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Phototropic

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About Phototropic

  • Birthday 12/16/1981

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    Wellington, NZ

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  1. oooh a wellington tournie which isn't valleycon or cta! Definitely excited!
  2. made some score cards for tomorrows tournie, here is a low res of the finished version and here is a link to higher quality png's of the finished and blank versions https://www.dropbox.com/sh/utdgr37cj3euaqw/AAA6ns_V-1MfWnFy_M-F2C1na?dl=0
  3. don't forget valleycon is approaching on the 28th Jan, we have 8 entries so far and it would be great to get to double digits (or severe's as i call them).
  4. would be good to see you, really should get off my arse and order a shadow emissary for the day, love the carrion so will be interesting to see how he compares.
  5. wow 100 posts, jeez that took me a while, i think i deserve some more ten thunders....
  6. So I'm getting in early since its not till January but its time to plan your fiendishly cunning plot and grease your moustache, The Insidious Dr Faux Manchu is here, otherwise known as Valleycon 2017. https://huttclub.wordpress.com/events/valleycon-2017/ Using my incredible powers of reasoning and the ancient art of the 73 chakras to grant me foresight I have seen that the winner will not be from the Arcanists, Guild, Oucasts or Neverborn, but what have the entrails shown you?
  7. I've been playing around with an Asami summoning card after getting some inspiration from cards posted in the Order of the White Lotus face book group. And after uploading it i've noticed the masks aren't aligned this is going to torment me.... Does anyone else have any useful Ten Thunders game aids? I think i have the designs for some chi tokens floating around somewhere and some tournament certificates
  8. i also find bete works well with scheme runnners since she can place scheme markers or hand out scheme related conditions on the turn she appears giving her quite a big reach. I've definitely had my share of scheme scoring or denying moments like @Khaiden described earlier. I enjoy playing with her threat more to keep models safe and get my opponent second guessing their plans. So she is definitely good at attacking with flurry, a high ml and +ve, but don't forget what she can add to a schemey game and the mind games.
  9. Did gracie have francois riding along in the saddle, that is an evil combo. i reckon you could still beat wong with yan lo as his guys are happy to work by themselves negating the blasts, the emissary would be great with the shards forcing wong to move around them, or possibly blocking gracies line of attack, i have blocked a wall of pigs with the shards they are brilliant. You could try using yin to give him -ve to ca and wp but you would need a high crow, even then his wp is higher, its the same prob the valedictorians lecture notes would have although atleats her ca is 7. But yeah wong does look pretty good at ignoring a lot of yan lo's models defenses. Wong looks similar to Sonnia who gives me grief with kirai, remove suits form ca and blasting my sumons who are standing right next to the flesh they were summoned off. Ikaryo would be good but he would just bounce away with his squeel trigger, you want either ca ranged attack which doesn't need suits or a sh attack. Drowned could be useful for tying up a magical gracie as she wouldn't ignore their resilient ability but i would prob send up something sacrifical to tie her up then a hanged to drop her wounds followed by izamu, the emissary wouldn't help as gracies attacks would still ignore incorp since they aren't ca. Seishin also give you immunity to blasts, and night terrors would be nice for tying up wong and wasting his actions, the minus to ca range would be nice too, even if they just force the opponent to keep gracie and wong together so you can run the other way and ignore them. When i face raspy i used to like sending stuff up to tie her up so the rest of my crew could run scheme's or whittle down the rest of his crew but my opponent got wise and learnt how to get out of combat and i think wong would be pretty good at this. So yeah if it was me i'd send some night terrors after wong and summon hanged and shikome for gracie, maybe send an onryo up to tie her up and give her adversary when she attacks it, it sounds like a lot but her reactivate and healing are a real pain.
  10. Glad you had a blast, i really like him, my other main master is kirai but she's a bit too powerful so sucks for my opponents with all the hanged summons and ikaryo. I've only got a small group in my area so haven't faced wong, i don't think i've faced anyone yan lo sucks against yet, with kirai sonia gives me grief, what was it about wong that was so brutal? Yin and a hanged, great combination! I think i need to branch out more with him and try some other combinations of models, and i definitely need to try a more aggressive yan lo, also want to go back and run dats and hanged and try and get the spirit upgrade early. Did you use the emissary at all?
