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f1amius

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Everything posted by f1amius

  1. I prefer to use grootslangs give them Asura Roten and Emissary and u will have pretty nice models with enough dmg, poison, mobility and survival.
  2. I’ll like to play “new” Seamus with 2 rogue necromancy using mlh on them. They have really good senergy with Seamus for his “Do u know who I am” and also bring a tons of dmg. If I expect heavy hitters I also take some skeletons for protection. So we can have enough protection and dmg, after killing smbody we can get some doxys/belles.
  3. 50 SS Resurrectionists Crew Seamus + 5 Pool - Do You Know Who I Am? (1) - Sinister Reputation (1) - Mad Haberdasher (2) Copycat Killer (3) Anna Lovelace (9) - Corpse Bloat (2) Carrion Emissary (10) - Carrion Conflux (0) Rotten Belle (5) Rotten Belle (5) Necropunk (5) Necropunk (5) I have 8 models from the beginning. Use 0 action from corps bloat to get corps marker and try to prevent damage. Then Seamus can summon dead doxy from marker. Use 0 action of emmisary for get Seamus to "weak" target and get advantage of activations for next turns and 1 more marker. With ur last activation use ur summoned doxy for getting Seamus back to ur crew
  4. U got 4 dogs, so u can get some markers on 1st-2nd turn if u get crowns of course but I thing it's better than emissary even with his move buff. Also if u take Sebastian I recommend to take 1 dead gremlin , more poison always good for a doctor
  5. I think Toshiro with his summon and aura will be good here.
  6. A have Philip for getting good hand (if not i will not go in). And in any case I can kill opponent model and run back with charg my own model. For a more activations, a can switch shieldbearer for 2 night terrors ( but they are useless as I think). If opponent can't keep killjoy from his charge I can heal Reva for 1-2 wound. Also don't forget about 12 terrifying on each Reva's charg. may be also should switch Chaky for smthing else?
  7. How it should work (or not). doxy use her 0 ability to push Reva and put 2 Shame markers for Philip. Philip give to me cards. w8 same activation Reva summon candle, placing to it. (It's total move about 12") and charge make 1 attack on 2nd attack use trigger for another charge and make 3 more attack or 2 attack and move. Candle make move use her 0 action ( in best to protect reva from charges) and summon killjoy. killjoy charge. With 7cc I think Reva is able to survive for some attacks.
  8. Hi guys. Do u try to play Reva with beyond death and sky riders upgrades? if we take her with this upgrades and killjoy and 7cc cash. I think she will make a lot of damage and control. And we can charge on the 1st turn with killjoy and Reva. may be try smthing like that: 50 SS Resurrectionists Crew Reva + 7 Pool - Riders in the Sky (1) - Litany of The Fallen (2) - Beyond Death (1) Philip and the Nanny (8) - Haunting Cries (0) Killjoy (13) Chiaki The Niece (6) Dead Doxy (6) Shieldbearer (6) Carrion Effigy (4) what do u think?
  9. Thanks all for help. I met another ress player. but it was reva and for my mcmorning it was easy game.
  10. What is the way to counter Niko with Molly? She don't use markers for summon, and don't discard them. i also think to take yin and try give - flip on Niko's Ca actions.
  11. As an option take Seamus with maniacal laugh, jump in opponents model and turn all markers into MZ, and then use them for corpse bloat attack?
  12. Hi guys. I can't solve the problem which master better to take when playing vs another res. i thought to use mcmorning cuz he ignore hard to wound and armor and have huge dmg from poison. But if the opponent have the hanged mcmorning will die too fast. The main problem is to counter Nicodim, with new models he is really terrifying opponent. Which master can u recommend vs another res player?
  13. Thanks for answer. The same problem also in our community. Hope to find answer on this question in a future FAQ.
  14. Thanks for answer. Can u also answer on question, pls Does effigy aura remove immune to poison, horror, paralyze, slow from models with all condiotion immune?
  15. Does effigy aura remove immune to poison, horror, paralyze, slow from models with all condiotion immune?
  16. Does condition immune counts also as poison immune, and I can remove immune only for poison with chihuahua/effigy? Or it can remove only "poison immune" but I haven't found such models:(
  17. Hi, guys. I'm new with Mc morning and resurrectionists. I have played several games with mcm and find him great. But I find some puzzle . For what is need chihuahua's action smell weakness? i'm playing with this: 50 SS Resurrectionists Crew McMourning + 4 Pool - Moonlighting (1) - Plastic Surgery (1) Zombie Chihuahua (2) Sebastian (7) - Transfusion (1) Izamu The Armor (10) - Transfusion (1) Chiaki The Niece (6) Dead Doxy (6) Nurse (5) Rotten Belle (5) Nurse (5) May be 2nd nurse isn't necessary and could it better to get cenine remains and necrotic preparation on mcm? Can u give me some advices,pls?
  18. 2 more questions about pushs in to base contact. 0 action of Teddy say: "Push this model into base contact with target enemy model. ... " can I declare and resolve this action if on a Teddy's way stay another model that block him possibility to reach btb with target enemy? And 2d question is: Teddy's attack action have build in trigger the that pushing enemy up to 4" and than Teddy pushing into base contact with this model. Teddy make an attack on enemy model but between him and his target stay another model. Can I declare trigger, push enemy model and don't push teddy into base contact with target cuz he stretch agains another model?
  19. Twins are also a good choice for collodi crew. They have good synergy with performer and other crew.
  20. I think Collodi doesn't need a focus cuz he has + on dmg, and doesn't suffer "-" for attack flip for cover. Marionettes and effigies can make dmg with burning or get heal. Vasillisa is a good tank for Collodi and she need heal. i tried to use a Lazarus but his shooting is terrible on a board with enough terrain. Also i think alps should be a good choice, for spamig with Collodi triger.
  21. i like this list. it's enough quick, has different kind of damage and 9 activation and a lot of control. Collodi -- 3ss +Breathe Life - 1ss +Fated - 1ss +Strum The Threads - 1ss Marionette x 3 - 9ss Arcane Effigy - 4ss Brutal Effigy - 4ss Teddy - 11ss Vasilisa - 9ss +A Friend To Talk To - 2ss Widow Weaver - 8ss What do u think?
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