Jump to content

Spike0738

Vote Enabled
  • Posts

    78
  • Joined

  • Last visited

About Spike0738

  • Birthday 11/17/1990

Profile Information

  • Gender
    Male
  • Location
    Syracuse, NY
  • Interests
    Kings of War
    Malifaux
    LARP

Recent Profile Visitors

715 profile views

Spike0738's Achievements

Enthusiast

Enthusiast (6/14)

  • First Post
  • Collaborator
  • Conversation Starter
  • Week One Done
  • One Month Later

Recent Badges

21

Reputation

  1. I cannot support a SS pool that doesn't include a December Acolyte with Rasputina. Especially when you don't know what schemes/strats you're pulling. All your models and basing are fantastic though.
  2. Snow Storm - Top purchase... This will increase Rasputina's ability tremendously. Keeping her alive and moving her out of combat #1. December Acolytes - Probably equally as important as Snow Storm. They do just about everything you'd want. Silent Ones - Very nice to have a heal in the group, while adding another Frozen Heart model. Blessed of December - Good dmg output. Great threat range. Will make your opponent activate differently. Top 4 purchases for any Rasputina crew... I've never found myself using 3 Acolytes, heck barely ever have I used 2, so you may want to just hop onto Gadzooks gaming and pick up a solo Acolyte for $5... I'm not sure I agree that Acolytes are the best 7ss models in the game, but they are amazing if used properly. Snow Storm is a must, in my opinion. He just adds too much potential and keeps Raspy alive longer.
  3. A list of all gamin would probaby be extremely ineffective... The most Gamin you'll be able to use is like 11, maybe 12, if you planned on using like zero upgrades or ss for your master... Even 11 Metal Gamin would fall pretty to effective area dmg or something... You may be able to get away with swarms of Steam Arachnids with Ramos, but again, not very effective.
  4. I think this is a very good group of models for a Rasputina crew... I've never once ran her without Frozen Heart models flooding the list. I don't think I've ever even used the Mechanical Rider in a list of hers. She has soo many Frozen Heart options, that really make her 10x more effective. I think the list you provided pretty much hits every avenue you'll need to take with her.
  5. My problem with The Nothing Beast.... The fact that it's not an actual beast and I can't take it with Marcus... haha
  6. I just don't understand how anyone can be upset with these type of posts and bashing Wyrd designers because you didnt get what you wanted... If you don't like a model, proxy something in or shush... Bashing the company and pretending like they're personally attacking you, is comical and childish. We're lucky they're still even taking the initiative to do these types of sculpts and such. They could be doing much worse things with their time, and things that actually directly target our wallets and offend the Malifaux player base. Look at PP, GW and other manufacturers. Everything they do is a money grab and worse for the gamer. Any remember 40k removing an entire faction? WHFB Nuke? PP moving to all PVC? Constantly releasing bigger more expensive MUST HAVE models and then banning them from Tourney play. Good work, Wyrd. Keep it up.
  7. I suppose that's a fair assessment. I guess I just like having the variety, regardless if it's mediocre, because I can't count on every model that I hired for a specific job is going to make it through the game. Having the versatility seems to change the way my opponent activates and maneuvers. Sometimes my greatest strength in tabletop games is predicting what an opponent will do, and I find that it's my greatest weakness at times, as well. Leaving an open door to multiple avenues leaves the opponent kind of in the dark and often relies on guessing. I'm not quite as hampered by counter plays and defensive moves, if I have other options to do. Very interesting take, thanks for sharing.
  8. Hmm, I don't necessarily agree, but I suppose I am bias when it comes to the Gunsmiths. Being able to attack close combat or ranged, is big for me. Especially against Rezzers or Gremlins that can have a lot of weaker activations, that can scoop up schemes relatively easy. Protecting a scheme becomes much easier with range vs those kind of scheme runners. As well as the ability to go into melee with her attacks, is quite nice. I also like the addition of Smoldering Heart, and the synergy she has with Kaeris' crew burning. The ability to ignore armor, h2k or h2w and the ability to eliminate soul stone usage for damage prevention, are great ways to finish off tough models. Saving the AP from removing the last 2-3 health of a H2K model is fairly useful in the grand scheme of things. I can't tell you how many times I've had Murder Proteje and just cannot get the last damage of a H2K model, or a model is brought to 1 or 2 health because of armor..etc. I almost always bring a Gunsmith for killy schemes, and the Acolyte for others. My meta might be different, but I'm not sure I can agree that there is "never" a situation where they are better regardless of your meta... 7ss is a bit much, I agree, I feel they would be much more reasonable at 6ss, but the potential is there which is why I imagine they're 7ss. Interesting views though. I've had nothing but success with the Gunsmith, so I can't complain. Very interesting to see someone who doesn't like them, at all.
