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King of Draconis

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Everything posted by King of Draconis

  1. Okay, so Toni Ironsides, Union President has an Ability, called Stand Together. It says: Friendly M&SU models within 1"(aura) of a friendly Scheme Marker are treated as having less than half their maximum health for the purposes of friendly effects. The Medical Automaton has a bonus Action (Code Red) saying: Target a friendly model with two or less Health. Place this model into base contact with the target. Then the target Heals 1. So technically the Miners, the Steamfitters, the Drudges and Mouse all can be treated to have 2 or less Health if they are treated as having less than half their health because of Toni's Ability. As they have 6 or less as maximum Health -> half is 3 (or less), less than half is 2 (or less). Are my assumptions right?
  2. I think so, yes. The card draw-> Sin token definitely, although the multiple Flicker tokens, I'm not so sure. The model resolves the Action, then places itself only once. What also works is the Labor Contract on Toni and Anya that summons Drudges. Each need a card to be discarded, but a Union Miner can definitely summon two with a single False Claim
  3. My question is if a model has two demise abilities, one of which keeps it alive, can the other one still work? If so, does the order matter? My only example so far is putting a Two Gremlins in a Ghillie suit on Bad Juju in a Bayou Zoraida crew. If Juju is killed, can the player discard a card and save Juju AND summon a Bayou Gremlin too? If the player starts with discarding, then the model is not killed anymore, so the "I'm Done With This" will not be triggered imo. But what if the Gremlin gets summoned first, can the Zoraida player still discard a card instead and save the henchman? Update: I've found another one: Freikorps crew with Deso Engine in it. As a minion it can get a Land Mines Upgrade. Gets killed, replaces with an Abomination (loses the upgrade, as during a replace it does so). But can the DE still use the Mines' Demise (Explosive)?
  4. You mean Strategy Markers, right? But yes, I also thought it that way. The removing, moving, choosing and targeting part is clear, the SMs cannot be the target (for some reason a model cannot even move towards or away from tartget marker if it's a SM) But counting them? I mean that marker is just there and it's a piece of terrain (most of the times). Being placed near it, and jut taking into account that it is just there and it's a different thing than any others shouldn't be an issue. The marker goes nowhere, doesn't change in any way and it wasn't even targeted. Other than the Entomb, the Full Pack and the Secret Passage, Sandeep, FoM's From Heaven and Earth Action has a trigger that should also use the marker's presence, The World Around Us.
  5. The Prospects losing the Insignificant is still not that huge buff compared to the fact, that as Mr. Ngaatoro has no keywords, the minions cannot replace themselves with anything after killing an enemy.
  6. Hi! My question is this: If an Academic in Sandeep's crew activates and wants to make an action, namely the Off the Rails of the Metal Golem, which model moves? The Academic or the Golem? If the Academic, then where will those enemies be placed that fail the duel? In base contact with the Academic or in base contact with the Golem? In the meantime I fiured it out. The Golem takes the action, so definitely it's the one that moves, as it states 'Push this model...'
  7. When creating/dropping a new marker, all the traits and any properties such as base size have to be the same as any other ones that are mentioned in the game. When you treat a marker (or a model) as (another type of) marker, then the aforementioned object will not change any of its properties. The Wendigo and the Kaltgeists will be Sz2 even though they count as an Ice pillar. The same is with all Scrap and Pit Trap Markers near Sparks. An original Pit Trap will reamain 50 mm and the Srap is 30 mm
  8. You can definitely use the Strat Markers for any such Schemes like Death Beds. It's totally legal to name them as the non-Scheme Marker type
  9. I've found a group of three with whom I will share a ride. I'll be travelling with Troy (he contacted me via discord)
  10. Hi! It will be my first time joining the Nationals. I'm coming from Hungary and still looking for accommodation/roommate(s). And also maybe a lift from Stansted to Newark and back (I can do it, but of someone else are coming from there, I'd gladly join)
  11. Other than Vendetta the ES starter makes the Strategy also a bit more difficult, as you only have 4 slots for 5 tokens. I've heard rumors about the Prospects ignoring being insignificant in HH but that's not officially approved as far as I know.
  12. Hey Wyrdos! My question is if a Union Miner uses False Claim in Toni Ironsides, Union President's crew, is it an option to discard two cards for that action to summon two Drudges? It is not stated a once per activation ability, not even a once per action effect. So is the abovementioned possible? Thanks for the answers in advance!
  13. Okay, so basically the assumption for the initiative is correct, the Martyr can win even if the Guild player was unrevealed by then. The only main question left is the issue of the Wrathful and the Bad Box. Thank you!
  14. The release of this new, hidden role mode brought a couple questions: The initiative rules (should cheating be an option) has some interesting situations. Mainly when getting ties. Even without one, in this case if you want to activate later, you have to cheat a lower card, and it complicates the situation even more if someone cheats a card that ties with someone else's. I have this example, please tell me if my thoughts have any errors in it! Let's start with a possible setup: A, B and C are playing and flipping for initiative: 7, 5, 5 in this order. As no players have any sort of initiative yet, B and C has to decide someway else who has the chance to cheat first. Let's say it's C. However he doesn't want to so B has a chance now, and B does cheat with a 7, generating a tie, but this time it's a bit easier as A is the only one left that didn't cheat. What if A wants to go last, or at least after B, so he cheats with a 5, as there is no lower cards in his hand. Now A and C are tied, C didn't want to cheat, and A just did, so they reflip between the two of them and they both still have a chance to cheat again, but they have no further chance to start acting before B. So if after players had the chance to cheat first and getting into situations when they are tied, they only decide (reflip and maybe cheat again) among themselves? Victory conditions: The Martyr: Is it possible for the player with Tomes to win when the Loyal one kills them though being also still hidden, unrevealed? The Bad Box: If the Wrathful is also in the game, does the Outcast have any chance of winning? I mean even if the Bad Box and the Host are the only ones left, killing the Host will also win the game for the Neverborn. Or is it the only way, and in this case the Outcast wins and the Neverborn doesn't? I hope that the community or maybe even the author of this scenario has some answers!
  15. King of Draconis

