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Sparksman

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Posts posted by Sparksman

  1. Hi,

    I'm using your sheet for my game a lot (Running a smallish, but successful, LARP).

    What's the chances of getting the Under Quarantine stuff implemented?

    Also, the Talent Description vlookups (Character!D59, etc) seem broken.

    Thanks for your hard work!

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  2. On 12/05/2016 at 8:01 PM, Grimcleaver said:

    Also in case folks are interested, I've crunched some numbers with regard to the city. It's vaguely football shaped, so we'll talk about it like that--from point to point Malifaux is 36 miles long and at it's widest point around the middle it's 25 miles, which by the way I love that the scale of the map is set to 3 miles to an inch, because human footspeed is 3 mph average, and wagons are about 6--so working out travel times with this map just couldn't be better!

     

    Also, maybe we could do a transport section. There's the rail, and foot, but there's also skycars, horses, and gyro-carriages (Crossroards). These would have approximate costs and things like the Sky-car might need a map too..

  3. So I'm wondering how many Scrip most Fatemasters are awarding per session?

     

    I've been awarding 3SS base per session, with a max cap of 8 per month (but not charging players for room, board, maintenance, etc).

    This is based on the idea that 1 Scrip is around $100.

    Meaning players get around $300-$800 per month as disposable income.

     

    However the Showgirl pursuit has the ability to generate 50SS per calendar month, which blows this whole system, and its assumptions, out of the water.

     

    So, how much Scrip are other Fatemasters giving out per session?

  4. So the starting Aspects for Fated characters in the Fated Almanac are balanced out to equal 0 in both Physical and Mental aspects, with the ability to add two +1's to these during the Modify phase.

    However, in Into The Steam and Under Quarantine there's a much different range of total values, ranging from -2 to +3 with more than twenty of the fifty-six values being unbalanced, and the ability to add a single +1 to those during the Modify phase of both. Invested can add +1 to a Physical Aspect (max 4), while the Stitched Brush card can give them a +1 Physical/Mental (max 3).

    I guess what I'm asking is - why the sudden change away from zero sum for Aspects?

    I understand the goal of diversity of characters, but it seems weird to give this diversity to (potential) Constructs (there's a ~1/5 chance an Assembly Line character won't be one) and Undead.

    Moreover, why give some characters a mechanical advantage over others in this area, when the core book worked so hard to preserve it?

     

     

     

    • Like 2
  5. On 28/03/2016 at 2:08 AM, Brancifer said:

    I have a question for Under Quarantine, what does Brilliance exactly do?

    Brilliance is covered on UQ page 153. It's an entire page of text.

    There's also stats for Depleted, Illuminated and Beckoners on p.187-189 of UQ. I believe they're also in the Fatemaster's Guide.

     

    If you are looking for spoilers, however, I'd suggest you have a look for which Malifaux Masters field those models ;)

  6. The separation between Investigation skills and Action skills would be the main system difference.

    • Investigation skills are not rolled, but are instead a spend resource, with each rank as a point which can be spent in a scene to gain clues, but only if they exist. If the scene clues don't exist then the spend is wasted.
    • Action skills are normally tested, but are player-facing (in the same way that Through The Breach is)

    I'd also suggest checking out Nights Black Agents (same Gumshoe system to Trail) for its Conspyramid (with the ranks can be mapped to Henchmen, Enforcer, Master, etc), as it is a more action-focussed variant.

  7. So, I'm trying to sort out the themes of the directions for a LARP I'm running (yeah, I'm crazy, it's working, I'll see how it goes).

    I'm planning on assigning North as a Tome/Arcane-style deck (in terms of Into The Steam/Northern Aggression and the New Industrial Zone in-city), and I'm guessing South is Crows (because of Deadwalks City - but I'm also tending a bit towards East because of the Bayou/Decay). East could be Masks (because of Quarantine Zone). South could be Rams (Guild because Ortega, but then that could be Masks because Nephilim), making West Rams/Guild (because the main control comes in from the SW in Malifaux).

    Am I entirely confusing myself, and should I be operating on a NE, NW, SW, SE model in Malifaux, and cordial directions outside or what?

     

    Please help?

  8. Speed bumps that I've found (and I'm walking 20-ish players through the process):

    Talents requirements

    Equipment List (fixed in Into the Steam knthnx)

    Skills table

    Calculated values.

     

    If one of my players makes up an excel spreadsheet, and I upload it here - to speed character generation - will (official) people hate me?

    (I'm planning on deliberately leaving out the Destiny part because that's seriously the coolest thing to do around agaming table ever. Especially having players read it out and go "oh hell, that's dark".

  9. There's two resources which are great:

    The Breachside Broadcast is a really well-read series of podcasts that go through the short stories that presented presented in the various books, but isn't quite complete yet. http://www.breachsidebroadcast.com/

    There's also a character/fluff index over here, if you want specific info on a character/Master:
    http://gmortschaotica.blogspot.co.uk/p/malifaux-character-backgrounds.html

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