, I would say the Tara player as they controlled the activation to summon it, I've trawled the FAQ and couldn't find anything, cheers in advance for the answer.
  7. Looking forward to this one, really enjoyed the last one you had.
  8. Yep, all good was able to get a ticket for both days, so I'll see you there in a couple of weeks.
  9. My problem with Terracotta warriors is that Lucius is still pretty hard on your hand, and Terracotta warriors attack your own hand (although their ability is still amazeballs). I do think the nice thing they can do is swap out Debt once it's been used, although could you swap it for Debt (effectively using the Terracotta's 0 to refresh the ability). Regardless, swapping debt out late game (once it's been used) for something like curfew or numb is quite powerful.
  10. Happens to the best of us What do we think of the scribe now? I think at 2 points for a +1 def aura it's pretty damn amazing, stacking Franc and Phiona with it for Def 10 is hilarious and could be good in turf war, but I think our out of faction models like Graves, and Tannen are much better off getting the +1 def themselves, and now Lucius can let Tannen block soulstone use out of activation and Graves can show a friend the door without having to spend his precious AP, which is nice, especially since he's going to be in the thick of it where you can't complain about getting +1 def for free.
  11. That's what I'm saying though I'm saying Killjoy isn't immune to the duel, so Lucius can donate a potential 2 AP a turn to Killjoy (1 from the free 1 Action, 2 from the Onlsaught trigger to his melee attack). Because models like Killjoy and Bishop are absolute powerhouses and the last thing anyone wants is to easily be able to give them extra AP like say Lucius or Nellie can.
  12. A fun thing to point out, Killjoy isn't immune to horror duels, and can now be moved around by Lucius, any way we can capitalise on this lads?
  13. Just went to pay and I noticed that ticketing is temporarily closed, any word on when I'm able to pay?
  14. Out of that list I would probably get the Emissary, Joss and Hoffman will love the looped in Df 6 and Joss will love the from the emissary's conflux as well.
  15. Awesome, thank you! I look forward to bringing the might of the Guild up to Parramatta in a couple of weeks .
  16. The Players Pack says fixed Master and Faction, your post above states only fixed Faction, which is correct?
  17. Krellnus

    Promises

    See I find myself making the same amount of MI attacks in a turn (in a melee list) but of those I usually only need 1-4 to actually hit their target, any other hits are a bonus and the models I need to hit, might not necessarily have upgrades. I notice people keep listing scenarios where Promises is good, I never denied that it was good, I question why it was a must-take in most guild lists. Is it just one of those things you either swear by or swear off? Because that is starting to seem like the case to me.
  18. Krellnus

    Promises

    I have used the upgrade a couple of times, with both McCabe (who I still can't quite 'get') and Nellie, but not yet with The Hoff (just can't quite fit in another 8 stone model). I won't speak on McCabe since I haven't figured him out yet, but with Nellie I was less than impressed. The way I see it the ability to cheat in the card you want is what wins duels, not since in my experience you can usually hold the cards you need, if promises was to damage I could see a lot more use for it. Maybe it's just as you say, I see things different to most others (so I should stick around the forums a bit more :P). I was not aware of that, I will consider it more often when I play against ressers or neverborn, thanks.
  19. Krellnus

    Promises

    The thing is, Queeg and Sidir don't really hold their own in melee for their cost (and Queeg probably shouldn't be attacking period) Franc is nice of course, but if he's in melee, you don't have el Mayor and the only melee beaters we have are McMourning and McCabe, who admittedly love the extra flip. The only other master to get some bonus out of is Nellie since incite uses wp to attack. The way I see it is, promises is good when comes up, but or doesn't come up good often enough to auto take unless you're running McCabe or Hoffman.
  20. Krellnus

    Promises

    What am I not seeing with this upgrade, every time I see someone take Sidir (and Queeg, if Sidir isn't present) it's an auto include to take promises. Why is that? Outside of McCabe and The Hoff, I don't see any particular synergies with guild masters since only McCabe and The Hoff can dole out upgrades. What am I missing?
  21. With Lucius though, could you not use Commanding Presence to use The Rage Builds and then use Issue Command to attack with the Bloodwretch because it's still the current activation (just it's Lucius', not the Bloodwretch's).
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