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CalicoJack1966

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Everything posted by CalicoJack1966

  1. did. back at'cha. drop me a pm and let's see if we can work something out.
  2. I added my point (in MD) still looking for a game, btw
  3. Ah, OK; thanks! My store has the other books, but not this one (yet).
  4. I've been asking about the same sort of thing over in the TTB Discussion area and here is what another user - Wakshaani - had to say about occular implants: Its not "official" but I found it useful.
  5. Wakshaani - Thanks! That gives me something semi-official to work with.
  6. Ah ha! So, what you're telling me is that in any given Duel when I need to hit a TN all I'm looking at on any card I pull from the Fate Deck (or my Twist Deck) is the numeric value of the card (1-13) to see if I beat the bTN. The suit of the card only comes into play if there is an assciated trigger (such as in the case of a Specialized Skill Talent where I chose a suit to act as a trigger). Am I understanding that right? So, why would I want to add a trigger to a skill? In this case I went with Specialized Skill: Gambling and lets say I added as the suit; what good does that gain me?
  7. Wakshaani - Yeah, I see your point, but the game only speaks in terms of Pneumatics; further it does reference that they are a fusion of steam-tech and magic - which in my book comes pretty close to cybernetics. So I guess I was looking to see if there has been any official artifical eye rules yet. No. Although, the Pnuematic Limb chart on page 179 states that the Pnuematic (aspect) descriptor allows the character to use the limb to increase the Noted Aspect to 5 for the duration of a Duel; so I would assume that you could have a 'pnuematic' eye which would increase, say, your cunning (and thus aid your Notice skill). Just wasn't sure how much that would cost (see my question about cost in regards to starting Pursuit below). I'll look for future supplements and see (pun intended) what they come out with. In reference to what Ampers&nd said, yeah, I thought I had seen figs or art with what appeared to be somekiind of occular implants, so I also see that the door is open to that sort of material in the future. On a side, but related question, the Drudge Pursuit, if taken as yor starting pursuit, states: "A Drudge begins the game with one pneumatic limb with steam augments up to a total value of $25." OK. Does this mean a limb with augments, and the total value of the augments is $25? Of that the total value of the limb plus the augments is $25 (which would pretty much limit you to a partial limb)? And if it is the former, what sort of augments could one put into an occular implant?
  8. Hi all! Another question: Page 63, Step 14 of Fated Creation talks about what the suits relate to, but it's kind of vague and doesn't list off the Aspects each suit relates to. As I'm about to build my Twist Deck (and since I took the Specialized Skill Talent) I want to make sure the cards I select best match up to the Aspects and - by extension - the skills I have chosen. Is there a more precise correlation between Suits and Aspects? Thanks!
  9. Hi all! New player here (although looking for a game in the Balitmore area - see post in New Players Lounge). I assume that the list of pneumatic limbs in the Fated Almanac (pg 178) is not exhaustive. What I wanted to know (and I don't have a copy of the Fate Master's Almanac yet, but it's coming) is this: are there pneumatic eyes? Thanks!
  10. Hi all! I just got the game this past week and have had fun reading it and creating a character. It's kind of got me excited to play in an RPG again, but I don't know where to find a game in my area. Are there any games looking for players in the Baltimore, MD area? I'm an experienced role-player and have been a gamer since 1977. I worked for several years for R Talsorian Games and wrote (some) for the Castle Falkenstein steampunk/fanstasy RPG, so I get the TtB vibe. Hope to find a game and give the system a whirl. Thanks!
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