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spafe

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Everything posted by spafe

  1. What end of the country do you play in? If you're down south I might need to book up for the next tournie you're going to!
  2. yes, that's what I ended up doing, paperclip from base to crotch with plenty of superglue. Not had any issues wih the belles yet though
  3. Is it worth then considering the armour upgrade to up his df to 4? does he become more worth it then?
  4. That's brilliant, thanks! Hopefully by next years errata they'll have sorted out a European printing house so the postage isnt almost as much as the card order lol. Least that's all the cards that my group will need up to date now.
  5. Can I ask about the bundles... are they for the actual cards or for downloads? When I click on an individual card it comes up saying premium us poker card, but the bundles just say bundle... Thanks for any help
  6. Well I've jsut found this... binged the first 8 espisodes in one sitting.... this stuff is so so good! (and makes me so happy with my choice of seamus and mc mourning as my first masters!)
  7. I didnt think you could stack stuff... so you cannot be buried again as she is already buried. So she would be dead dead at that point due to not being able to bury. I think.
  8. Hi there! I've jsut started out too, I'm in Reading, so close but not quite local! Did you have any luck?
  9. I started using the Neverborn from the starter set but we didnt like the guild side so used Sybelle, 3 belles and the Copy cat killer as a roughly equal force against. Worked well enough for us to learn the basics.
  10. Heya, I'm very new too, so do bear that in mind. I'm also in a similar boat (3-4 friends to play with, non competitive scene). I've had a blast playing Seamus, being able to teleport about and shoot stuff is great fun, and easy to learn/get into. The belles, SYbelle and Copy cat are all also quite fun to use, and tend to synagise really well. I've honestly not played or looked too much into Reva so couldnt help you with a comparision, but I'd deffo put in a good word for Seamus being fun and a useful crew box!
  11. Yeah I'd read about them... seem really useful jsut not totally sold on the athestic... so might get them further down the line for now. Will keep them in mind though! Molly ey... Okay, I will keep her in mind (and likely ahead of the Kentauroi too) as a future purchase, she's never appealed as a master to use, but I do like her looks and its a useful as heck crew box from what I can tell. Optimized isnt that high on the agenda, I'm only playing with my wife and a couple of mates who are all very chilled and (half) arnt really too into TT games so easy going is best!
  12. oo okay. I'll have a read up on PMF about philip then. Thanks! I'd not thought of the card hungry-ness of the list. Maybe I'll drop the emissary initially then, as I think I prefer the model of the Asura Rotten (and it gets me 2 extra Zombies!)
  13. Bit of a bad example as I'm still very new... but I'd love it... means I could catch up to where we are with my chosen faction. If I had a lot more stuff... I'd still be spending pretty close to the same amount... as I'd start a new faction. I know it won't happen but honestly I'd love it if it did.
  14. Hi there. So I'm hoping to expand my ressers to include the big man himself. I've got Seamus (loving him!), and have Mcmourning waiting to be painted. Along with their 2 crew boxes I have an extra flesh construct, 3 extra canine remains, doxies & bete noir. I'm starting to plan now so that I'll have a few more games with seamus while I finish painting mcmourning, then I can begin buying/painting the summoning king while I play mc mourning. I've loved the idea of the summoning factory I've read on here (and in podcasts), so was hoping to get some feedback on a rough list/buying plan for him. As a 50 SS list I was thinking to aim for: Nico, Laugh, Love thy master, Undertaker (7SS cache) Vulture Mort, Bloat, Favourite shovel Asura Roten Carrion emissary, Conflux of Death 1 Canine remains 1 nurse That would mean picking up nicos box, the emmisary, and asura roten, along with a box of mindless zombies. The aim would be to generate a number of markers turn one, then continue spawning more while using the initial ones to start playing havoc/achieving objectives. Does this seem reasonable or am I off track completely?
