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Azkral

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Posts posted by Azkral

  1. I tried this list yesterday again Basse. I finally lost 4 3 after 4 turns. But we concluded that my list was very good:

    Lucius+Totem 

    Agent 46

    Alan Reid

    Doppleganger

    Misterious emissary

    Guild Lawyer

    Changeling

    Lot of ways to exploit roots from bellow

  2. 11 hours ago, Maniacal_cackle said:

    Also dreamer can summon more stitched, so if they were comparable then Dreamer would be pretty broken xD

    Not anymore, to summon stitched you need the widow weaver or vasilisa and Scrap markers/stuffing tokens 

    • Like 1
  3. 1 hour ago, Nagi21 said:

    I'm not as confident as you are in the new GG2.  Sure the strategies are slightly more favored, but claim jump just became significantly harder since NVB lack a decent tank outside of Titania, and Vendetta got nerfed due to the new replace rules.  I expect the gains in possible strat points will be offset by the losses on the scheme side and it'll be similar to GG1

     

    She loses in vendetta, nothing changed for claim jump ( I think the Rider can do claim jump with nekima) and she can use corpse markers for death beds. The other new scheme is not specially dificult with her (bait and switch), maybe she need lilitu to get the first point.

    Out of Zoraida and Lucius, Nekima is better in card draw (lelu, lilitu). Most members of the crew have fly with me, and if you dont need condition removal Candy is a good healer , gives fast yo nephilim with regen, and has size 1, so you are not very affected by serena Nerf.

    I think I would try Zoraida first, but I see Nekima able to be good at Break the line and Symbols. For Turf war I think Titania is better and for corrupted ley lines the Dreamer still has a lot of pushes.

  4. 3 hours ago, SEV said:

    That's sound like a weird plan... AP daydream are amazing and make Dreamer run smoothly... They're left untouched by this nerf, so why denying yourself one of the big advantages of this keyword?

    Personally I prefer AP on Stitched, to avoid a black joker in a Gamble your Life attack

    • Like 2
    • Agree 1
  5. 8 hours ago, Plaag said:

    dreamer was not nerfed at all

    he cannt summon stitched, but widow veawer did it better with 2 wicked dolls from start, stitches themself was not nerf, serena didnt lose demise and still can heal almost the same, madness didnt lose scatter and remove focuses without opposed, create web is still DROP, summon still come on the field when they are needed from bury

    Now every turn you discard half the cards you removed with Lucid dreams. That was a Big Nerf, i Hope It Will make elite nightmares like coppelius or Teddy more common in lists

  6. I think vivid nightmares is clunky and I would have prefer a rework in Lucid Dreams instead.

    Serena Lost the trigger to heal again the same objective, I think out of Dreamer I prefer Candy as a healer/beater when I dont need condition removal.

    The hit to Focus buffs insidious Madnesses a bit, you cant concentrate to avoid distracted AND have a positive to damage. So their tactical action is useful.

    I have to try GG2 to see if the Nerf to summoners makes them useful in this heavy interact strategies

  7. 3 hours ago, Regelridderen said:

    Shh!

    You need to stay positive, come up with ways to use the Carver and work from there 😉

    Maybe in a melee oriented dreamer, where you just summon 2 daydreams to get +2 damage to your cricket bat and then you charge with dreamer, use the trigger to place Carver, and then you use Your nightmare to give Carver focus and the oponent adversary (nightmare), with the posibility of placing Chompy too.

    Its difficult because it requires good placement and winning two duels:

    You can also use daydreams to move Carver to the front .

    • Like 1
  8. The best way to grow is smashing enemies and eat their corpses.  I haven't tried the shaman growth yet,  but I have growth young nephilim into matures easily.  One in turn 2 just with the blood hunter,  and once I also got another one after eating lelu's corpse and blood hunters corpse around turn 4. I have not tried tots yet because I don't see them useful (apart from growing,  I think hounds are better,  and if I want something more durable I prefer the young) 

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