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Impact UK

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Everything posted by Impact UK

  1. Sounds very Lucius. Given the speed that Wyrd release models it maybe a good idea to get them now so you only have the totem to proxy.
  2. Hard to say how multiple masters are going to work in the new addition but going on how the game plays in M2e I would like to back up Dita with Nellie.
  3. I don't like change (must be read in an elderly man’s voice), Given that all Wyrds competitors have been stepping up their game and if Malifaux is going to stand a chance of surviving then M3e needs to land in the near future. But I already know of a couple of former players that have dug out there Malifaux with renewed interest.
  4. Completely the opposite for me, I always thought he would be better off leading a crew than playing second fiddle to the other masters. But not to worry I bet we have plenty of other Guild stuff you will like.
  5. For me it is about the only other thing I do other than go to work, my wife is happy that I am gone for the day (unless she decides to enter also). My son is not old enough for tournaments yet and we have yet to advance past Henchman Hardcore.
  6. Better sign me up for this.
  7. Sounds like a fun mix of people and ability. I try to get to one tournament a month, nothing to do with being a hardcore player though, it is sometimes the only chance I get to have a game and more importantly I get to have 3 games without constant interruptions.
  8. We did not get to have that game, but maybe we will face off at the tournament this Sunday.
  9. Just interested in what other crews you had in the pool to come up against, cool to see Parker roll in at 3rd.
  10. I have to admit that I love Papa Loco, but he never makes it into my lists 😭 . As for Santiago, well he sort of has lots of competition for his slot but you do need a plan of action for him. Abuela works well and can be handy for making that key non family model family and the listen up action is rather handy.
  11. Fully agree and normally I would not have chosen her for the job but I expected to face Nellie so my game plan was thrown off a little at the beginning. I do have that rematch today and I am expecting him to throw Nellie at me this time.
  12. I do not get to play as much as I would like, my last game this week was a Guild VS Guild with me running Lucius against Lady Justice. Strategy: Ours, Flank Deployment. Scheme: Guard Treasure, Dig their Graves, Set Up, Vendetta, Public Demonstration. My 50ss list: Master: Lucius + Deep Pockets & Surprisingly Loyal Totem: The Scribe - Henchmen: The Jury + Numb to the World Minions: 2 x Witchling Thrall - 2 x Guild Guard - Thalarian Queller - Witchling Stalker I cannot remember my opponents list exactly but it had was Lady J, Pheona, The Jury, Deathmarshal Recruter, Big Jake and a couple of reporters. The final score was Lucius 10, Lady J 3. I got full for Public Demo on turn 2 thanks to some well placed Suppression Markers and a Black Joker from Lady J's damage flip. Turn 3 Pheona scored 1 for Dig allowing me to get 3 for Vendetta upon killing her with the Jury. I have to say I had some great hands all game and lucky that my opponent could not score Vendetta, no matter what direction his Jury went my Thrall ended up going the other way (I cannot claim skill on that, it was just fate being on my side) and Lady J just could not land enough hits on him in turn 5. I smell a rematch in the making.
  13. I stopped playing Nellie some months back due to her being so popular.
  14. In a tournament I think players should have the schemes clearly written down clearly, I tend to use the revers side of my score sheet for this.
  15. Agreed, something like this would improve his chances of seeing the table top.
  16. Those outriders need a little bit of ranged support I guess but it would be nice if McCabe could taxi him around a little. Sidir should be a solid Henchmen but for me he always seemed to let me down, maybe it is that 40mm base holding him back LoL.
  17. Runed Blade has a built in so with 3 AP and assuming you get all 3 hits in you get one card for each Ram from Absorb Magic, if you are lucky or stone you can sneak in some extra Ram's to the total. It is possible to get 3 cards from 1AP but that is rather resource intensive, never considered adding the effigy to the mix (good idea I may need to steal that). Summoning Sonnia is never a guaranteed thing but I do find paring a Witchling Handler with a Guild Austringer or 2 a good way of spreading the flames. As for Spam Summoning, some games I am lucky to get 1 Stalker on the board but other times I have finished the game with 4 or 5 Stalkers in play.
  18. Well it is helping me with that push to start building the crew. Wastrels may not be the best but I did like to take a couple and could probably make room for at least one in a list.
  19. I think you are envisioning Sonnia charging into the middle of the opposing crew to dish out punishment with that big sword, this is generally not the case (unless Papa Loco is joining her). The thing you are missing is the card draw of a possible 6 cards and healing up to 6 wounds with a push to get back out of range. Now as for good old Francisco, well to make him a good investment he needs to be in the action and Sonnia's range 14 cast that can hit models about 8 inch away from the original target has him sat back not doing much with his AP at times, I feel that those Soulstones can be put to much better use in other models that support Sonnia. Double teaming the Jury with a Queller is rather a nasty combination for example, The Jury's Fee's and Courtroom Scrutiny backed up with a Suppression Marker and a well placed Subdued from the Queller makes most beaters struggling to land a hit (and if the Purifying Flame is in the same post code you get a very upset opponent). It is also worth keeping in mind that Killing your opponents models is fairly pointless unless they are helping you score VP, I have won a couple of games without killing any of my opponents crew (obviously with Nellie) and have won with only 1 models standing, yea I have not joined the club of winning a game that I was tabled in.
  20. Some great ideas floating around, I like the idea of giving Lawyers and Reporters a glowing saber.
  21. Cool I will look into that.
  22. I have acquired the Nightmare addition so I guess I will be wanting to run some Mounted Guild Guard in the list if possable (rule of cool and all that LoL).
  23. So over 2 years ago I had a good handle on how to play our horseback scoundrel but have to admit I do not have a clue on how to go about it now. So how are you guys running him? Just looking for a flood of ideas and interesting options.
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