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Munindk

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Everything posted by Munindk

  1. As far as I know, lead hasnt been used in miniatures since the mid 90's.
  2. The storyline in Shifting Loyalties is basically a story of the Governor-General trying to ascend to Tyranthood (or something similar), yet I dont recall reading a physical description or a name anywhere.
  3. While we havent gotten around to TtB yet, an average RPG session with the people I play with falls somewhere in between the scenarios you describe. Our games, according to my girlfriend, looks like a bunch of people talking (often loudly), rolling dice and flipping through books occasionally. The GM describes the area and NPCs in as much detail as needed. As we've been playing with roughly the same group of people for 16+ years now, we all know what "seedy bar" or "busy street" means, but the level of detail generally depends on two things, the style of the GM and the importance of the scene. When I run a game, I like to go heavy on environment descriptions if there's anything important or unusual I want the players to notice, like if a usually busy street is significantly less busy. For dramatic time the GM usually draws a rough map on a piece of paper, if its a published adventure/story there's often a printed map. We keep track of everyones position by drawing numbers or letters on the map. We usually run simple fights without maps at all, but if I'm running the game anything where more than 10 people are actively involved needs a map, or I get a headache We have never used miniatures, but I've played with other groups that do and for some games my experience is that it can make combat quicker (DnD and Pathfinder), but for other games (Savage World and Vampire The Masquarade) it bogs things down and isnt worth the effort.
  4. They have been released: http://www.firestormgames.co.uk/stitched-togethers Firestorm is a good place to shop if you're in Denmark, I've ordered from them several times and their availability is reliable. Wyrd generally releases models around the 25th of the month and they wait a few weeks before they offer the models on their own webshop, to give local game stores a chance
  5. How about a Molly Slumber Party: Molly Forgotten Life Sybelle Not too banged up 8 Rotten Belles Its a Belle bomb where you pull your opponents models into a horrible death by Pounce, anything that survives and hurts a Belle get splashed with Black Blood or Molly summons off it.
  6. I've seen both red and blue ribbons, so that makes sense, it was the bluish colour of his spots I was talking about
  7. Here's a great online crew builder: http://bythetree.net/
  8. Which companies manufacture Malifaux buildings that arent to scale? Most buildings I've seen have been to scale, but the bases on the models sometimes makes doors look too small. Join A Wyrd Place on facebook, members add tons of pictures of homemade and purchased terrain, pics from tournaments with tables set up to play and so on. Its a great source of inspiration for terrain making and table set up. You can also just scroll through the battle reports right here on the forums or google "Malifaux tables" or Malifaux terrain"
  9. Unless I pay outrages amounts of money on Ebay, I'll likely never get any of these models, but I appreciate the fact that Wyrd is very actively doing things to promote community building and event participation. Talk is cheap, producing limited edition models isnt. I understand that a lot of people will never be able to get a hold of these models, for completely valid reasons, but I think exclusion is too big a word to be used here. There are people too poor to spend any cash on luxury hobbies like Malifaux and I wouldnt accuse Wyrd of excluding them from the game because of the price tag on Malifauc models.
  10. Still, they'll have to explain why Earth looks like it does. From the art work there's armies involved, that means they'll have to expand a bit on the Powder Wars to explain why Earths armies look like they do, why the borders are where they are. If The Other Side goes big, we might even see a RPG...
  11. Just as Malfaux contains a lot of background fluff, stories from the first breach and so on, The Other Side will probably contain fluff about what has happened Earthside since the first breach. At least I hope it will
  12. My biggest concern running this list would be how to get Molly close enough to summon without getting her killed. With no other big targets in the list, it seems fairly easy for an enemy to focus on killing Molly.
  13. I've seen it done with dowels and magnets. If you plan to travel with the board, I'd go with magnets, as the dowels arent very handy they could snap off. OP in this thread explains how to do it with dowels and a few posts down another poster explains how to do it with magnets.
  14. In addition to Baby Cade Beckoners, Lilitu, Jaakuna Udume and Oiran have Lure (just of the top of my head), so a change to how Lure in general works will mean changes to a lot of models, which might upset quite a few balances. A twice a turn limit on Lure seems like an odd solution, it would be a unique mechanic since no other action works like that (as far as I can recall its always once or unlimited uses) and it would therefore clutter the rules system. Also, you can get a maximum of 4 Lures per chain activation, but it requires a little luck or some cards, positioning and the complete attention of a fifth of your crew (you could make 2 Belles Fast for a total of 6 Lures, but then it becomes really ressource intensive).