    CITY 1

    The contrast is excellent! Love the duality of red and green!
  16. King of Draconis

    CITY 2

    As mentioned above, one of the greatest feats of this piece is the potential of an exciting story! Great lantern light! Love the pattern on the floor coming from it
  17. King of Draconis

    CITY 3

    Nice paintjob! Really like the glow of the sign!
  18. King of Draconis

    CITY 4

    Genious concept! Brilliant colours! Congratulations!
  19. King of Draconis

    CITY 5

    This was one of my favourites! The muzzle flash is an absolute delight! All that smoke, the blue flames, the blood coming out of the Doxy's head, well this is a masterpiece!
  20. King of Draconis

    CITY 6

    Oh! Now that Dench wrote what actually happens here, I realized the genius in this work! Absolutely wonderful!
  21. King of Draconis

    CITY 7

    Love the mood and the atmosphere! The light sources are wonderful! Although maybe the yard lantern should provide longer stripes of light on the ground. Otherwise it's magnificent! Congratulations!
  22. King of Draconis

    CITY 8

    One of my favourites. Looks like s classical dungeon scene. Love the colour of the glowing soulstones, the pattern of Colette's dress with added brilliant shadows! Incredible!
  23. King of Draconis

    CITY 9

    Although the "object" that's the source of the lighting is waaay outside of the diorama, I love the paintjob, the shadows, the whole atmosphere! Maybe the boots needed a bit more shadows, otherwise, congratulations!
  24. King of Draconis

    CITY 10

    Incredible work! Huge and detailed, wonderful OSL!
  25. King of Draconis

    CITY 11

    Awesome painting! Love the neon colours! And the glowing of the moonshine!
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