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Silencer

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About Silencer

  • Birthday 11/08/1985

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    Poland

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Apprentice (3/14)

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  1. I found one buggo - in Jack Daw crew any model from Crossroads 7 shouldn't have a merc tax as Daw can hire any tormented models regardless of faction. They both cost 8 and app indicates them as 9.
  2. Just slowly painting my rat master so I say team Hamelin and become Friday Night Nihilist who doesn't give a single f*** about any kind of conditions
  3. That was Extraction - I planned to take 2 durable models one being Ama No Zako and second Bishop. Rest was filled out with a single Trapper and 2 ronins. Now we just need the enemy crew to be able to really get to the bottom of it. Damn it, I am just pure chaos when trying to explain anything - sorry for that. I was facing Sidir led crew (10T) with 4 Wastrels, an Oiran and a Katanaka Sniper. So he had activation advantage that gave me a thought that he had Breakthrough besides FFM (which I was sure of - 7 times out of 10 my opponent would take FFM). Around turn 4 while Ama no Zako and Bishop were one shooting-slapping killing spree with Wastrels he spilled his beans and mentioned that he thought Take Prisoner can be taken only on Henchmen and above (which is not true). In the end that trapper went up front to start putting those breakthrough markers. In the middle I almost denied him the informant but the Oiran came from the flank to support Sidir. Now I still have a hard time judging the models durability and if I can survive long enough to take prisoner on a particular model. Ama No Zako can be durable annoying flying she if has survivalist upgrade. From the game standpoint if I haven't taken FFM I would have won the game by 2 points. The reason I took Trapper and placed near the informant behind hard cover to take some pot shots and get him killed over there by anything. This way I could net those 2 points for the win. And actually he was wounded for 3 by the enemy sniper so by sheer amount of luck like I moved out of his engagement with my henchmen he did not kill my trapper. Thinking from time perspective I never would have thought that my crew is durable enough to complete take prisoner. So I am trying find the answer from you my veterans in regards to how to influence my scheme choice better as you hire and reveal your crew after the scheme and strategy is determined.
  4. That was Extraction - I planned to take 2 durable models one being Ama No Zako and second Bishop. Rest was filled out with a single Trapper and 2 ronins.
  5. After my last league game in grow mode (30 ss / Henchmen led) I started to wonder how should I decide on what scheme I go with. The game ended as a draw ( 6 : 6 ) and in the end it was a lucky twist of cane (or fate) that I moved my Ama No Zako broke away from the sniper that she was locking on for 3 turns. I found out my opponent took Frame for Murder (which was kind of unavoidable) and Take Prisoner that I narrowly avoided. I did take Frame for Murder on my Trapper (that was kind of obvious choice to neutralize) and Breakthrough as my crew on the average had 5 inch walk value. Unfortunately my Trapper was not a juicy target from my opponent and I could potentially take Take Prisoner on his henchmen. The scheme pool contained: Breakthrough, Distract, Take Prisoner, Frame for Murder And here is the question: what do you take under consideration when see a scheme pool in general ? What decision you make when you design the crew to compete for scheme points as I am trying to improve my scheme choices that seem to be 50 / 50 hit and miss... Thanks for advice in advance
  6. While reading about Bishop Pull My Finger states I can use his Haymaker Attack (2AP) as a disengaging strike. Is that the case as I couldn't find the confirmation anywhere ?
  7. I wouldn't mind a custom deck - I know that long ago someone offered and did custom fate decks on this forum....
  8. Donkey-Alpha-Strike ! And you're tabled next turn ... And gremlin one seems like a gremlin take on leperchaun... does it mean gremlins are Irish ? O_o Guild one is an absolute beast - love that along with 10T one
  9. Condition removal is golden when you can expect some sort of slow, paralysis, terryfing tests that would go sideways and kick you in the nuts.... Ressers are sort of this bunch + bonus McMourning for boatload of poison removal + Kirai for removing some of her specific conditions like Adversary. Even removing poison from Flesh Construct that fuels his healing would be good.
  10. Shenlong with snipers is terryfing... free focus for them is massive.
  11. That's for Tara ? Sweeeet Geebus - it looks menacing and lethal sort of a guy ...
  12. Yeah, Tengu next year hopefully... it would be great to have those scheme running flappy birds
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