  11. im a huge fan of his ancestors so usually take yin, izamu and chiaki, and often the emissary for the blocking terrain and + to walk, izamu and yin love this. These amcestors give you lots of variety. Do you know what the strats are? The tournies i have taken him too didn't have interference or recconoiter so i could focus on an elite crew and avoid toshiro and lots of little guys, i haven't used toshiro much so would listen to others advice about him. Personally i would take nico if you have experience with him, knowing your models helps you focus on the strats, schems and opponent, but if you are worried about being too slow for the opponent and just going for the experience then fair enough. I would definitely play with a core set and just swap out a couple of models like you say. I usually chuck upgrades on my ancestors but would keep them light just to make it easier. my core would be yan lo w rebuild corpus, soul porter, izamu, yin, and chiaki for 28ss. For a schemey high body count game i would chuck in two necro punks, fortify the spirit, a stone to take the cache to 5,the play with the other 10, maybe datsue ba w her upgrade (for the seishin kills at the start and to hunt scheme runners and turn them into gaki by focusing her attack and cheating in a high card) or the emissary if you want more elite, or drop the upgrade and take 2 night terrors and an ashigaru if you want bodies for interference. For more killy i would think about the emissary and hanged, going the for the spirit ascendant to gives some extra actions to izamu and the hanged. For headhunter i would grab the emissary and a necropunk to jump around picking up heads, and an ashigaru to make it hard for them to charge. I tend to use yan lo to bring back ancestors and tie up the opponent or lightning jump them around while my crew does th work of killing, scheme running or countering scheme runners.
  12. Double post, must be a duel faction yan lo thing...
  13. From a reser perspective I've found yan lo pretty good at head hunter and with ten thunders movement tricks I would imagine he only gets better, like @Inquisitor Wall mentioned izamu is great since he usually doesn't drop a head and yan lo can bring him back to let them waste their time again, also the old man can teleport the enemy into your guys making it easier to place the head behind your lines, its nice being able to force them to come to you as it makes it easier to sit on top of the heads they lopped off preventing them scoring. Also yin is pretty good at tying up the opponents heavy hitters reducing the number of heads you drop, and when they finally take her down you can just bring her back for more fun.
  14. They are good but I'm not sure if they are that far above other 3ss models like guild hounds or corrupted hounds who also walk 6 and have good melee with a better damage spread and can be made significant. The fact they are always insignificant is a huge downside compared to other 3ss minions, and i don't know if i consider 1/2/3 that much of a punch so im not convinced its a game changer, but like you point out night terrors do a lot for 3ss. I don't think the solution is to up their cost, a number of other factions have 3ss models and the ones which don't are known for having higher cost models (im thinking outcast and 10T) and it seems right that resers would have low cost minions, and resers already have plenty of good 4ss minions who i would prob choose before a night terror purely because they are significant. The unique parts of night terrors are their anti shooting/casters and survivability so if i was going to change them i would keep the survivability, you could remove incorporeal since it still means they will take two hits to kill and leaving incorp but removing hdk would make them vulnerable to casters who they seem to be designed to be a hard counter for, as it is they will usually take three hits but even a model like a guild hound with 4 hits will be unlucky to go down in one attack unless the enemy wants it dead, but at the end of the day their survivability gives them a unique role as a cheap model for tying up shooters or casters and since resers lack effective snipers im happy to have a model designed for this. If you removed this you would just end up with a boring 3ss model players would only take to out activate the enemy. Instead of dropping their survivability I would try to add in something to reduce their effectivness as a cheap minion, they could be rewritten kind of like a lesser version of guild hounds so if there is two or more near each other they count as minions otherwise they are peons. You could easily drop their damage track to 0/0/2 but leave the ml so they can still tie enemy up but are define them more as model which is hard to kill and designed to tie up enemies shooters then a cheap minion which can do a bunch of things. So basically if you lower their survivability too much no one would take them for tying up the enemy so you would just be left with a boring cheap minion for out activating instead of a unique model which fills an interesting role creating a deeper game. Instead my solution would be to really tone down the damage spread and throw in a counter to them being a cheap survivable minion by giving the opponent a way to make them a peon. This wouldn't fix the out activation problem but the way to fix that would be to up their cost and if you did that i think folks would take 4ss significant models instead.
  15. Once more into the breach... The Wellington Warlords are offering are offering a special incentive to get registered and paid before Friday, a $50 voucher from Modelcraft and Hobbies, we currently at 9 players with Simon as a ringer bringing us to 10, its $25 which jumps upto $40 after Friday.
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