Jump to content

Phototropic

Vote Enabled
  • Posts

    105
  • Joined

  • Last visited

Everything posted by Phototropic

  1. oooh a wellington tournie which isn't valleycon or cta! Definitely excited!
  2. made some score cards for tomorrows tournie, here is a low res of the finished version and here is a link to higher quality png's of the finished and blank versions https://www.dropbox.com/sh/utdgr37cj3euaqw/AAA6ns_V-1MfWnFy_M-F2C1na?dl=0
  3. don't forget valleycon is approaching on the 28th Jan, we have 8 entries so far and it would be great to get to double digits (or severe's as i call them).
  4. would be good to see you, really should get off my arse and order a shadow emissary for the day, love the carrion so will be interesting to see how he compares.
  5. wow 100 posts, jeez that took me a while, i think i deserve some more ten thunders....
  6. So I'm getting in early since its not till January but its time to plan your fiendishly cunning plot and grease your moustache, The Insidious Dr Faux Manchu is here, otherwise known as Valleycon 2017. https://huttclub.wordpress.com/events/valleycon-2017/ Using my incredible powers of reasoning and the ancient art of the 73 chakras to grant me foresight I have seen that the winner will not be from the Arcanists, Guild, Oucasts or Neverborn, but what have the entrails shown you?
  7. I've been playing around with an Asami summoning card after getting some inspiration from cards posted in the Order of the White Lotus face book group. And after uploading it i've noticed the masks aren't aligned this is going to torment me.... Does anyone else have any useful Ten Thunders game aids? I think i have the designs for some chi tokens floating around somewhere and some tournament certificates
  8. i also find bete works well with scheme runnners since she can place scheme markers or hand out scheme related conditions on the turn she appears giving her quite a big reach. I've definitely had my share of scheme scoring or denying moments like @Khaiden described earlier. I enjoy playing with her threat more to keep models safe and get my opponent second guessing their plans. So she is definitely good at attacking with flurry, a high ml and +ve, but don't forget what she can add to a schemey game and the mind games.
  9. Did gracie have francois riding along in the saddle, that is an evil combo. i reckon you could still beat wong with yan lo as his guys are happy to work by themselves negating the blasts, the emissary would be great with the shards forcing wong to move around them, or possibly blocking gracies line of attack, i have blocked a wall of pigs with the shards they are brilliant. You could try using yin to give him -ve to ca and wp but you would need a high crow, even then his wp is higher, its the same prob the valedictorians lecture notes would have although atleats her ca is 7. But yeah wong does look pretty good at ignoring a lot of yan lo's models defenses. Wong looks similar to Sonnia who gives me grief with kirai, remove suits form ca and blasting my sumons who are standing right next to the flesh they were summoned off. Ikaryo would be good but he would just bounce away with his squeel trigger, you want either ca ranged attack which doesn't need suits or a sh attack. Drowned could be useful for tying up a magical gracie as she wouldn't ignore their resilient ability but i would prob send up something sacrifical to tie her up then a hanged to drop her wounds followed by izamu, the emissary wouldn't help as gracies attacks would still ignore incorp since they aren't ca. Seishin also give you immunity to blasts, and night terrors would be nice for tying up wong and wasting his actions, the minus to ca range would be nice too, even if they just force the opponent to keep gracie and wong together so you can run the other way and ignore them. When i face raspy i used to like sending stuff up to tie her up so the rest of my crew could run scheme's or whittle down the rest of his crew but my opponent got wise and learnt how to get out of combat and i think wong would be pretty good at this. So yeah if it was me i'd send some night terrors after wong and summon hanged and shikome for gracie, maybe send an onryo up to tie her up and give her adversary when she attacks it, it sounds like a lot but her reactivate and healing are a real pain.
  10. Glad you had a blast, i really like him, my other main master is kirai but she's a bit too powerful so sucks for my opponents with all the hanged summons and ikaryo. I've only got a small group in my area so haven't faced wong, i don't think i've faced anyone yan lo sucks against yet, with kirai sonia gives me grief, what was it about wong that was so brutal? Yin and a hanged, great combination! I think i need to branch out more with him and try some other combinations of models, and i definitely need to try a more aggressive yan lo, also want to go back and run dats and hanged and try and get the spirit upgrade early. Did you use the emissary at all?
