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Je ne c'est LaCroix

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Posts posted by Je ne c'est LaCroix

  1. I've introduced a bunch of people to the game (both gamers and non-gamers) and they've all come back for more. And the majority of discussions, excitement and hilarity about last night's game revolve around the dastardly deeds of the Jokers. And it's fun. And sometimes that Joker story can be regaled a month later, even though 10 games and countless other jokers have passed.

    Jokers - both red and black, provide hope. Hope that your almost mortally wounded stoneless henchman at the bottom of the last turn can hold out just one more time. Hope that your tiny piglet can push that huge drooling Cerberus off the cliff edge before it bacons the place up. 

    Remove Jokers and remove hope. And then all you're left with is eBay.

    • Like 2
  2. Miss McTavish with a leashed teddy would be hot. And neverborny.

    Summoning Som'er, perhaps with a Bayou G poking out from an even Bigger Hat and more dangling from his cigar and coat tails

    A young Zoraida surrounded by piles of cards with bonus totem, a pillow with a face drawn on in a first date suit sliced up by protruding playing cards

    A Som'er boxset would be beneficial to add more Bayou Grems and Skeeters to the pool, plus a bonus alt Lenny. The Som'er action changes 'Bigger Hat than You' to 'An Offer You Can't Refuse', Lenny's 'Pet the Piggy' changes to 'Just when I thought I was out…they pull me back in' and a crew of Moonshine running Bayous.

    • Like 2
  3. I'm somewhere around 584th in the UK rankings and I feel like 3SS for a small random pork grenade is a little steep.

    My nine stuffed models will be joining my six rooster models and my one Lenny model in the spare carry-case of shame.

    And all sixteen of them are now fated to forever remain half-painted, which is the saddest thing of all. 

  4. Zipp is built for movement mischief and is relatively less destructive than some other Gremlin Masters. That crew in general is relatively peaceful for Grems, Fingers, Merris, Earl can cause you no harm, Skeeters and First Mate can do a bit, Ronin has a decent sword which she'll stick in herself after a couple of pops and Zipp's pianos were probably the biggest pain threat. Only Zipp or Fingers can really hold out under extended pressure. Sounds like a bunch of fast-moving scheme-running pilferers who were intent on stealing other people's heads rather than nobley creating their own.

    Pianos don't ignore cover and they randomize - so get Reva in the middle of the action and murder everything with glorious charges, Beyond Death Upgrade (instead of Guises) would help to keep up with the movement and murder a runner or get to Zipp who's trying as thatlatinspeakingguy mentioned to Undercover Entourage - every time it's in the pool. That only really leaves Zipp with Up We Go to mess with her, which is Ml3 vs Ht and Reva is Ht3 so she can likely stand up to it/he won't even try

    Carrion (Conflux), Anna (Rush of Magic) and Philip & the Nanny (Lost Knowledge) all help with improving your cards, Philip would give Fingers a run for his dirty money in HH with both Chatty and can also flip enemy scheme markers into corpse markers. Get those good cards in and most of that crew goes down easy, as long as you can catch them (Belle). Anna's Vortex also could potentially deny heads or add to your own movement tricks

    Valedictorian might make a good Zipp or First Mate hunter, flight, shuts down triggers, add Decaying Aura for stopping Soulstone protection

    Carrion wall and Zombie could shut down Fingers escape routes and he couldn't even kill the Zombie. I tied up an Arcane Emissary for almost an entire game with a wall and a Zombie, Joss had to lumber over to help the dumb bull out Turn 4

    Earl is there mostly to add Masks to Zipp and make him uber-manoeuvrable with free walks after attacks, so pressurize Zipp early turn so that he has to activate first and doesn't get Earl's assistance. Still keep an eye on Earl (ie murder him) because he's a Minion so will be dropped off somewhere to drop some schemes. Pressure the cards/stones because they'll create tough choices, Earl needs Masks for Zipp, Fingers needs Masks/Stones for squeal, Merris drops a card to drop a bomb, Skeeters want Tomes to give Fast, Skeeters and Zipp want to avoid certain triggers, First Mate's plans often assume the availability of Leap which he will need to cheat in sometimes

  5. F Tier (where F=Fun or in this case F=Folomo, if you will) - Zipp, Zoraida, Somer, Wong, Ophelia, Ulix, Mah, Brewmaster

    All of these are F Tier

    For all the other less than F Tiers, see Forum listings under Resurrectionists, Ten Thunders, Outcasts, Guild, Arcanists and Neverborn, in that order (Neverborn I give no Fs for)

    • Like 4
  6. The most fun I've had in this game is Voodoo Doll related.

