Jump to content

Boomstick

Vote Enabled
  • Posts

    1,810
  • Joined

  • Last visited

  • Days Won

    12

Everything posted by Boomstick

  1. Thanks so much for all the constructive input, everyone! I'm even more stoked for tomorrow after considering all of these very sensical tips. I will be playing a new master, but I've been studying him and he seems pretty straightforward. Plus, as it is a more have-fun, attract-new-gamers tournament, I'm looking at it mostly as rapid-fire practice both with a new crew and against new opponents. Best of luck to all who will be there (or anywhere else, for that matter).
  2. It is amazing how those two coincide. You make a lot of good points: I feel pretty confident on the rules, and I'm looking over any I haven't used much. While I haven't played Ramos before, I practically have the cards memorized and theoryfaux'd to death. I'm fairly solid on Gremlins as well, since my roommate plays them. As for the meta, this is a different store for us (my roommate's going too), so we have no idea what to expect. I'm planning on focusing on the strats and schemes and adapting to my opponents crews as I meet them.
  3. Strats and Schemes will be as follows: Game 1: Interference, standard deployment. Convict Labor, Exhaust Their Forces, Nuetralize the Leader, Covert Breakthrough, Hunting Party. Game 2: Turf War, corner deployment. Convict Labor, Frame for Murder, Occupy Their Turf, Exhaust Their Forces, Show of Force. Game 3: Headhunter, standard deployment. Convict Labor, Search the Ruins, Leave your Mark, Take Prisoner, Show of Force. As for models, I have the M&SU box, an additional 9 steam arachnids (and they're all magnetized to become swarms), an electric creation, the arcane effigy (just realized I said emissary up top initially), Mech Rider and three of each construct gamin, two gunsmiths, two december acolytes, three hoarcat prides, three oxford mages, Aionus, all along with Kaeris', Colette's, and Mei Feng's boxes. Good tip on the branch plan. I'm used to chess, so thinking ahead's not a problem, I just have trouble deciding how far. An activation or three sounds like a pretty good idea, wouldn't you say?
  4. Hey all, As the title suggests, I'm going to my first tournament this Saturday, and am super excited for it. Should be between 12-20 people, and more of a fun tourney than a super competitive one (suggests bringing very themed crews, we'll be asked quickly explain how the crew works together as well as how it fits together in fluff). With all that in mind, I'm planning on bringing Ramos as he's been in the shelf since I painted him around the holidays. So first off, any tips for him? I'll be running him with Joss and Howard, an electric creation, and the Arcane Emissary for condition removal. But mostly, I'm looking for general tips on tournaments. Specifically, do you have any recommendations on how to play a little more quickly? I don't expect it'll be too terribly short games, but I don't want to lollygag and I have a habit of talking, directly around people I know share my interests.
  5. Since Arcanists have no non-TT dual-faction master, I'd like to see one. On that point, does anyone know why Wong isn't dual-faction Arcanists/Gremlins?
  6. Have no fear, Burt is already in my game bag. I'm really looking forward to running him in a Wong crew, especially with adding Gracie for full Porkchop Express-ing. My main issue with him in the few games I've run him in so far have been mobility, added with opponents who know he's amazing and focus him down fast. Francois sounds to be an excellent option as well, though I think I'll probably pick up Som'er's box before Ophelia's, so as to not have all the amazing named pieces without having a bit more of a minion foundation. (I mean, Moon Shinobi are great fun, and I expect the Lightning Bugs will be too, but I think a few 3ss minions could go a long way towards padding the crews). Plus, I plan on working all my Bayou Gremlins into Gremlin Peaky Blinders, and Lenny into "Lenny Wiz-Bang". Totally turning his pig into a pig (or sheep) being used as bagpipes.
  7. Thanks for the input, guys! I totally forgot about Merris' anti-blast ability, and Sammy with Brewie I couldn't seem to look past that none of his upgrades really shine on her, but now that you remind me that Jynx hits Wp taking one of Brewie's upgrades seems secondary. And Wong with both limiteds on the table...yea, seems solid, I guess =P So both of the gals when I pick up Wong then, as well as Gracie. Got it. Any other thoughts in where to go from there?
  8. I'm really digging the movement inherent in this model. Power amd wisdom wrapped in scales. The only thing I'll be adding is wings, and that's just because I prefer European-style dragons for aesthetics.
  9. Hello all, as the title suggests, I'm looking to expand my Bayou presence here soon, and I'm looking for more experienced recommendations to aid me in my nefarious, green-skinned plans. Currently, I have the "Closing Time" Brewmaster box, Burt, Trixie, Nurses I'm turning into "bar serving girl" slop haulers, a whiskey golem, and a lot of Arcanists, which I mention for merc-Performer purposes. My next step is to get Wong's box and Gracie for sure. Also thinking about Sammy & Merris. I know I'll get them eventually, just not sure if they should be an immediate purchase or if I should wait. So what would you recommend beyond that to work well with one or both of those crew boxes, and why? Piglets? Stuffed Piglets? Bayou Gremlins? What crew boxes would you suggest after Wong? What are your thoughts concerning Sammy & Merris? Lay it on me!
