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Dimitri

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Everything posted by Dimitri

  1. Hello. I have not use her yet so take my opinion with a little salt. Now she is 8ss and she needs a suited 6 to lay an egg. One use could be to use her at a flank since she can fight againsts scheme runners or weaker models. She lays 2 eggs in the first 2 or 3 turns. Then a wil o wisp or her hatces the eggs. So even if she dies you have 2 gupps at turn 3 or 4 for late schemes like take prisoner or breakthrought. I dont think she is great by any means but she can probably accomplish some schemes. The main function i see on her is to "transform" herself into 2 gupps. But since you almost never see her on table she may offer you the element of surprise. I have not played any games with gg18 s&s yet but they seem killy. She may be good if you expect shooty opponents to "protect" your scheme runners by summoning them turn 3 or 4.
  2. I also find very sneaky the idea with the riflemen but i suppose you must see the terrain opportunity first otherwise gunlines can be neutrilised fast. Do you play captain dashel with the gunline normally?
  3. I really like the terracotta warrior idea! Could be great with mature and young nephelim! Have you used terracotta with lucius before? How many you bring normally to do the trick?
  4. Hey chaps, I am aim to buy lucius' box but i play neverborn. So i have some questions on how to buy guild models for his "surprisingly loyal" upgrade. Question: do you think this upgrade really adds some value on neverborn playstyle? And if yes, then what models are worth collecting/painting. I intent to collect all neverborn models so i want peoples opinion before i start collecting out of faction models. Thanks!
  5. Hello guys! Unfortunately I cannot attent to the Notionals. I have already bought a ticket. Does anyone want to buy it?
  6. He favours all strats but the stupid reckoning. Mastres Somer hates is probably viks or lilith? I don't find somer having a problem when i lose but myself not adapting fast enough.
  7. Hi guys again. I am thinking all the time this afternoon about "alternative" models for my crews. I ve used Lenny a couple of times when i started playing gremlins but never in a competitive environment. At this ss cost i use Gracie (and i also think about fingers lately). So i would like to listen to your opinion about Lenny. His "immune to conditions" seems situationally great but the real beauty is the toss i suppose. Toss trixie and then she lures him and Burt Russell turn 1. After that trixie's ml7 with lenny means that lenny gets to attack with ml7 and min dam3. He has a heal (who cares) and he also reduces the damage taken by 1 but 3" aura is really small IMO. He also has a limited upgrade that seems nice to use it early/mid game on your models and summon some annoying piglets. If you summon 1-2 you take the 1ss back for sure, plus piglets are nice minions. His wp1 and df4 are superbad tho. Do you use him? Any luck? Any ideas? I don't really havr time for casual games because of my job so i mostly play in tournaments and i am also concerned about his place in the competitive game. I am a little bit disappointed from my Gracie lately as she seems to attract so much hate and focus that she doesn't really do much.
  8. Hi guys. I am playing a lot of gremlins now and my standard choices are Burt Russell and Gracie. Although i completely love those two guys and they serve me great, i find awkward rare situations that they don't fit the bill. So i start considering Fingers (in Gracie's place) in some games and Rami Lacroix (in Burt's place). Fingers is an other topic. So what about Rami? I was always thinking of him as a useless Ht1 sniper who harms himself and costs more than other snipers. In my meta Colodi, Outcasts in general and other guys who enjoy keeping distance are kind of common. So Rami seems to can annoy the most that guys. Given that Somer is my "main" master rams-for-rami is not the problem. Do you use him? What is your ideas on him? Hunting Party? Dirty Cheater? Mobile model if you run out of targets? Is Ht1 a "deal breaker"? Plz help me because I don't have the model and i don't want to buy it or even bother to proxy it before i listen what my brothers in green think about it.
  9. Can someone please give me some ideas of how an optimum ulix crew should look like according to your opinion? I mostly play somer and mah and my ulix ideas are mostly situational and mediocre. Thanks
  10. On the Saturday event i also had a good result with gremlins! I used Mah and finished 13/36. So very happy. And gracie was an alstar in all 3 games. I don't tend to take saddle on her because i use her as solo flanker most of the times and i have burt as a counter beater. Plus Mah's first turn is to reposition 3 models. But for sure saddle is a powerful upgrade. Also gracie with a situational ml7 doesn't need something better than a 10 to kill minions and heal.
  11. I think do over works really well with somer because one of the tricks i aim to pull off in every tow games more or less is: last activation a bayou go reckless and stay a little bit more than 1" away of 1,2 or 3 models (the second and third model within 4" of the bayou) and then cheat initiative go with somer, shoot te fool gremlin cheat if necessary and blast blast for 4 damage. So i suppose with do over you can do it in a more "reckless" way. Wong probably is a better target because of the "a gremlins luck" upgrade.
  12. My theme is "blue jeans", brown hats but if i did it again i would go "smurf"
  13. Share a photo man! That sounds sooooooo cool!!! Plus great point about first mate. (If you play in the UK meta we may play a game at a point!)