    The meanest fun I've had involved Zoraida + McTavish + Waldgeist

    Oh and then there was Zoraida + Nurse + Frank + Anna Lovelace...

    And then there's chickens :ram:D:ram

  7. On ‎01‎/‎03‎/‎2017 at 8:59 PM, daniello_s said:

    Have anyone one tried 'Poison bomb' with Doll, Trixie and Performer? Doll Hem's opponent. Trixie uses her '0' AP action to stack as much Poison on Doll and Hemmed opponent as possible and then Performer uses Siren's Call on Doll and then enemy model.

    Yes this works a treat

    It just so happened that the opponent Black Jokered and I cheated in a Red Joker (this isn't necessary to be effective but was just a hilarious situation) and I expunged something like +14 Poison, which did the trick :mellow:.

    There's something inelegantly elegant about a Trixiebelle/Performer double team

    • Like 2
  8. On ‎26‎/‎02‎/‎2017 at 10:20 AM, EpicWaffle said:

    Had a game the other day against a Titania crew. Turn 3 he was left with 3 models (Titania, the primordial and a knight). Game ended there 7/2 for me. If you manage well your hands, it's really brutal as a list. Can see to switch off something, in particular the taxidermist if not needed.

    Did you endless Somer or go Wong?

    Lots of blasting off the Stuffeds, is there a way to avoid randomising to ensure hitting the Stuffed?

  9. 1 hour ago, maca1066 said:

    cool idea but I am not sold, what 6 wound models are you killing to make back that 31 point investment? I'm generally not sold on Rami. if it works in practice let me know.

    Ah well they're 31 points-worth that can hopefully go on to do bigger and better things..

    Taking out 2x scheme runners or 1x large enforcer or horseman gotta be a good start for the greens

    Then perhaps Rami becomes a schemer or gets another shot or two in, roll up Pork and Sparks for turn 2&3 Robot Frank and Trixie/Robot Frank and Burt, Earl hangs around to give suits and yoyo the Porkchop. That crew should hold a Stash or Extraction strat and the opponents scheme runners are no longer running schemes..

    15 minutes ago, Joel said:

    Why not just deploy rami in the bubble?

    To Fast him, plus the element of repositioning sniper surprise if I'm deploying first. Otherwise can bubble deploy and Fast from Sparks, Skeeter uses his AP elsewhere (perhaps even to redeploy Rami end of Turn 1 to pick up a new sniper lane)

  10. Robot dreams: Night 4

    Rami + DC

    Deploy Zipp Earl Porkchop Sparks somewhere snipery. Deploy Rami Iron Skeeter somewhere else.

    Skeeter repositions Rami to the snipery bit and Fasts

    Porkchop Scraps

    Sparks Robotizes Rami

    Earl Rams Rami

    Rami Reckless gets 2x Focused shots with Dumb Luck, the plan being to hit 2xModerate for 2x6 dmg. Need to Dirty Cheat both of them if you're keen on Rami seeing Turn 2.

    Needs a Ram, a 6+Tomes and a 5+Tomes (for :+fate:+fate) and maybe 2 high-moderate cards, probably needs a stone for cards and maybe a Do Over. And 31pts of models. For 2x long range sweet T1 kills.

    _____________________________________________________________________________________________________________________________________________

    'If dreams were cheap, they would not be dreams'

    -Greenfucius

     

     

    • Like 1
  11. 45 minutes ago, Joel said:

    Yes he could - this could mean that Earl could hand out suits to 2 models he normally couldn't. Building on triggers to burt/frank for example.

    I'm also thinking a turn of crows, Francois and Trixie, fast, reckless, companion. Zipp grabs a couple targets and drops within 10. Robot Frank gets a bunch of Loose Trigger until everything in range is dead. Robot Trixie pushes away everything else within 18 and Slows them all..

  12. Construct Dreams, Night 3:

    Sparks Metal Platin' Trigger:

    Overtime: Once per Turn, after succeeding, this model may take a second (0) Action this Turn.

    Is there anything anywhere that says it can't be the same (0) action? Because it doesn't say it on the card, and I think it specifies it on others.

    (Given 2 scrap markers) Can Sparks make 2 Constructs per turn?

