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theshiggidy

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Everything posted by theshiggidy

  1. And..... Did you come up with a tactic?!? I hope so! As I don't have one :/
  2. I've scoured the interwebs and can't find whether the included special edition fate deck is plastic or cardboard. If it's cardboard then I'll buy the plastic faction aligned fate deck.
  3. Certainly does help, thanks! I hope the responses keep coming, all opinions and advice is welcome
  4. Howdy y'all, I've just recently picked up the Molly box and have therefore acquired a talkative severed head in a pram,but I'm finding it hard to see how to play him with any sort of certainty/efficiency. Bear in mind most of what I know is theoryfaux, bar the one recent game I had with him. I couldn't find any posts that really gave me the information I was looking for though... I KNOW from listening to podcasts and reading around the place that Philip is an excellent model that I believe some people almost include in very game. I'm aware that he is good for card cycling and also turning enemy scheme markers in to corpses when needed, but that's really the easy part. The hard thing I'm finding is the WHEN to do things, do you always have to take a dead Dixie to get the most out of him?HOW do you decide to use the card cycling vs getting chatty up and then risking him due to generally being in the thick of it without manipulative? Really I'm asking what are peoples experiences and some examples of when they've used certain abilities of Philip's and why, holding off and playing defensive or playing "aggressively". Any and all input will be much appreciated. Thanks.
  5. Of course you can trigger the charge from anywhere on the board *face palm*
  6. My bad I forgot that yin wasn't a spirit... So what spirits do have good 0's?
  7. What are some awesome 0 actions that Reva could take advantage of? Obviously Yin is an excellent one, I was thinking perhaps a shikome to get adversary out there. But they're rather expensive...
  8. I've only had one real game (the other was a 3 player game without henchmen) and she seems excellent. Just having so many attack vectors gives so much flexibility, let alone being able to charge 10" hit a trigger and charge someone else if you take the upgrade. Crazy!
  9. As someone who has been playing casually for around 1.5 years this topic both greatly interests and terrifies me!
  10. A more general question. Do you build a list with each model have a role in mind? Such as distraction, scheme runner, tank, damage and do you then stick to that?
  11. Can't wait to get the carrion emissary model, so sexy! I will have to get around to picking my crew load out and reasons for my last generated schemes and strategies...
  12. Can't wait to get the carrion emissary model, so sexy! I will have to get around to picking my crew load out and reasons for my last generated schemes and strategies.
  13. Uno mas! 45SS Seamus or McMourning Deployment: Standard Deployment (3) Strategy: Extraction (Rams) Schemes: * Convict Labor (Always) * Hunting Party (Crows) * Leave Your Mark (Tomes) * Frame For Murder (5) * Mark For Death (9)
  14. I like all the input BTW I have certainly taken it on board and scribbled down a few notes.
  15. Based on all the comments it very much seems there is no definite answer to the flesh construct hire or not dilemma. I guess it's a matter of personal opinion like everything in this beautiful game.
  16. So you think Datsue Ba just. By herself no upgrades? I always thought Mcmourning needed at least a flesh construct and Transfusion in his crew. What are your particular thoughts on that?
  17. I had considered Datsue ba, but due to hunting party I decided against it due to each seishin being a peon to kill and count towards it... Or do you think it would be better to focus on the strategy rather than schemes, and therefore take an optimal crew for vsing a faction?
  18. So, I would take show of force and set up. 40 SS Resurrectionists Crew McMourning + 6 Pool - Moonlighting (1) - Plastic Surgery (1) - Unnerving Aura (1) Zombie Chihuahua (2) Sebastian (7) - Transfusion (1) - Those Are Not Ours! (1) Rafkin (7) - Transfusion (1) Flesh Construct (6) Rotten Belle (5) Nurse (5) (exported from CrewFaux) As all the action will be in the middle i thought mcmourning would be fun, and I've only just started using him. Plastic surgery will give any constructs unread to I could summon still, and as i would be using him as a bit of a beatstick unnerving aura to help that damage and the often see hard to kill in arcanists. Pump up the flesh construct with poison from the nurse and mcmourning 0 action. 3 upgrades between rafkin and Sebastian, should secure some points for show of force. I'll have the construct jam up the middle and toss Rafkins poison bombs at him so I can definitely hit the severe damage and double blast.
  19. Hmm, that's not too bad. I might just wait it out. I can't justify the cost.
  20. I live in Australia so buying directly from Wyrd America is very pricey with shipping as well as the weak AUD. My question is how long (roughly) will it take for all the models at Gencon to be released and available normally? That would be of great assistance to help decide whether I remortgage my house or wait till stuff is available in Australia. Thanks!