  14. @Four_N_Six trixie is a nice-butt girl with a nice rich bust. She is offering IMO 2 great aspects that can never be replaced. Gremlin lure and Ill omens. I will speak first for ill omens. You always have a beater. Gremlin beaters die easy. If you go with them, cheat initiative and go again then they survive. In a brew master crew you want to go first at the vital turn (2 or 3) to give swill in three models or double swill to master/henchman. Gremlin lure can give you hit&run potential and disable the tank you cannot kill, give slow to a master is badass, reckless and scheme running is handy. She is fast she has scheme shenanigans and she is also henchman. So for a stone you make this annoying model slow and push it back.. i feel why you dont like her but she is a lovely lady and we should encourage her use as everyone hates to see her. Finally she is super cheap in a cheap faction. No offence man i just love her and wanted to defend her!
  15. @wizuriel i don't know.. i am obssesed with burt/trixie/gracie/cranky/slop. So i would take them regardless the master. Then you have 10ss more or less to tailor. I would take fingers or 2 bayou and one piglet
  16. About kirai i want to say that i faced her with somer at the Sunday tournament. A very good player was handling her. And i read her card there. First time i saw her. My tactics were just to break her balls. Turn 1 somer summons 2 bayou walks 5. Trixie reckless walks pulls burt and slop. Turn 2 somer provires rams and walko focus shoot at kirai. All gremlins shoot at kirai and the shikomes. I won 6-4 in head hunter game. Trixie slowed philip 2 tikes and denied undercover entourage (he scored only 1vp) burt and gracie as always in the flank destroying any scheme potential. He also scored 0vp for leave your mark. I think you had bad machup dogmata.. brewie will be great imo against filthy neverborn
  17. Hi guys. I tried something and worked geat. It was a little bit situational but gg17 make these situations more common IMO. I played ulix as following : Ulix (dirty cheater)(husbandry) Old cranky Tricibelle Gracie Burt (dirty cheater) Slop hauler 2x piglets The point of the list is to summon ONLY turn1. You stone if necessary and use old cranky to have 3 suitable cards (12 and 9s) . Then you summon one warpig and 2 piglets from gracie. You cheat both piglets for healing reasons. Heal with (0) and heal with slop hauler. All these in your deployment zone because you have to be in a 7" bubble to do that. Then advance and gracie carries ulix. Piglets around him. Burt as usual an allstar and trixibelle stunning! Then ulix ap are either marker and 2 obey attacks to do d.t.g. or his mellee which is really good tbh. The warpig in a flank can destroy scheme runners. I tried that in a super friendly drunken game but still. The potential was there. Corn husks was vital in gg16. Gg17 reward other type of scheme running. The denial of scheme markers you lose can be balanced with the fact you focus on killing and staying. I think old major is a great support model with strong attack but you need a lot of pigs. I don't like to summon after turn one. Masters can do nastier things than adding another piglet imo.
  18. I cannot do proper B.R. because my English is poor but i will say the moments it mattered somehow. So Saturday event: single master 100ss pool. The games 50ss. I took only 50ss with me so the same crew in every game. Mah (know the terrain)(dirty cheater) Cranky Trixie Gracie Burt (dirty cheater) Slop hauler Piglet Bayou Bayou 47ss/+3 cashe Round1 Close Delpoyment Headhunter Claim Jump Dig their graves Covert breakthrough Search the ruins My opponent veigly had Shen, the dragon emissary, one peon totem monk, tow of the defensive monks, one monk who leaps, the new oni rider who flies, and i cannot remember what else but these models were the "main" models. I took: frame for murder on burt and covert breakthrough He took: claim jump and frame for murder on the bird-horse/rider oni thing The terrain had scatter severe and a huge blocking impassable climbamble structure. I deployed first and went back, like standard deployment but in a more loose way. He deployed in a similar way. Mah turn one, flips on initiative. Discards a card and pushes in a good spot. She pushes trixie, one bayou and the piglet in better positions. Trixie lures burt and the slop hauler. Gracie walkes just 8" and i dont even try to reactivate her. He brings his dragon in the one flank and his master is on the central piece of terrain. The bird-horse rider in my face and his defensive monks with the dragon. The one jumping monk fights with one bayou and killes it. Burt and gracie kill the dragon turn 2. Piglet is breaking Shen's balls. Mak killed one defensive monk and the jumping monk. And focused hard the flying rider. The oni flying rider kills burt turn 4 and my slop hauler kills him. So 1vp each for frame for murder. Everything else was a casualty from my side. Trixie before died pushed back shen once with stone for slow. Mah used her push twice on friendly models and i picked 2 heads that way. Gracie took another one with reactivate. My opponent took two heads and 1vp from claim jump because i killed his schemerunners after that with mah. Final score 7-4, win for me. Good game but we played only until turn 4 unfortunately. Round2 Standard deployment Stake a claim Claim jump Leave your mark Accuisation Hunting party Inspection My opponent veigly had reworked lucius, 2 reworked austringers, 2 silurids, the neverborn rider with retribution's eye and a doppelganger The terrain classic wild west mdf buildings. I took: accusation and hunting party He took: leave your mark and hunting party Generally in this game i got outplayed as a person. He made me play at the center of the board and one of his silurids