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sath

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About sath

  • Birthday 02/05/1991

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    Cheshire England
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    Wibble Wibble

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  1. The first action needs a 7 and places a scrap marker in base contact with this model. The second is range 6, targets scrap markers and needs a 10+ in order to summon an abomination in base contact with the target scrap marker, then discard the marker. Both require tomes, but the tomes are built into the actions by default.
  2. In the normal course of events, the mode is killed or sacrificed, things happen, and then it leaves play. Dismount resolves first, because it happens "When this model would be killed or sacrificed" and is presenting "When this model would be killed or sacrificed, [do something else] instead of killing or sacrificing it." "If this model leaves play" is a condition which happens while you're resolving the process of damaging or killing or sacrificing a model. If you have a rule changing the process of killing or sacrificing the model (which Dismount does), the rule that changes the process has to take precedence. So you resolve Dismount, move everything from [Mounted McCabe] to Dismounted McCabe, and then the rule on the Jack Daw upgrades isn't relevant because they're all now on a model that isn't leaving play. With this in mind, went back and re-read Dismount's exact procedure and timing, and it all makes perfect sense now. Much obliged all, for helping!
  3. Hey all Had a game with Jack daw against Mccabe last night, and I felt fairly sure how their unique abilities would interact, but I was nonetheless posed the question by my opponent, which then made me doubt my own judgement: Are Jack daw's cursed upgrades removed from Mccabe when he dismounts? The curses stipulate that if the affected model leaves play, and did not start the game with the upgrade attached, they are reattached face-down on the original owner (Jack). When mounted Mccabe would normally be killed, he is instead removed from the game, and dismounted Mccabe is summoned into play, and all upgrades attached to mounted Mccabe are passed onto dismounted Mccabe. We couldn't figure out which of the two was a more specific ruling, so we ended up flipping for it in the end to keep the game going...
  4. I'm experiencing this pretty bad with Jakob Lynch, having started Outcasts with Jack daw. 80% of this is due to how absurdly cuddly The Hungering Darkness is, 10% due to the bonkers-mad Illuminated, and 10% because there's 3 Tara players at the club I frequent, so there's lots of the Nothing beast making a mess on the carpet. Worst part is, I have to contend with the fact that the Hungering darkness is actually good in combat and has plenty of ways to hang around longer than one would initially assume. So it's not like "oh I like this pet model even though it's average at best", no it's "omgwtfbbq it's so squishy, and good!" A side-benefit is that he's the closest I'd get to using the Neverborn's stables, without actually throwing a proper claim into the Neverborn's basket, so to speak.
  5. I had a similar experience over whether to pick Lady J or Kirai as a first master: Guild wasn't pulling me in, but I admire the death marshalls' work (and how capable executioners are of putting even a Teddy down like an overstuffed, rabid rat). I like Kirai's spirit theme (that ikryo model re-sculpt is pretty boss!) and board shenanigans, but don't like the overarching Resser agenda to break the Guild (and by that extension, break the pillar holding humanities' claim to Malifaux up). Jack is a spiritual guy, but politically he's very much a free agent, so he's kind of a 'best of both worlds' for me. He can scratch that ghostly itch, but isn't beholden to destroying any particular faction. A real force of (un)nature.
  6. Glad I'm not the only one who thinks Montresor is a bit odd. Mean He's relatively man-sized, but on a 50mm base. With legs that long in proportion to the rest of him I don't envy his tailor either. I'm looking forward to getting some paint on Daw and Ligeia. I can't get past the Guilty though. In both a good way and a bad way. Their design is original Does the electric chair guy wobble along on the feet or fly? If it flies, repeat after me: "a dead man is piloting a flying electric chair". TIE fighter noises are encouraged. They're thematic and cheap to hire So many bits, and what's with the cross guy?
  7. Are they in Shifting loyalties? I've heard some hearsay about these Crossroad seven, but I won't get my copy of SL till tuesday. Decided to grab the Strongarm for now, and the obligatory Hanged and some Crooked men, to play adorable games with scheme markers. I was angling (cough) to run Drowned and Jaakuna ubume with Jack, but looks like they're on Wyrd's re-sculpting block right now... Seems like a pretty good time to be getting a hold of Jack though.
  8. I was so caught up in tormenting enemies that I overlooked tormenting my own models! Twist & turn is suddenly looking absolutely treacherous Taelor looks like good fun and also looks to be the ultimate anti-teddy system, but I can't quite justify getting the Victoria crew box just yet. I really should: another new player has taken to running 2 teddies, and screw those things in the face, with atomic warheads.
  9. Hey hey Looking to start playing good ol' Jacky jacky Jack daw and the tormented breakfast gang, quite excited to see his new model and the frankly-nuts Guilty in action soon! I've noticed a lot of his crew damage, while not half bad, is predominantly from poking attrition. Attrition can be pretty strong stuff, but sometimes I just want something that can run up and straight-up invert something's face, ya know? I'm not quite brave enough to try Killjoy just yet, and wanted something with a bit more ah, control to it where schemes are concerned. How does the Freikorp Strongarm suit handle in practice? Can a 10 ss non-tormented living model have a place in a Jack crew?
  10. Ahoy all, new player from sunny/rainy/icy/Idon'tevenknowanymore Cheshire England, letting himself in and hanging his coat up, how are you all today? Been on the fence about playing Malifaux for months now; was initially torn between Lady Justice being a zombie everything hunting brute, the Guild vaguely reminding me of the video game Bloodborne with all their guns and clothing, and Kirai's spirit shenanigans. Wasn't quite sold on Guild though, and I didn't much like the Resurrectionist overarching motive of overthrowing the Guild... But finally decided to take the game for a spin when I clocked Jack daw was getting a thoroughly deserved re-sculpt, and even his own thematic crew to boot! I can tell he's probably not the best guy to play beginner games with, but I'm not a smart man, and I always go into new things with both feet and as little foresight as possible. So that's that
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