  9. (1) Understudy: This spell, while not technically an Attack Action, allows Cassandra to take a (1) CA Action printed on a friendly non-leader's card, unless the target is a showgirl like Colette. This gives Cassy her ridiculous level of flexibility- if you bring an Oxfordian Mage, you can steal its (1) Elemental Bolt attack. If you bring a Coryphee, you can steal it's (1) Dance Partner. If you bring a Performer, you can use it's (1) Seduction. Cassandra can even target herself with this, allowing her to use her own (1) Actions. Just Like You! action can be used to cast the Ca actions of his Leader as long as the Action does not name a model [7/1/14 Errata]. All actions taken in this manner suffer -3 Ca, but also gain a +flip to the casting attempt. Any damage dealt by the ability suffers a -flip, however, which makes the Child better at using his Leader's support actions than their damaging actions. Just Like You! can only copy actions with an AP cost of 1, and can only be used once per turn. Note, the Child cannot declare any Triggers that list a model by name on copied Ca actions. As long as Just Like You! is a Ca action, it would work... I also think it might be just a tactical action, with no Ca associated, though. Regardless, you'll be able to copy the Firestarters burning ability directly, so you wont need to copy Malifaux Child's ability to take the -3Ca.
  10. Is there any specific reason you don't like the Gunsmith? or just your personal preference? I feel like having more ranged dmg is better for Kaeris, so she can spread burning more efficiently, the Gunsmith is sturdy enough with H2K and DF triggers to be effective in melee too, while still adding that range potential... I'm also surprised that no one mentioned the Mechanical Rider in this part of the discussion, she's one of the best purchases for Arcanists IMO. The free Gamin summon from her adds to the activations that this crew gets, as well as provides some great scheme marker potential. Not to mention, most people will be targeting her early, instead of the other important models on the table. Kaeris (AR, G&D and BF) Firestarter (IE) Mechanical Rider or Rail Golem (Depending on Strat & Schemes) Johan Acolyte or Gunsmith (depending on strat & schemes) Rail Worker Arcane Effigy I've recently grown to like the AE, but I'm not opposed to just using a 5pt model or a 4pt Gamin in it's place.
  11. I did not realize this... I've been playing wrong, and I apologize for the wrong information... Wow, this makes a world of difference, and I feel dumb. lol I've personally never gotten the best usage out of 2 December Acolytes in anything but a Rasputina list, but they're not a bad choice for Kaeris by any means. I would personally go with 1 Acolyte and 1 Gunsmith for a good mix of board control and dmg output. The ++ to all flips against burning stuff is a good way to cycle through the deck, and also get any trigger you could want with the Gunsmith. If you ever get Johan, you might want to think about dropping either Arcane Resevoir or Eternal Flame with a Rail Worker to squeeze him in. He has condition removal and heal flips, while being a pretty damn good bruiser.
  12. As I've stated before, I understand the benefits of it. I simply don't feel that it works effectively enough for me. I feel that I have to plan an entire list around the damn totem, or else the enemy is going to use it against me when it comes to the EF. I've never been able to keep up with Kaeris or Firestarter. Can you imagine if you get your flaming up on Rail Golem, and you get pushed or pulled into the Eternal Flame that makes all models lose immunity to burning? All of a sudden that 1/2/3 heal flip isn't worth it and your own model became your worst enemy. The potential negatives are too much for me to say it's a "good" 2ss activation. I would rather have IE on another model or something, and not have the potential negatives on the board. Just my personal opinion. I'm glad people have had success with it. Any Arcanist success is a good thing.
  13. I can think of probably 1,000,000 characters in games that share a story with someone and work together in the game, that in no way relate to each other's background... That's how I've always viewed it. Shang works for Misaki, it's chosen to only work with her. It doesn't need to be born into Last Blossom or work for them in this Fictional world to do so. You're thinking only about the game, when their is an entire world of Malifaux lore out there. Aside from the balancing factors involved in a lot of their decisions, it doesn't make sense that a flaming creature would be apart of Last Blossom. Yes, it would be convenient and it would make sense if they just created a totem that fit the theme to be able to do it, but it makes sense both in thematic sense and in balancing sense.
  14. He's Dual Faction, so he can be used in either 10T or Outcasts with Misaki... Being Last Blossom is irrelevant to being able to take him with Misaki. I would love for all models to have the characteristic that I want them to have, but it's not the case unfortunately... Shang doesn't even remotely resemble Last Blossom's theme, so I'm not surprised he's got a different Characteristic. Try to think of it as sometimes characters paths cross, and they just work together, regardless if they're from the same background or not.
×
×
  • Create New...

Important Information