  11. im a huge fan of his ancestors so usually take yin, izamu and chiaki, and often the emissary for the blocking terrain and + to walk, izamu and yin love this. These amcestors give you lots of variety. Do you know what the strats are? The tournies i have taken him too didn't have interference or recconoiter so i could focus on an elite crew and avoid toshiro and lots of little guys, i haven't used toshiro much so would listen to others advice about him. Personally i would take nico if you have experience with him, knowing your models helps you focus on the strats, schems and opponent, but if you are worried about being too slow for the opponent and just going for the experience then fair enough. I would definitely play with a core set and just swap out a couple of models like you say. I usually chuck upgrades on my ancestors but would keep them light just to make it easier. my core would be yan lo w rebuild corpus, soul porter, izamu, yin, and chiaki for 28ss. For a schemey high body count game i would chuck in two necro punks, fortify the spirit, a stone to take the cache to 5,the play with the other 10, maybe datsue ba w her upgrade (for the seishin kills at the start and to hunt scheme runners and turn them into gaki by focusing her attack and cheating in a high card) or the emissary if you want more elite, or drop the upgrade and take 2 night terrors and an ashigaru if you want bodies for interference. For more killy i would think about the emissary and hanged, going the for the spirit ascendant to gives some extra actions to izamu and the hanged. For headhunter i would grab the emissary and a necropunk to jump around picking up heads, and an ashigaru to make it hard for them to charge. I tend to use yan lo to bring back ancestors and tie up the opponent or lightning jump them around while my crew does th work of killing, scheme running or countering scheme runners.
  12. Double post, must be a duel faction yan lo thing...
  13. From a reser perspective I've found yan lo pretty good at head hunter and with ten thunders movement tricks I would imagine he only gets better, like @Inquisitor Wall mentioned izamu is great since he usually doesn't drop a head and yan lo can bring him back to let them waste their time again, also the old man can teleport the enemy into your guys making it easier to place the head behind your lines, its nice being able to force them to come to you as it makes it easier to sit on top of the heads they lopped off preventing them scoring. Also yin is pretty good at tying up the opponents heavy hitters reducing the number of heads you drop, and when they finally take her down you can just bring her back for more fun.
  14. They are good but I'm not sure if they are that far above other 3ss models like guild hounds or corrupted hounds who also walk 6 and have good melee with a better damage spread and can be made significant. The fact they are always insignificant is a huge downside compared to other 3ss minions, and i don't know if i consider 1/2/3 that much of a punch so im not convinced its a game changer, but like you point out night terrors do a lot for 3ss. I don't think the solution is to up their cost, a number of other factions have 3ss models and the ones which don't are known for having higher cost models (im thinking outcast and 10T) and it seems right that resers would have low cost minions, and resers already have plenty of good 4ss minions who i would prob choose before a night terror purely because they are significant. The unique parts of night terrors are their anti shooting/casters and survivability so if i was going to change them i would keep the survivability, you could remove incorporeal since it still means they will take two hits to kill and leaving incorp but removing hdk would make them vulnerable to casters who they seem to be designed to be a hard counter for, as it is they will usually take three hits but even a model like a guild hound with 4 hits will be unlucky to go down in one attack unless the enemy wants it dead, but at the end of the day their survivability gives them a unique role as a cheap model for tying up shooters or casters and since resers lack effective snipers im happy to have a model designed for this. If you removed this you would just end up with a boring 3ss model players would only take to out activate the enemy. Instead of dropping their survivability I would try to add in something to reduce their effectivness as a cheap minion, they could be rewritten kind of like a lesser version of guild hounds so if there is two or more near each other they count as minions otherwise they are peons. You could easily drop their damage track to 0/0/2 but leave the ml so they can still tie enemy up but are define them more as model which is hard to kill and designed to tie up enemies shooters then a cheap minion which can do a bunch of things. So basically if you lower their survivability too much no one would take them for tying up the enemy so you would just be left with a boring cheap minion for out activating instead of a unique model which fills an interesting role creating a deeper game. Instead my solution would be to really tone down the damage spread and throw in a counter to them being a cheap survivable minion by giving the opponent a way to make them a peon. This wouldn't fix the out activation problem but the way to fix that would be to up their cost and if you did that i think folks would take 4ss significant models instead.
  15. Once more into the breach... The Wellington Warlords are offering are offering a special incentive to get registered and paid before Friday, a $50 voucher from Modelcraft and Hobbies, we currently at 9 players with Simon as a ringer bringing us to 10, its $25 which jumps upto $40 after Friday.