  15. Hoffmans box will give you Hunters and a Watcher, very useful minions.
  16. Hasslefree miniatures sell etched brass foliage: http://www.hfminis.co.uk/shop?category=accessories~etched-brass-%28foliage%29 They're UK based though, but you could search for etched brass foliage and see if any US based webshops pop up?
  17. I wouldnt worry much about corpse marker removal unless you're playing Nicodem and even then you can just turn them into Mindless Zombies.
  18. I dont think the problem with Rotten Belles is their CA 8, they're supposed to be good at Lure and messing with that could possibly underpower Seamus. The price increase might work, but I'd rather see them get a reduction in wounds (8 is too much for a 5SS minion that isnt supposed to be a tank), a reduction in the range of their Lure to 14", lose one of the built in suits on Lure, lose the trigger on Lure, reduce their damage track on Teeth and Nails or some kind of combination. *A reduction in Walk could work too, generally I'd be open to anything to make them good at nothing but Lure* Again, I dont see the fact that they're good at Lure as a problem, for me the issue is that they've got too many other good qualities on top of a good Lure.
  19. Its a bit of a necro, but I just got my Doxies and I think the easiest way to differentiate would be to leave off the parasol when assembling the Doxies. That way Rotten Belles have parasols and Dead Doxies dont.
  20. Since they're scheduled for release in May, I thought I'd ask if anyone has experience using Guild Autopsies as summons for horror Molly? Its fairly cheap to summon them but as Molly summons things close to melee, I'm not sure how useful their gun is. If you're running the Emissary though, I think the Leak Necromantic Fluids action can be useful. Having your summons summon on the turn they are summoned sounds serious, and its fun to say.
  21. I'd go with Seamus or McMourning if you have any interest in sticking to Ressers. They're both very different to Nicodem, they can do lots of damage personally and they are very mobile. As an added bonus Nicodem can make good use the minions in the other starter boxes. In Neverborn the Dreamer isnt much of a beatstick, but he's very mobile, and if you go with the Restless Dreams upgrade you get Lord Chomby bits with Melee Expert... which is a very good beatstick.
  22. On that list I'd say that Lilith and Lady J sound like the easiest masters to get started. If you decide on Molly though, she isnt really that difficult. Molly is a summoner, but she doesnt rely on scrap or corpse markers, she just needs enemy models within summoning range. I'd run a straight forward list like below and stick to summoning Punk Zombies. Molly Squidpiddge -- 6ss +Forgotten Life - 1ss Necrotic Machine - 2ss Crooligan - 4ss Crooligan - 4ss Crooligan - 4ss Madame Sybelle - 8ss Philip And The Nanny - 8ss +Take Back The Night - 1ss Rotten Belle - 5ss Rotten Belle - 5ss Rotten Belle - 5ss You only need to pick up Mollys starter box, Seamus' starter box and some Punk Zombies. Its got a lot of models, but not that many different models. Crooligans and Belles are relatively simple, they have obvious uses (placign sheme markers and luring enemy models) and they're good at what they do. There's few upgrades to keep track of and the two automatic/reactive things to keep track of are Black Blood and the card draw from Take Back The Night. While the list isnt optimimized in any way, you can still pull off card/scheme marker shenanigans with Phillip (crooligans/belless drop scheme markers and Phillip eats the markers to draw cards); movement stuff with Sybelle, Molly and the Belles (Sybelle can use Call Belle of Molly and the Rotten Belles, giving them "free" movement); and Whispers of Past Life/Slice and Dice with the Punk Zombies (Molly can make her horrors take a 1 AP actions and the Punk Zombies have a (1) action that allows them to hit everything in range). The main issue is that theres really nothing to take the heat of Molly, the list could use a big threat of some kind. By dropping a Crooligan, a Belle and the Necrotic Machine, there's points for swapping in a Rogue Necromancy, a scary thing that most enemys will have to deal with, since its dangerous both in melee and at range. It's not terribly survivable, but it only needs to survive (and distract the enemy) long enough for Molly to start summoning Punk Zombies. Read the Pull My Finger article on Molly (there's a good section on which strategies and schemes Mollys good or bad at) and search the Resser forums for tips and tricks, Fetid Strumpet has written a lot of great posts that explain the cool stuff you can do with Molly.
  23. They're in Shifting Loyalties, the 3rd book.
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