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Nexus132

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  1. I think its quite probable that we see crossovers in fluff and story between the two games, and I can't imagine that the Guild side of things isn't shaken up at least a little by the King Empire's new 'independence'. Malifaux's importance is based on Earth needing soulstone after all, so a war were Malifaux creatures are invading Earthside is probably going to be a pretty large event for all human Malifaux Factions.
  2. Well we know India has magic from sandeeps backstory, and India is mentioned as being apart of the kings empire. So I don't think it's too crazy if we were to see mages from India being apart of the kings empire.
  3. Honestly, I could live without any crossover factions. I want earth to be new and different, not Malifaux international edition. As for 3 kingdom faction, I'm sure if the game does well it's something for the future. Right now I think the 4 initial allegiances are a great start.
  4. Cult was by far my least favourite but now that I've seen some of their other models, it is going to be incredibly difficult to pick just one. Christ, It'll be hard to pick just two at this point.
  5. I think that most stores would have 4x6 as its what 40k is played on, though 4x4 in games is certainly more common, 40k is by far the most popular, so most stores that have gaming tables should have at least 1 4x6 table.
  6. maaaaan, December is not a good month to do kickstartes, they should of held off till February. Oh well, I hope it does well, I'll be supporting.
  7. If they do end up doing Spain it will probably have something to do with necromancy, as it mentions in the fluff that Spain has an undead problem. While I can totally see them doing America, I don't think Canada would be apart of them, as Canada is probably apart of The Kings Empire. And so is India (stated in the little blurb on their allegiance page).
  8. I'm honestly not sure if I would want any crossover factions, because I have a game to play all those factions in, what I'm most excited for about The Other Side is everything new, setting, characters and factions. If all this was was Malifaux - Army Edition, I'm not sure I would be nearly as interested.
  9. From their little blurb it mentions that their army are more elite, so stronger than average units but lower unit count maybe?
  10. Any ETA on the kickstarter? Or is that still a secret?
  11. The model is... Fine, about all you can do with a character that is just a guy with a gun. One thing I will note however is that the model render seems slightly less dynamic than the art. After some close observation i think it's because if u look at the full art, he's stepping forward slightly. Shown by his back leg on its toes a bit, but the model has both feet planted firmly on the ground, leading to a less interesting pose. Rules look cool though.
  12. I don't think so. I don't really see anything that that I would call a blatant stereotype. She's obviously wearing Japanese styled clothing but that's far from inappropriate for what/who she is. The pose and sleeves give of a more creepy vibe to me, the long hooked sleeves create an inhuman silhouette, the pose just seems uncomfortable. idk, maybe im just to desensitized from sculpts like wong, which is a blatant stereotype but im pretty sure thats the joke.
  13. if the Futakuchi-onna thing is correct (which, lets be honest, come on, of course). maybe eat corpse markers or something?
  14. So she's a futakuchi-onna right? That hair with the oni characteristic, plus the word bite used to describe her. Super excited for this.
  15. Now, I may have just missed this, but are there rules for npc vs npc stuff? I'm thinking primarily combat oriented, as my fated will sometimes have npc help, but I can't seem to find anything that explicitly states what I, the fatemaster, am supposed to do in this situation. Right now I have my players flip for the npc without cheating fate, but this can occasionally get confusing for some of them. Has anyone found a better way to do this?
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