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Jinn

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Everything posted by Jinn

  1. I personally like new content and profiles a lot, and would prefer a more aggressive errata schedule (especially buffs, those are way too sparse). Playtesting does seem a lot more effective when it's more open, I remember how much explorers got nerfed in playtesting, only to still need errata post release, I shudder to think how bad it'd have been with less games testing them.
  2. Actually, Map Map only works on Red Library models and Thanh doesn't have that keyword.
  3. Even with that she's only getting three min 3 hits against hard to wound 11wds, and the setup to get to min 3 is so telegraphed. Even with Focused +2 (not exactly free in Arc) I would never count on killing him, you'd need 3 mods, or two weaks and the red. And as you said, if he doesn't die he heals so easily. Archie is definitely a problem for her, but so is Manos and the Valedictorian. Raspy's just not a model you can rely on to consistently blast your way to victory, though she can certainly soften the enemy up if they're short on healing, and her disruption through conditions can be devastating. I've had some great fun with her using Snow Storm and two Kaltgeists to bus the whole crew like 15+" up the board in Corner, just very surprising movement out of the ice crew. Got destroyed by Reva2 that game, not an issue in BalanceFaux though!
  4. How in the world is Raspy one activationing Archie through 11 wds and Hard to Wound? Maybe with Ice Golem hazardous? Not saying it couldn't happen, but there are masters with easier ways lol, I'd say Ironsides has a better chance. Yes it's Blow it To Hell, but Mad Dog also destroys the Golem (and Gamin, lol) with ease using anti-armour, and Bandit in general have a similar threat range to Raspy via Run and Gun. Most of Outcasts can exceed your card quality/draw using Yannic, and a lot of them hire MDB OOK. Jack Daw, and Tara are also rough matchups, as they can sort of ignore your markers and make your life hell. The crew has some low Mv stats and quite a bit of OOK movement these days so Staggered is rough, with Hanged especially being a nightmare. There isn't a good cleanse in arc that you'll feel great about adding to your list. The effigy is okay, but not the best. Rezzers just has big threat ranges that can ignore your walls, with things like leap and flight from Archie, Manos, and the Valedictorian, or mass incorporeal from Kirai with models that hit back with Vengeance when you shoot at range. Guild can also blunt a lot of the scary Hazardous + Movement combo Raspy has with LLC. None of it's impossible to deal with, and I've won with Raspy into those factions. But my instinct is she wouldn't be my first choice in pretty much any pool into those factions, especially because I prefer to play in keyword if possible.
  5. She still has a lot of rough matchups in balancefaux IMO, especially Outcasts and Rezzers.
  6. Hamelin 2 maybe? Has an Obey to punish Damian 1's config cheating, and can abuse Lohith's damage aura and Damian 2's node targeting. Also can stun him without needing a trigger as a bonus action. Blocking severes with Nix is great as well. Nihilism to block injured is nice, and if you can manage to stack blight bleeding disease is pretty scary for Damian's longevity.
  7. More specifically, Damian 2 went 9-0 and Damian 1 went 6-1, over two separate events. Arcanists won the first, Guild the second. I don't have any first hand info, but it's on Longshanks: Masters Tournament and Grand Tournament
  8. You do, but Damian 1 has the ability so it refers to HIS configuration. His ability allows friendly Witness models to cheat using his configuration, which includes when they are obeyed or if they happen to be infiltrators.
  9. Models with Infiltrator can discard to cheat using the Config if you declare Damian 1, which is pretty brutal.
  10. Von Schtook with a Valley alpha strike to clean up some of the smaller config supporting models would be great I'd guess. Armour +1 and Hard to Wound are a great combo that neither title can easily bypass. Another great counter to Damian 2 is an obey if they bring Lohith. If he puts that aura up then you can Obey him to attack a Witness and have him take damage for the duel and then the damage flip, and if they don't relent then you can take a damage on him to give them plus. Hit them with the tome trigger on his melee to cause a simple duel, take a damage to give them plus. Stone for the tome and use Living Soulstone to wreck their config, ditching a high card or the suit they need lol. Technically wouldn't you add the card to your discard? You can use other models with House the Soul as a node for his projectile in D2 as well. Obey vs. Lohith is a pretty brutal counter tbh, even if he never uses his aura. Damian 1 is also really hard countered by Obeys actually, they can discard a card to cheat with his config! Really bad for Damian. Edit: I think using Lohith to mess with their configuration wouldn't work, as the ability text is actually referring to the current controller's configuration. I had thought it was simply from the perspective of the model, but apparently that is only for friendly and enemy. The common english interpretation of "your" would be the player, and precedence from the section about control specifies that you use your Control Hand, Stones, and spend only your resources. Damian 1 can still have his Config ruined by the enemy though. Lohith is still vulnerable to murdering himself if he has that aura up too.
  11. Honestly I'd guess bringing a decent amount of Armour (or other reduction) would be quite effective. Damian 1 can only turn it off on one model per turn, and can't turn off reduction for Masters. Most of the crew has weak damage spreads, so even Armour +1 would slow them down a lot. Terracotta Warriors in TT would probably deter both versions a lot, and a Gwisin in rezzers would probably be a pain if you handed off Unbound's Chains kidnap thing to it. I wouldn't be super happy about trying to hit that thing 2-3 times on turn 1 with Damian.
  12. Yes, you add the ones from your Stat (so 7for Hamelin, the Piper) to the card you flipped to determine your final duel total. You can also stone for a suit and some models may have abilities that add them, like Adaptive. This means that if you flip a "7" card then your final duel total is "14" after you add it to your stat, meaning you meet your TN and you can also declare the Tainted Chorus crow trigger Hamelin has.
