Hailing fellow masters As a noob to Malifaux i got rather strange questions in my mind. I play some other wargames and army size (army points) causes strange reaction to how you play the game and it depends differently from game to game. For example in Infinity (standard game size is 300 points) if you play 600 points game, many people game will say that game fails, most of the 'taste' of the game disappear (still game is ok with 400 points which is also one of the legal size for tournaments). On the other hand for 40k is completely different story; it is 'the more is merrier' (not everyone agrees about high point games and balance but i know few people who doesn't like Apocalypse level...if they got enough minis -money!- and time to play ) So i know with 2e game standard game size increases from 35ss to 50ss (i don't know ss costs change of models with new editions but it seems to me that 'some are increased, some are decreased' so it looks like no total decrease or increase). It means roughly 2-4 more models which is fine with me The questions are how game reacts with 'higher ss' encounters? for example for a 100ss game how does game mechanics (VP, schemes, strategy, unreasonable game time extension, unbalanced builds, effectiveness lost of some models/model types, etc ) react? or is a 75ss game? Actually I like 'slightly' over standard game sizes, i think for Malifaux 2e it is 60ss. Is there a huge difference with 50ss to 60ss or 'just 1 or 2' extra minis ? Thanks