  15. Can lynch with an upgrade not also recycle jokers in other members of his crews activations?
  16. Okay, @V0ided, do you want to do a write up of your game on sunday in here and I'll do the our one. We can just use this thread for cataloging any of our games we want to I reckon. Readers, as you may have been able to tell form the above, 4 of us played games on sunday, and I'll hopefully write up mine now. This was our first 50SS game, and my first with full schemes and strats there (my opponant had played a grand total of 1 game with them before, so we're both well new!). My list was Seamus (Sinister rep, hat), CCK, Sybelle (not too banged up, bleeder lash), Bete noir, Rotten belle, Rotten belle, Flesh construct, Nurse, Canine remains, 1 extra SS in the cache. Against: Vik, Vik sister, Little sister (student?), Healing sister (who does scary blast damage!), 3 Ronin, Taelor (the hammer lady with blast/radius damage), Some upgrades, I dont know what. She had 2 SS left over to add to her cache. We got corner deployment, Reccontaire strat and the schemes were: aLitS, Assasinate, Protect territory, Vendetta, Cursed object. I took Cursed and Assasinate (both unrevealed), and Heather took line in the sand and Protect territory (both revealed). I completly forgot to take pics of turn 1/2 I think... sorry. So roughly... the student gave fast to the healing sister who sprinted along a far edge, I moved through a small river at the half way point towards her with sybelle then called a belle up to her. It basically had my bete and dog move acorss the cloest edge into my lower right table quarter, while my flesh construct went into the middle (there were two buildings that he could position between and block up), and sybelle took the nurse and belles with her upwards towards the top left table quarter. The viks went towards to the top left, and then taelor took the 3 ronin down kinda towards the bottom right table quarter. I then had a belle lure henchmen vik (as she had gone slight further forwards compared to leader vik), towards me, then Seamus back alleyed in front of her, shot her twice (once with hte live for pain gun, once with actual gun), then the CCK appeared in front of him and finished her off. Not the leader vik but a good start for turn 1. Turn 2, Seeing the Hench vik get shot, the healing sister (who you can jsut make out in the open to the left of the top barrels and above the lower set), blasts at CCK who was in base contact with seamus, who was in base contact with a belle. I didnt know she has blasts... that was a surpirse! So whe nthe dust settled, seamus took 2 wounds, CCK was dead and the belle took 2 wounds. I then promptly shot the student little sister... and it died (the resurectionist icons in the pics are corpse markers). The silver strip in the pic is the river, thats my nurse on it. My belle on the other side of that building next to the river lured in the Leader Vik, failed to hurt her... then she cut down the belle and a dead doxie that seamus had raised from the CCK remains. My nurse seeing an unhurt leader target... fully healed and paralysed her. Then sybelle wailed on Vik doing... a fw wounds... not many. The pic shows the pile up behind the building... Seamus has fast from the dead doxie dying, a ronin charged in to help (there moves below)... hurt the belle there some but didnt kill her. By this point the Taelor group and verved towards the center of the board and the ronin in yellow had engaged my flesh contruct... bit of damage each, ronin was going to die turn.. 4 or 5 due to poison... but was alive at the moment. As you can tell, I dont know ,much about the enemy crew... Heather forgot that ronin cant be charged, until a turn later, by which time I had charged my dog in... to reduce the ronin's defence... and fail my attacks anyway. This shows... halfway through turn 2 (maybe near the end actually). So I have bete at the bottom in some ruins... holding that table quarter, Taelor lined up for a charge to clear the middle alley way and a ronin fighting for her life. Turn 3 The game is basically 2 close halfs now... Heather I think is now playing for kills, given up on schemes. Suits me as I've been taking table quarter points so far... and at the start of my turn my nurse gives sybelle the Mi attacks only +2 damage combat drugs... and acomplices sybelle to attack... she promptly wails on Leader vik netting me assasinate. by now 2 ronin are trying to help Vik, but it isnt enough... seamus backhands one and pushed out then shoots her... to kill her. he also raised a belle who lures the other towards her... doesnt do any damage and the ronin flurries her back into a corpse marker... The other part of the battle, Taelor charges into the center alley and... reduces the dog to 1 hp... and I have no cards in my hand (maybe a 1 or 2), so straight flip needing a 11 to keep the flesh contrcut alive from the 3" blast pulse death thing... 11! he survives by the skin of his teeth! (much to heathers annoyance!). In return the flesh construct kills the ronin, and the dog I remember can give tealor a cursed object... meaning I get a VP at the end of the turn as she ahs activated so cant get rid of it (is this right?). Turn 4 my dead doxie orders my nurse round behind my dog and flesh contruct.. who then heals (the full health) tealor, and paralysised her... and my dog gives her another object while my flesh construct flees... The surviving ronin charges... Seamus I think, puts 6 damge on him, and I get someWP dules going reducing that to 2 damage again (I love that ability!). Turn 5 is similar... I think I ended with full points to 1 or 2... not sure... Post game anaylsis... lots of thoughts on how summoning is really powerful, as even though I'd used SS and high cards from my hand to do it (was down to no hand by second activation turn 2 and regularly had no cards in my hand) it still gave me AP advantage over the Outcasts... which was consideralbly more useful. Heather is now considering Ramos as her next master... and apart from remembereding to cheat down damage on her hench (where it might ahv ehelped), and the no charge ronin... I think we got things right. Dissapoointed with bete but thats my fault for using her to jsut hold a table quarter all game... still not used her right yet I dont think. Any thoughts? Sorry for the poor pic quality... hope it all makes sense.
  17. Sorry, dunno if you covered this earlier, but are you planning ladders or stairs or just to no allow models upstairs?
  18. Hey dude! Glad you found it! We'll make sure to take some pics this sunday and see if we can write it up better. I'll be trying to get down to the shop and picking up Rasputina crew for Em too so you might be facing that on Sunday!
  19. Thanks dude! Thats cool, I was thinking looking at it at first that postiioning models in the 'doorways' would be tricky but they look like they'd fit really well.
  20. I'd love to see some scale pics with crews! And thats a great idea for the hedges... might jsut have to give that a go, thanks!
  21. They look great! I'm surprised you didnt have the floor boards on a base though (or attached to the houses) so that you could move them around. It'l lmake for an even more fantastic table mind, but does kinda lock you into one set up doesnt it?
  22. Cheers dude. He was talking to me about his plans yesterday, wants to get some death marshals as he can hire them in. And I think he's been reading up on Tara tactics as he was telling me about that beast bomb thing... sounds nasty! I'll suggest to him the scion as well, he was also trying to explain all of katrina summoners options but I couldnt follow all of that... but I think some of them are what his second purchase is after the death marshals.
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