  13. Two reasons: Actions in Malifaux are standardised. All obeys have a TN of 14, some models have it built in to their stat and some don't. This means that a less powerful model can still have an obey, it just requires more resources from them to meet the TN because they need to get that mask somehow. Some abilities can strip suits from duels, potentially making it impossible to meet that TN. For example, The Jury has the By the Book ability which causes enemy models that cheat within 6 of her to lose all suits in their final duel total. If Hamelin had to cheat to meet the TN or beat his opponent then he would fail the Obey in that aura.
  14. Fair enough if that is the case, any rules reference for that? If triggers inherit the target of their action, then wouldn't all triggers on actions with a target automatically have a target, even without mentioning it? Also leads to weird cases like My Loyal Servant not working if you kill the target. Another problem trigger: Bloody Fate: Draw a card. If the target was not killed, discard a card. If this trigger is treated as having a target, and is not simply referring to the action's target, then you don't get to draw a card without discarding when you kill someone with it. Obviously not how this is intended to be run.
  15. Isn't the "Target" in Drain Magic referring to the action's target, not targeting it with the trigger? This rule would apply to stuff like Ricochet, a trigger that actually targets something.
  16. I assume Aspirant? I've played one game with that version and it seems pretty strong. I went in low on stones, as you get built-in suits and lots of cards with configuration, and it went quite well. One of the scariest parts of his kit that I didn't respect enough going into it is the 2" moves on a friendly model in his LoS whenever you add a 9 or higher to config. Using the Totem you can recycle the same high cards you're potentially getting ~5-7+ separate 2" moves per turn, which is obviously bonkers good. Just consider that he can pretty easily move himself 10-14"+ before he even activates if he used all of that on himself and you wanted to focus on it. The ability to discard to cheat from your configuration combines extremely well with Miya Murakami's aura that adds shielded whenever you discard a card. If your opponent tries to burst down a model with Armour, or Damian if he has his pseudo armour active, you can just spam shielded and make that model super tanky. Also, adding a 13 from your discard pile when she activates that your crew can immediately use to cheat with Damian's ability is very strong.
  17. Yeah, I'm not saying he's broken I'm just saying I'd hate to be across the table from all that BS, which is an indicator. Not necessarily OP, but likely to be unfun and way more at risk of being broken than, say, Linh Ly, Storyteller. And now that I've said that watch Unbound be garbage and Linh Ly dominate the meta for months.
  18. Honestly when I look at his card I just feel relieved I don't have to fight him lol (only arc in my area), which is usually a bad sign for balance. I have always despised things like Spelleaters that entirely block the ability to declare triggers with no counterplay.
  19. Redirect Magic does already exist in the game, albeit not on a Master. Spelleaters have it and speaking from experience they are very annoying to face with something like English Ivan lol. Miya seems great to me, an autotake IMO. Stories of the Red Library can grab a face card tome from your discard and add it to your config (helps with cheating and getting those 9+s), amazing compared to the crap shoot that is most of them. Chi Barrier is a great wall, especially if you can target through something.
  20. Absolutely! Tengu are not dedicated healers, but they're okay for healing chip damage I guess, but LRM get Healing Draughts for that anyway. The benefit of the Low River Monk is that you can heal little bits of damage for the early game while building Chi, and then restore like 4/5/6 health on turn 2 or 3 to a big model your opponent is trying to kill. The real competition for them is the Tanuki, which gets less healing but more efficient AP use and a cleanse. Tengu are more for scheming than healing, I wouldn't plan to rely on their healing at all even in Oni.
  21. Low River Monk is a good one if you need some dedicated healing.
  22. That is not a very useful way of looking at it IMO, Misaki2 is not very popular compared to 1 and she has the same focused giving mechanic as Yan but it can target her big things. All of rezzers gets to hand out 5-8ish focused on turn 1 if they want to (to models like the Dead Rider and Vally), spamming out focused isn't necessarily overpowered. The free mobility is way more of what makes Yan Lo 2 too good. If he had to spend AP to keep up no one would think that getting focused on a 6 cost minion with stat 5 attacks was a problem. I still don't think that's the problem tbh, the killing power of a Komainu isn't very good even with the focused spam. The infinite mobility + scheming, and on demand hole in the world/stunned is what makes Spiritwalker bonkers.
  23. That is just not correct, Range is what is used to determine whether you are in an aura or within range for a pulse, but overlappingness is what is used to determine if you are in terrain. You can be in an aura by being exactly its range away from its source, you are not overlapping it at all but you are still in it. Here's what the rules say: Auras: An Aura extends out in all directions from an object a number of inches equal to the listed distance in inches, as measured from the edge of the object’s base. For example, 3 means that everything within 3" and LoS of the object is affected by the Aura. Measuring: Many times, a player will need to determine if an object is in range of another. This is referring to the distance between the two objects. An object is within range if any portion of that object’s base is at that distance or closer. Any effect that references an object being “within” a distance is talking about range. Now, why doesn't this apply to terrain? Because you are only in terrain if your base overlaps it, not if you are within 0" of it.
  24. I believe the rules define this scenario of being exactly next to but not in terrain as being within 0" of it, meaning that if both objects are within 0" of it and it is 1" wide then they can be exactly 1" apart, which counts as being in range (as in range is defined as at the distance specified or closer). Note that this isn't a problem at all if you allow for terrain auras to be in base contact with objects.
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