survived and went scheme crazy. The silurid scored the strat 3-0. His rider did the hunting party easy and gracie did mine hunting party easy. Trixie and burt killed the rider. Mah killed the doppelganger and was fighting with lucius. Pretty bad topcarding from both of us for 2 rounds. Lucius escapes mah and she kills doppelganger that time. Then lucius did 1 leave your mark. His last one. The silurid and doppelganger did the other 2. So he scored 3vp for leave your mark. I did a pretty easy 2 Accuisation vp on lucius and then he denied the other because he walked away late in the turn with a good card in hand, he took the terrifying check, he walked again, he took off the accuse and he dropped a scheme marker. Final score 5-9 loss for me. Good game, pretty strong opponent player and we played all 5 rounds. I shouldn't eat the trap and go at the center because only the rider was there and i could just deny him with trixie or send mah in his face to keep him bussy. Round3 corner deployment Squatter's rights Claim jump Dig their graves Leave your mark Show of force Recover evidence The terrain was the plasticraft circus. My opponent veigly had toninironsides with the upgrade for on initiative, misstep, one acolyte, one ss miner, the 3headed cat and 2 molemen and a performer or something other of similar nature (squeezy support). I flip rams on initiative and push mah as close as possible but behind random area of scatter terrain. Sibertooth does a leap close to her and hides. When i activated mah i walked once and charges the cerberuscat with really good cards in hand and stoned for extra rams and killed him. Toni lured mah and after the turn 2 of ironsides has 3wd left. I stoned all hits because she fliped mostly moderates. Mah after that charges the performer and deletes her. Mah cheats a lot and heals 7wd in 2 rounds. Then mah kills the 2 molemen i later turns. I scored for the molemen because i situationally used gracie as a scheme runner for a turn. She reactivated and droped 3 scheme markers. 2 for dig their graves and 1 for claim jump. Meanwile trixie and the bayous popped up 3 S.R. markers. My opponent popped up 2 S.R. markers. So we tied the strat for the rest of the game. She sent misstep to break the balls of my gremlins and burt started fighting misstep and they stayed there after mutual bad topdecking from both sides. Gracie with cranky scored 1 claim jump. The acolyte scored one with the miner. 2-1 for me at the D.T.G.. She scored really late 1vp for leave your mark because my piglet denied it for 2 turns. Trixie scored last turn claim jump by herself with recless and gave slow 1 time to misstep with stone. Gracie and cranky scored another 1vp for that. We played only 4 rounds but to be honest if we played a fifth one my opponent was going to score leave your mark and i couldn't score something else. Final score 6-4 win for me. Could be really difficult game but diving charge won this game. Ironsides couldn't lock down mah and mah danced the dance of death. Really enjoyed all 3 games. Mah did really well and could better. I used Mah on Sunday enent in one game but i don't have written the scemes down and don't have any notes. I played vs collodi with fated and whatever you can imagine plus nekima. I got outplayed as a person again and nekima killed mah. Collodi killed burt and i took full 3vp for frame for murder. I also scored claim jump once. We played all 5 turns. Really quick game. I lost it more or less turn 2. 4-10 loss. I won the other 2 rounds with somer. Really good games as well.
  19. Hi chaps again! I went to 2no tournaments this weekend and I had a great time. A lot of collodis and pandoras were terrorising the place but my ultimate lady spoon (mah ticket) and my somer won 2/3 games on Saturday ans 2/3 games on Sunday. As i walk at the scheme pool of the shadow of death, i took a look at brewmaster's card and realised he is perfect! Fellow gremlins, Brewmaster may be the ultimate meta choice at the new gg17. He has obey and he doesn't kill models. He also can lead an elite crew. Fingers, trixibelle, burt and gracie! So we can have now a 7models crew with 2 henchmen and 2 enforcers. Declare turn 1 last stand and start the booze party! Brewmaster doesn't even care about upgrades so he just starts his tricks. Aiming for drinking contest is one trick pony but swilling 3 or 2 models per turn is massive cuddle to all these killer enforcers. Frame for murder is a suit.. ok give him some booze, some vodka and let the drinking contest start! Evidence: fingers' specialty. If something doesn't like drinking (not man enough...) then burt and gracie can disipline him. Brewmaster lived his life until now with the mark of "fun master to play" or "lower tier master". Now it is the time he is gonna shine. Plus never underestimate the element of surprise. Everybody has a plan how to fight vs the popular masters. No one even knows how brewmaster pulls out his tricks (or he cannot remember aftet this irresponsible night who drunk a lot..). Make love not war. Drink, dont fight. Bla bla bla. Imagine a nekima that is too drunk to f... take an action. Performers, lilitu, trixibell and obeys can ruin you so burt and gracie work as security. Ideas???
  20. Hi folks again! I have played 10 games more or less with gremlins and I was always hiring Gracie regardless the master. I just think she is survivable (not against everything or a really sustained attack), and that she can kill a lot of stuff with her very rewarding situational min dam4. Plus she can have 4ap potentially and with healing in the plan she can mitigate the penalties for that. What do you think about het? Any ideas how to use her properly? I normally use her with Mah and Somer who are my "main" masters.
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