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GrimmMJ

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Posts posted by GrimmMJ

  1. On 2016-04-26 at 4:08 PM, Griffin839 said:

    I'm loving wings of fire off the grab and drop upgrade with the rail golem and firestarter. It so easy to send the golem on a murderous killing spree.

    Moving your own golem with Grab and Drop? Sneaky! Ill try that on monday when im having my first game with the Golem.

  2. Not 

    14 hours ago, Griffin839 said:

     

    Ive had lots of success with Raspy, but since I've been proxying the ice dancer I've had an easier time of it. Raspy is all about vectors and the ice dancer fills in the gaps. Now they don't have anywhere to hide.

     

    Is it hard not to "outreach" Rapsys 10' mirror with the Dancer? Since she moves so fast she might just leave Raspy in the dust. 

  3. So I just started reading up on the Shifting Loyalties book and got to the Ice Dancer.. Holy h*** what a scheme-runner! It can move 16' across the board AND drop a marker in the same round?? The Butterfly Jump looks awesome on paper as well.. And for 6ss.. 

    Dont know much about Colette but since Ice Dancer is a Showgirl I bet she has even more mad synergies than a plain scheme-runner for Rasputina.

  4. So after my first game with Kaeris I thought I would blurt out my initial thoughts.. So 4th game ever, still having huge problems keeping track of the scemes....

    But I took the following:

    Kaeris with G&D, Blinding Flame

    Malifaux Child

    2 Fire Gamin

    Johan

    Acolyte of December

    Firestarter

    2 Gunsmiths

     

    And  I was up against McCabe (not optimized since my opponent knew it was my 4th game ever), Dawn Serpent, Toshiro, Mr Graves, 2 Illuminated and... might have been something more. Flank deployment, Reconnoiter, Plant explosives, Recon. I think both of us forgot about scoring VP most of the game though :D

    Anyhow, first impressions. Beforehand I read up on Kaeris properly, alot of ppl stating that she doesnt do much damage and so on. And true, on her own she doesnt. But game ended with me wiping my opponent (1-1 on VP haha). Kaeris handing out burning and a few Immolates. But she layed down the foundation for everyone else in the crew. Gunsmiths firing away form the back lines on burning targets, the ++ helping ALOT. In combination with the centrally placed (and hidden) Acolyte to remove armour ahd HTW man did they do some work!

    Gamin helped with the extra burning, but not really doing alot of dmg, Child about same same, setting things on fire with the stray Immolate. The models I feel I didnt get the mileage out of was mostly Firestarter who threw some fire in the first round doing minor damage then went for Recon after nearly getting killed by the Dawnserpent. The Fire Gamin were.. well.. somewhat helpful but again, mainly just setting things on fire and its 8p of the list. 

    Gunsmiths were the heroes (and heroinnes) of the game laying down massive damage with accuracy on the burning targets. 

    I can however see the issues with dmg-output that Kaeris may have if you start spreading out the crew more since it's really hard to knock things down with just one model and you need to focus fire. Spreading out will definetly lower the dmg-output. This game we both ignored/forgot the VPs and mostly went for eachothers throats but Im really impressed with Kaeris survivability and how much dmg the crew as a whole could put out.  

     

     

  5. 6 minutes ago, Adran said:

    One solution to Rasputina begin surrounded is give her the upgrade that makes her immune to blasts, and fire into the combat, things like the ice tornado will probably make swift work of all the small things around her, without hurting her. (and that doesn't actually need the bearskin armor but other ones will).

    Pushes from Snowstorm, Captain can also help, as can just killing everything. 

    And a nice trick, if they are in base contact with Rasputina is try and use the wendigo with magical extension to paralyse her. Once all the things in base conatct with her are paralysed, they don't engage her and so she can shoot. (And daydreams won't stop her shooting anyway)

    Hahaha nice trick, but who would cast the paralyze through the Wendigo?

  6. So finally had my game last night and boy was that a learning experience. I brought:

    Raspy, Cold Nights, Pawn

    Wendigo

    Johan

    Snowstorm - Subzero

    Blessed of December 

    Acolyte

    Ice Gamin

    Silent One

     

    First round started out great, Snowstorm blasting away 3 Alps with Tornado triggering like crazy and putting significant dmg on Coppelicus. Raspy and Silent one doing dmg as well. Second round i quickly realize im already in way to deep and quickly get crowded by Alps and Dreams. He pulls out Chompy which get killed by Snowstorm but Im really jammed up in the middle. Raspy fails to disengage (no Armour of December was a HUGE mistake) so no way to freeze them up. Killing Chompy Dreamer appears even deeper down in my zone and kills Snowstorm with Surrounded by Nightmares and after that it was quickly downhill until we called it game. 

     

    A few things I will take with me from this game. First of all, Armour of December for the ability to disengage Rasputina. Second thing, dont have an answer for this though is how quickly you get crowded, boy those little bastards are fast. Once you are bogged down by 3-4 Alps/Daydreams is it game over or is there some way to handle the situation?

    If your opponent is a good player you'll probably never get to the Dreamer, seems like hes super-easy to keep out of harms way. 

    Teddy... OMG... What a beatstick. And he's FAST! Without some shenaningans with push/toss or some additional movement its really hard to get Johan on Teddy, he's just to slow on his own. This game I tried to lure Teddy out with Blessed but didnt know he got to push back 4' after killing something so he was still out of range for Johan and next round gobbled him up. 


    All in all a good learning experience but boy is Dreamer tough to face.

     

  7. So Im gathering my Kaeris crew together but has come to a halt in buying stuff (zero games played with her so far). 

    What I have so far:

    Kaeris crew

    Malifaux Child

    Gunsmiths

    Metal Gamin 

    Johan

    Now im swaying back and forth on the Railgolem, Mechrider, or just buying the Ramos-box for Howard and Joss... Any tips?

  8. Both Johan and Hans would be useful against Dreamer... Sniping out those scheme-runners with Hans and bashin Teddys stuffing out with Johan... But as previouslt stated Rasputina seems like a good match for Dreamer as long as I can keep my self from plunging headlong towards him and rather going for scenario and being protective.

    I will definetly listen to Schemes and Stones ep.

  9. Well its nice someone takes into consideration that models actually costs money (Malifaux seems "relatively" cheap though), but not a real weakness no ;)

    Since its my first game against Dreamer it will be watch and learn, stay out of Teddys way and make good use of Johans hammer. With Snowstorm and a Blessed I should have som mobility to counter his boardcontrol and be able to get some nice angles for mirroring. Johan would be totally unsupported if I field him but with his hammer he should get things done anyway.

    • Like 1
  10. In this particular case I dont have any issues with slapping children silly hehe. But thanx for all the input. Now I know alot more of what im facing. When Chompy has not yet arrived, what are the prime targets? Any use killing of his dreams or just go for the mission?

  11. So third game ever this friday, probably facing off with the Dreamer and Chompy. 

    Im always in the business of reading up on what Im facing as not to get caught completely with my pants down even though im a beginner. Since Raspy is the crew i own Raspy is the crew I will play regardless.

    So in the matchup between Raspy vs Dreamer, what should I watch out for and what are my main targets?

  12. 19 hours ago, Tayne said:

    Cold Nights is exactly the upgrade I was about to recommend for Raspy, changing the battleground to your choosing is always a strong ability.

    I would personally swap Sub Zero on Snow Storm to Imbued Energies. Sub zero can only help minions and may not come up every game, Imbued Energies is... well, it's amazing and you see it all over Arcanist lists for that reason.

    Not having seen the card, what does it do?

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