  10. I was already going to rush to grab this when it came out. After seeing this I may have to invent time travel to get it sooner, as my inner impatience-beast is hungry. Especially loving how huge he is! Excited to see the rest, especially Shadow!
  11. Thought I was going to be able to make it, but alas, the work schedule got filled and rolled it's way into my game time. Next time, Gadget, next time!
  12. I've tried them out with Brewie once or twice and find them fun and fairly annoying for my opponent so long as their poison is managed pretty well. The "sweet spot" for them is poison +2, to max out their defense and damage boost. Luckily, it's quite possible to start at +2, charge in, spend it to boost the attack, then with triggers and (if I recall) their 0 action, get it back up to +2 by the end of their activation. if you're really focusing on them with Brewie, you can pretty much get them to reactivate whenever you want.
  13. Fantastic, exactly what I was looking for! Thank you for Rezer-ecting these stories for me. I adore this podcast. The one thing I would change is the release schedule so we could all have more of it.
  14. While playing games at my FLGS has done a great job of attracting new players' eyes, I've had a few questions about the fluff, specifically the very beginning/setup for the world itself. I know the origin fluff was in the 1st and 1.5 edition books, but where I can point these new potential players who want to immerse themselves into the world on the very beginning? Is there a reason (since the older edition books don't have the current rules) that the origin fluff isn't on PullMyFinger as, shall we say, an appetizer? Any light shed on this question or suggestions would be greatly appreciated.
  15. Because if it said "other friendly models", you'd be able to stick 2 MG near each other, PoM each other and then continue playing as if the change never happened. I just noticed this is also a cuddle to their primary attack, since you need a model with PoM nearby to get the Burning, and that's difficult to do. Right, but even if you have to keep two of them near each other, they're still limited to the 3" bubble to keep it going, which is still much less ridiculous than self-POMing. Good catch on the cuddle to their attack, I hadn't thought about that. This hits just keep on coming, it would seem.
  16. The cuddle for Conflux of Conflict makes sense, though I can understand the subtle difference between "the Scheme Marker" and "a Scheme Marker" causing confusion as to if the +6 Ca continues for the trigger actions. It's a very close read. As to the Metal Gamin, I agree that self-POM needed to go, though I'm intrigued that the wording was changed to "non-Metal Gamin" instead of "other friendly models". The latter strikes me as a more Wyrd-standard wording so the former hit me as odd, is all. That said, changing that along with removing HtK seems maybe just a little too much. I know they're a 4ss minion, but they're supposed to be tough. Maybe replacing HtK with HtW would have been a nice compromise. Still, I see why it was done, and agree with other sentiments that this will lead to a wider variety in construct summoning.
  17. When you get around to getting more Gremlins and running Summon So'mer, I'll be personally disappointed if you don't have half of them covered in black stuff. ...And leave the Mech Pony alone. She just wants to run and be free and grow up big and strong. Into a Gundam. On fire.
  18. When Brewie struts to the bar with a Performer on his arm, the Shinobi get musical with Jeff Tuohy's Bourbon Street. For some reason, this fits in my head with Colette, as well.
  19. Brewie did that as a young Gremlin, which explains why he's hunched over now. So clearly that (the best Shinobi) is just practicing for what he wants to be when he grows up.
  20. I really like the motion of these pups! Not one for Guild, myself, but I foresee them joining my Space Wolves with a bit of green stuff..
  21. Thanks so much for the unboxing link, that helps tremendously. As to differentiating my Blues Coryphee from the mannequins, that should be pretty simple. Only the Coryphee will be the Blues Brothers. The other mannequins will be playing instruments or something. Though now that I think about it, scythe-handed Blues Brothers would be no problem either.
  22. So nothing against the Coryphee models, but I had a cool idea. Considering Colette's flavor for running crews as different shows, I thought I'd find/make some Blues Brothers-esque models and give them a smattering of spikes and blades. Conceptually, they'd be the start of a Rhythm & Blues show crew. Thus begins my quest. I know I've seen some Blues Brothers minis somewhere online, but I've had no luck in finding them again. I'm looking for suggestions. Really, all I need are two male models in suits. I'm fairly handing with greenstuff (enough to make ties, sunglasses, and fedoras if needed), so I figured this would be easy. The problem is I keep finding models with long coats. Who would have ever thought my long coat fetish as a good sci-fi/urban fantast fan would betray me!? So folks, any suggestions on a few suited male models, preferably in some interesting motion poses? Or, for some Wyrd specific possibilities, does anybody know if the TTB male box has a few options that might work? Or, even better, if there are pictures of the sprues anywhere? Any help or suggestions are very much appreciated.
×
×
  • Create New...

Important Information