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Slobber

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  • Birthday 01/11/1977

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  1. Any chance for a download for the current rule set? Or should I pester people who were bound by the NDA until just now?
  2. The mask is built in on empty night. You are correct on everything else though. It's a cool combo against an armored target, if perhaps too resource intensive for general use.
  3. It seems to me that the easiest way to have chi 3 at the end of turn 1 is to take 2 goryo and eat their summons you've got 3 AP to kill 2 models where min is sufficient. You probably won't be able to fit the emissary but the Goryo can do some damage themselves, and with a high crows they can apply adversary (or sun Quang) giving them a charge on a (1). Right now here's what I'm playing with. 50 SS Ten Thunders Crew Yan Lo + 6 Pool - Awakening (1) - Follow Their Footsteps (1) - Fortify The Spirit (1) Soul Porter (3) Obsidian Statue (9) - Equality (1) Sun Quiang (8) Goryo (7) Goryo (7) Charm Warder (5) Charm Warder (5) The idea is that the warders and the soul Porter can benefit from the statue's aura while Yan throws models in and kills stuff himself, leaving the Goryo to scheme, kill, whatever. You could also run a TCW to insulate the statue from a Red Joker, however I feel that disguised probably helps just as much over all.
  4. Reaper makes a female huckster that's spot on for Gwyneth. She's fanning cards and has a hold out pistol strapped to her leg. For the statue I panted a small resin budda with GW agrellan Earth to give a cracked texture and painted it up from there. For charm warders I just found a couple of Asian looking reaper models.
  5. Except that if you obey a model to summon or place a scheme markers the summoned model or marker belongs to the model's crew not the obeying crew. Seems like interacts are a better comparison than attacks. Also models always belong to the crew that paid for them.
  6. Here's the pertaining faq answer. "3) If a model is killed by an Ability or Action, which Crew counts as having made the kill? When a model is killed as the result of an Action, the Crew controlling the Action counts as having made the kill. If a model is killed by an Ability, the model with the Ability counts as having made the kill." It doesn't metion interacts, so until updated in a FAQ I'm going to have to stick with my original reasoning. We've been told many times that faq answers only apply to the direct question, I'd be hesitant to try to intuit congruence here.
  7. How do you account for models not switching crews? The text on head hunter is "Any model may take an (1) interact to remove a head marker..." Then "... A crew earns 1VP if it removed a head marker..." It's the model performing the interaction who's crew scores. Unless I'm missing something. Can you please break down your reasoning?
  8. Reading head hunter it seems clear that the interacting model is removing the marker, then the crew is the one scoring. So if you obey an enemy model to remove a head marker that model's crew scores.
  9. Both the aura and pulse use the phrase affected area, and both have a listed hight, so I think it needs to be consistent between the two.
  10. So this came up in discussion today. As auras and pulses have the same HT as the generator can they hit a model on a higher elevation? For example if Lady J was within an inch of a terror tot top down but on HT 2 Terrain will she get hit by black blood? The closest thing to addressing this I could find was engagement over elevation. Where the difference in hight of Terrain is added to the distance between the models for the lower model. Thanks
  11. I just used a mature Nephlim as a slightly cheaper replacement for Nemika yesterday and was pleasantly surprised. The [+] on attack more than makes up for loss of single point in Ml and with a mask built in flay from the talons upgrade becomes an option. I think Nekima will be riding the pine for a while.
  12. Alps are the answer, spiders aren't immune to auras if you swamp the board in Alps his spiders will die when summoned (or at least end up with fewer wounds) and spawn more Alps. Armor is useless when you're being pinged for 1 a number of times. Use their Wk5 to tie up as many of his units as you can.
  13. I'm looking forward to this, any time line on sceme pool? Or will they be announced day of?
  14. If affected by incite you can force your opponent to activate an affected model. You force the Paralyzed one to activate, not allowing it to remove the condition.
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