  16. very cool, can't wait to see more
  17. a couple of links for ten thunders terrain i've come across but not brought http://www.lostvillageterrain.co.uk/ with some shots from the bushido forum http://www.bushido-thegame.com/forum/chimpenstein-17 http://knightsofdice.com/store/index.php?main_page=index&cPath=51_65 some japanese lanterns http://mastercrafted.co.uk/product-category/scenery/ and finally some bamboo ive seen recommended http://www.ebay.co.uk/itm/161240488326?_trksid=p2060778.m1438.l2649&ssPageName=STRK%3AMEBIDX%3AIT and link to a tutorial using it http://m.bushido-thegame.com/forum/yetis-yell-6
  18. its small but growing and all really good people. Our regular games are on a Wednesday night, there are two nz facebook groups which you can also use to get in touch, https://www.facebook.com/unpleasantthingshappen/ and https://www.facebook.com/groups/malifauxnz/ or try devlinmud, myself or look for stuffedkiwi on the forums. Hope you can make it to call to arms
  19. i find her great with kirai as well, that extra seishin on the first turn to add +2 to CA can help get two powerful summons, and lost love can teleport to her extending the malevolence bubble easily. I really like her attack which summons, and being able to shoot into engagements. and she benefits from all the adversary being thrown around. i have used her with yan lo to give him a seishin to kill so he can get spirit ascendant first turn then give her, izamu and someone else activations. its a lot harder for a yan lo crew to ahnd out adversary so she comes in handy for this. she is a big part of my kirai crews but i can see why she might not be as strong in other crews
  20. nice write up, they are fun little models. I use them differently to you, i don't tend to use them for the attacks more to out activate, tie up models(with their high defense and ability to heal) or to use their movement to remove enemies scheme markers but i tend to summon them off datsue ba's trigger and i like to use her to hunt enemy scheme runners so this would be why the are near scheme markers which need removing. i really should try bringing a swarm of them with kirai some time
  21. i can't wait to hear about it, very exciting league cheers for organising it Rob
  22. i would likely have taken the same but possibly distract since there are so many gremlins to give it too. gremlins have too many triggers to get out of combat and ways to reduce damage for assassinate. i would definitely have had dats hunting scheme runners and some necro punks dropping the claim markers.
  23. are you sure we shouldn't be playing collect the bounty? i feel like my hanged haven't hit the table in ages? we should chat about heading in to Kilbirnie
  24. and the gaki can heal off corpse counters which you won't be using, as well as getting +ve from adversary, really nice if you are using them to hold the enemy in place
  25. My core list has kirai with swirling aether, and one of her other upgrades, lost love, flesh construct, izamu (he will often have an upgrade depending on strat and schemes), as well as datsue ba with spirit whispers. The flesh and lost love are my summoning engine, combined with dat's seishin, then dats and izamu are my killers who can change roles if need be. Izamu can take hits and hold enemy in place or ignore horror duels, whilst dats can go scheme runner hunting, drop scheme's with her movement tie up enemy with her summons, etc. The remainder of points will be based on strat, but there will usually be a hanged or shikome or drowned, and something else like a necro punk, night terror, jaakuna etc. I like to have spirits at the start, its hard to heal up completely what ever you bring in so i would prefer to have a full health spirit who can make the most of any adversary or swirling spirits going on. First turn both kirai and dats will try to summon seishin (mostly to help out activate and use to give kirai +2ca) and kirai will summon two things, usually a hanged or shikome which all my healing effort goes into, and something else useful which i don't mind dying like a drowned, onryo, night terror, or another big guy if ive got the cards. After the first turn my summons will peter off, although dats will often be using her 0 to try and get a seishin. LennyB's trick off summoning of ikaryo is a good one, it lets you use both actions to attack and you can still bring her back out to give adversary, or as a deterrent. Regarding non-spirits, other than the flesh construct i will often bring necro punks, sometimes crooligans (i don't have the some love or luck with them as other do though). I've been thinking about bringing yin, and hans if im playing sonnia (sonnia does my head in). I know others use nurses (i really need to try nurses with her, a +2dmg izamu swirled into combat against enemy with adversary sounds like fun) and belles. izamu never lets me down but i've been thinking about swapping him for the carrion emisary. I'm sure there must be more non spirits i just can't think of them, maybe chiaki for removing conditions? I should prob experiment with some of the cheaper undead since the cheap spirits aren't undead so don't trigger malevolence.
×
×
  • Create New...

Important Information