  21. Howdy all, I'm going to use this post to post sets of random schemes/strategies/SS size/master. I will post what I would take and why, it would be really interesting to see what other people would take and why. Im limiting it to Mcmourning and Seamus specifically because that's who I'm currently playing and try to master Set#1 40SS - Mcmourning/Seamus Opposition - Arcanists Deployment: Flank Deployment (13) Strategy: Guard the Stash (Crows) Schemes: * Convict Labor (Always) * Show Of Force (Rams) * Hunting Party (Crows) * Set Up (7) * Occupy Their Turf (13)
  22. I forgot to say. Thanks for the comments and suggestions guys much appreciated! I'll have to post another mini battle report and pick your brains on my thoughts regarding could haves and should haves. Thanks again.
  23. If you were asking why I picked hunting party with my list, it was because I built my list specifically for hunting party. It requires enforcers or henchmen to kill minions or peons. My list had 3 options to fulfil that. I think the route of 3 belles with public demo would have definitely been the way to go!
  24. That sucks! I've read many of your posts scattered about, I would very much appreciate your expert opinion. Thanks
  25. Hello all! I’m wanting to employ any and all Resser folk to lend me your thoughts regarding the game I had yesterday versing a Ten Thunders crew at 35SS. Specifically I’m wanting your views on what crew you would employ. The scheme was interference (we were using the 2016 Gaining Grounds), and scheme pool was: hunting party, leave your mark, public demonstration, setup and convict labour. I picked hunting party and leave your mark, my crew was: Seamus -Red Chapel Killer -Sinister Reputation Copycat Killer Madame Sybelle -Bleeders Lash Bete Noire Yin Rotten Belle TT – he took public demonstration and leave your mark Ototo - leader -Recalled Training Yamaziko -Blot Out the Sky -Another 1SS upgrade that I can’t remember, it wasn’t recalled training though Thunder Archer 3 x Torakage Quick rundown, My setup was Sybelle and a Belle on the left of the board opposite his whole army, Bete starting off the board, everyone else off to the right I did manage from turn two onwards keep his models tied up to neither of scored on the strategy, but turn two he killed my only Belle with his archer. Turn 1: Sybelle and Belle move up slightly behind hard cover, Yamaziko and archer move forward to face off Sybelle and Belle. Torakage and Ototo all moved to the right. Seamus popped up in the centre behind cover, focused and took a shot at a torakage leaving him at 2Wd, Yin moved up still on the far right. End of the turn Yamaziko’s upgrade allowed the archer to shoot at the belle taking it down to 4Wd. Turn 2: Archer kills the belle (sad face, my plan was to lure the archer so sybelle could kill it for hunting party), Sybelle double walked in to both the archer and Yamaziko tying them both up. Seamus focused and took a shot at ototo taking him down to 1Wd due to hard to kill and then moved out of LOS. I kept the copycat hidden just in case the enemy had hunting party. Yin couldn’t kill the torakage with only 2Wd left. Yamaziko killed Sybelle, Bete popped out and killed Yamaziko. Torakage achieved public demo on Yin for 3 points, and TT scored one point for the strategy. Turn 3: Ototo killed Bete (I cheated a 10 to keep her) and healed back 1Wd. Seamus tried to kill Ototo again after focusing, black joker. Copycat follow up, nothing. Yin flapped about and did a little damage. Nobody scores. Turn 4 (my mate had to leave so we declared this the last turn): Yin does a bit more damage, can’t nail a torakage down though, Torakage kills Yin which was awesome. Bete popped out killing another torakge giving me my second point for the game. Ototo manage to kill copycat. Game ends. After thoughts: Ototo just would NOT die due to hard to kill, blow him away with Seamus nope left on one health couldn’t hit or he would cheat the damage off when I did a follow up attack with the Copycat. Ototo would then heal back at least one wound. It was very frustrating, I wanted him off the board as he was jamming up my “plan”. My plan was to use Seamus to bounce and drop schemes but I think that was a terrible idea now looking back, maybe I should have taken some Necro punks or crooligans?? I’m really stuck thinking what I should have picked or done differently. I don’t know why I picked leave your mark as the other scheme, but I don’t know what other one I would have taken? So now I’ve given you my thoughts and what happened, I would be very interested to get what you think on both what you would’ve done, what I could/should’ve done both on crew selection of even loosely on my game play. Any and all help is appreciated!
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