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bindi

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  1. Sensai Yu and the Shadow Emissary are huge points for redundancy. Add in Shenlong and you have three models that can push and make fast, but what are you pushing? Shenlong with Yang is fun in combat, but what else is there? I'd drop Sensai Yu, and look at models like McTavish, Yas, Izamu, Strongarm Suit, Burt Jebsen, Lone Swordsman and Graves. If you are going to muck about with burning, then the obsidian statue seems like a good option but I haven't tried him yet.
  2. Theoretically, it can. Practically, opinion is mixed. Some love it, others don't.
  3. i don't know about the youtube channel, but try the schemes and stones podcast. the mei fang and shenlong episodes are a bit out of date, but a good introduction. the A Wyrd Place and ten thunders facebook group are a good source of information too.
  4. Mctavish is a good option instead of Lazarus, for the ignore cover. You lose the blast, but gain 1 extra damage on the moderate as well as ignoring cover and randomizing. Gator snacks can still get you 4 shots per turn, or an extra card draw, while hunting screen is good against opposing ranged crews. And swallow whole is just hilarious. Generally though, I try and avoid a full sniper crew. It can make for a boring game for both players.
  5. I've been running Shenlong almost without interruption for about 4-5 months, and haven't used Yu once. I take the emissary instead, which gives another push/fast plus his ranged attack and card shenanigans.
  6. Sensai Yu, Yas and Burt all fit in 25ss, if retaining friends isn't a priority. Gwyneth, 2 illuminated and 2 tengu could be fun. It has card manipulation,a few activations, damage output and scheme runners. Maybe swap in a LRM for a tengu to get ranged marker placement and a heal. The ShEm holding the generic conflux and 2 obsidian oni would hand out some damage in the middle, then choose a henchman to lead it.
  7. Aaron, is it possible for the 10t bundle to include all the options available to 10t through infiltration, or can you confirm that the individual cards are now all up to date.
  8. I have a toolbox with a metal base, and it stands upright in that. There's a liftout tray which gives me storage for all the paraphernalia.
  9. It's about the fifth or sixth time that it's been run, but the first time as the nationals. The swag this year looks amazing. It's a great weekend, mostly a mix of Vic, NSW and ACT players, but the occasional from further afield.
  10. By our powers combined! It sounds like someone is trying to summon Captain Planet.
  11. You are possibly thinking of Lazarus or Mad Dog. Mad Dog isnt a merc though, and Lazarus' action is autofire, which doesn't qualify.
  12. Low is too good with Shenlong to not get a game if you are taking the emissary, which should eventually be on your shopping list. Wandering is very good at they do, but I'll only take them if I think Shenlong will be busy. I played last night with Burt Jebsen. A fast, reckless Burt with a trigger to shoot again can output a lot of damage, especially with recalled training. A LRM and shenlong can heal him up pretty quickly if he needs it too. A yasanori is a handy way to maximize the output of a single sniper. Have a peasant make the sniper focussed. Activate the sniper, shoot, focus as a zero, shoot again. Have another peasant make the sniper focus. Yas can use his obey action to make his shoot a third time.
  13. Nice deflection, but only one person in your Viks thread was suggesting that they were an NPE. Of course you'll attempt to pick up aces with Lynch, but he will try and do that in any crew. However, he adds nothing to this crew. No extra [+] flips from addict, no extra damage from brilliance. All to remove 1 model a turn for 3 turns, because it takes so long to do anything! Or, you could run a magnificently themed darkened crew that just oozes synergy [and pretty much accomplishes the same drawing of the 4 aces in a sensible time frame] and where no one part relies on the presence of the other and play an interesting, intelligent and engaging game with your opponent. Horses for courses I suppose.
  14. Let's not put it in the guide. You concede in the linked thread that its not a friendly list, scores badly in interact scheme pools, and can't finish a 5 turn tournament game. Lynch adds nothing to the crew. Its just 50ss of card flips. They aren't better because of him. You can still draw the aces running his themed darkened crew where true synegies exist without it devolving into a slow playing NPE.
  15. I don't think I'd mind it, but generally happy to see buffs to or rewrites of models that need attention rather than nerfs. From a business perspective, it wouldn't be an expensive exercise as the sculpting and tooling costs from other waves would be gone. The book could easily be padded out with some new faction upgrades for enforcers and henchmen similar to the current waves and new strats and schemes.
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