     

  13. I'm dreaming about robot construct gremlins in tandem with Lazarus. My latest imagining is a Fast and Recklessed and Focused construct Francois companioning off of Laz (or Zipp bringing in two or three targets with Up We Go that have also been pounce slapped by First Mate) with Crows and plus flips from Earl and hitting his Loose Trigger Trigger 8 times in a row, using all my cards and DCs to wipe out all the baddies in one go :crow:+fate:+fate:D

     

    • Like 2
  14. McTavish + Lazarus + Earl + Sparks + Porkchop + Skeeter

    Potential 3 AP for McT, Laz copies Robot McT's gun for a freebie, plus 3 carpet bombs of his own, 7 shots with 3 on :blast and :+fate on all of them from Earl, with heals, Skeeter Fasts Sparks, Sparks Fasts McT or Laz

    Stuff gonna be dead yo

       Zipp considered himself the only one of his brave crew mates to be blessed with the chat to get the fabled 'Scout of the Swamp' onboard. The ship hovered as he spun off with a cheeky backflip, but not before a wink to the Taxidermist, standing with one eye cast on the Captain, the other eye seemingly devoid of purpose but yet still managing to pull off an air of both wisdom, and bemusement. 'Fry me a kipper, I'll be back for breakfast..' sputtered Zipp, a plume of foul smoke and a distant boisterous cackle was all that was left on deck. The Taxidermist was left wondering why the leader of the ship had requested a nipper for breakfast, but headed off to see if he could find something small and pink for the pan.

    Zipp bounced, rocketed, hopped and twisted amongst the nest of gators that greeted his arrival. McTavish half looked up from the pelt he was working on the porch table, raising his blade more perceptibly than his eyes. Zipp changed trajectory, whilst unclipping a long roll of cloth from his pack. 'Thet's not a knoife' said Zipp, 'thet's a knoife!', flicking out the cloth with a flourish to reveal his recent and substantial prize, a gleaming Masamune. Now the calm and rugged hunter gave close to his full attention.  'What do you want, gnat', with more than a hint of menace in his whisper. 'I know where the treasure is' replied Zipp, '...and you look like a man who likes a good booty...' There was an unusual pause in Zipp's yammer while he waited nervously for a response. None came. 'And there's more where this came from, but just one little problem....' McTavish looked at the pelt and paused. That's enough scrapin' for one day he thought to himself, standing up and fixing his hat. 'Let me go get my alligator'.

    And Sparks won Lazarus off some Rail Workers at poker.

     

    • Like 5
  15. For killy Alpha Swamp Strike I'm interested to try  @Scalpelxis suggestion on Wild Boar, From the Shadows to tie up their biggest baddy. 

    Additionally bring McTavish Grabs a Rope from Zipp, Earl is there to drag McT around also, Zipp Up We Gos anything that heads for McT and chucks them 13.5" away, generally limiting the options for retribution, McT shoots 14" no randomise at Sh7 (with the Wild Boar in attendance), Earl drops markers for a potential free McT AP, Zipp keeps throwin, McT keeps shootin....

    McTavish + Wild Boar = 16 points and McT operates very nicely without a particular need for upgrades. Potential even for a second Wild Boar

  16. Zoraida is a good choice. Zoraida likes Sammy, Gracie and Burt. Everyone likes Gracie and Burt but Wong makes either of them better in the damage department. But Zoraida has a more natural synergy with Sammy I think, the voodoo stuff plus the card draw, and for me so far with my experiences with all of Malifaux the most fun I've had is Voodoo Doll shenanigans.

    Zoraida works with pigs thanks to obeying the (1) pigcharge but in general pigs are not first choice to go with her - but she can work with the odd bacon sarnie. Math Mathonwy made a nice post on the 'I will love it and pet it' thread regarding obeying Gracie's walk, but as well as Burt I'm saying McTavish is next up on the purchase list if you go Z. I think her Silurids can work in other crews, Bad Juju doesn't get too much of a good press but can be fun, whereas it seems a lot of people can generally find room for Wong's Lightning Bugs in other crew builds.

    Zoraida does bring in some other interesting models like the Nurse, and with Dual Citizenship potentially offers you a ready made way in to your 'third' *airquotes* Master if you like any of the Neverborn fluffs, I sometime run her as NB with only a couple of tweaks in the crew but the different upgrades make for varied matches, and it allows me the odd venture into a guilty pleasure model such as Hooded Rider or Hayreddin.

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