Jump to content

Thimblesage

Members
  • Content Count

    342
  • Joined

  • Last visited

Community Reputation

92 Flowery

3 Followers

About Thimblesage

  • Rank
    Enforcer
  • Birthday 06/08/1987

Contact Methods

  • Website URL
    https://www.facebook.com/Josh.m.Gill
  • Skype
    josh_m_gill

Profile Information

  • Gender
    Male
  • Location
    Burbank, CA
  • Interests
    Malifaux, eSports, community building, woodworking, 3D modeling

Recent Profile Visitors

1,416 profile views
  1. Thimblesage

    Iron Painter - 2018 Results and Prizes

    Just wondering when we will receive an iron painter forum badge? 😁
  2. I have experienced two separate intuitive interpretations or carry-overs from Malifaux regarding blocking terrain and LoS interaction. First, with people interjecting ‘height’ rules. E.g. King’s Empire standing on terrain to “see over” other terrain. This is not in the rules as written and I was wondering how others are interpreting blocking terrain. Second, RAW Top-down perspective issues when fireteams are atop blocking terrain. I also was listening to a podcast that said ADEODATOS could stand on terrain to have LoS anywhere on the board to levorege his Twisted Path action. Also, LoS is determined from a top-down perspective which means if two fireteams are both on terrain with the blocking trait then they would not have LoS to each other. Furthermore, if a fireteam were on blocking terrain so that all parts of its base were surrounded by the terrain from a top-down perspective, than it would for all intents and purposes be “invisible” to non-titan units. I believe that this list point is more of a RAW which should be a RAI but would love your thoughts.
  3. Thimblesage

    Iron Painter 2018 - Round Five Announcement

    Congratulations all who finished! I sadly didn’t make it in time. Was so close but ran into trouble with my “mirrors” that took longer than I thought and didn’t turn out well. I wanted to do mist and a water effect that would reflect the models like a mirror but couldn’t not get a reflection with my water effect. Good learning experience and if anyone has pointers I’d love to hear them.
  4. So the red joker has every suit, does this mean that you can declaring every suit trigger of an action if the action has multiple suits for different triggers? Or does the RJ allow you to pick one trigger from any suit? Based on the rules as written it looks like the red joker is very powerful and allows a player to gain assess to every trigger provided they are different suits and declaim all of them if they wish.
  5. So the Gibbering Hordes adjunct card “Morphling reads: Does this mean that the fire team with the morphling gets to take two Actions or does the “in addition to any other action it can take.” mean that it may supplement it’s normal action with one printed on other friendly non-Commander squad?
  6. It’s interesting that the TOS rules don’t have the Malifaux rule clause, “ if two rule sets conflict, the more specific rule set supercells” So is it a lack of specificity? There are many excamples of units breaking specific rules. Like with the Electricutionrs have the, “Technophiles: Fireteams in this unit do not need to discard a card to use Actions on Prototype Assets.” Which gets around the, “This Action may only be taken by discarding a card.” This might be an elligant way to fix this problem as a catch-all but it might preserve the original intention if individual units had specific rule breaker text like electricutionists.
  7. This just dropped in the 11/19 Kickstarter email! Looks pretty sweet. Tides of Battle
  8. I was wondering what people are doing when determining deployment zones for non-standard table sizes. I’m learning the game and playing single commander games on a 4’x4’ table and the deployment zones are somewhat ambiguous for non stardard sizes. We have been playing as if the table was standard and not altering the deployment zones. Was wondering if anyone was having issues or making modifications to their non standard games.
  9. I wonder if this was future proofing for additional assets?
  10. Thimblesage

    Unit, Squad, Fireteam, Model

    Targeting, movement, disengaging, summoning rules, and reinforcement mechanics require the fireteam nomenclature.
  11. It does say summon. Endless Numbers: At the start of the Turn, you may discard a Tactics Token to Summon one friendly non-Commander Gibbering Hordes Squad that was Killed on the previous Turn. The Squad is Summoned in your Deployment Zone in base contact with any table edge (with no Assets). It may immediately move up to twice its Speed. You may Summon any number of Killed Squads in this way.
  12. My first game I got it about as wrong as you could get. During the start of turn I summoned entire squads (3 fireteams) due to Endless Numbers. Yes, it’s a summons, but I didn’t observe the, “if it’s a squad only summon one fireteam”
  13. Also, it’s good to note that the this gets around ‘summoning sickness’ when the Karkinoi reinforce a unit other than itself they may activate as normal if they have not does so already. Otherwise it’s important to observe this rule:
  14. Yep, sadly you do need reinfoement tokens to reinforce. The text indicates the time, that you may now reinforce, but not that you may do so without paying. It specifically says “reinforce” and not ‘summon’ because it requires tokens.😥 Reinforcement rules carefully avoid the word, “summon” but use “add” instead. Below are the summoning rules. Hope this helps.
  15. Just to make sure I got the rules correct. If the Stormsiren targets an enemy Fireteam that is part of a Squad, that Fireteam may move in a way that would break formation because Siren's Call would also move the other Fireteams in the Squad up to half the maximum distance and as long as at the end of the action the squad is back in formation then the movement was correct.
×