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About aquenaton

  • Birthday 08/21/1995

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    Buenos Aires, Argentina

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  1. As a game with such a strong sense of aesthetic, playing on a grid would feel a bit ugly to me. I like to play on amazing tables with strange terrain pieces. Many times some buildings have presented problems for placement and the likes, but as you can measure before performing actions and making decisitions, I think the movement works just fine.
  2. Well, I remember feeling the lack of healing on my collection when playing Ophelia on M2E, when everyone had dumb luck and I only had her base crew. Adding just the slop haulers and Lenny really made me a major threat at my club. In Argentina we never had a competitive community, so when a friend came from Chile with the first Sandeep we ever saw, it demolished every single other player at our friendly tournament. Back on the jockeys, they seem nice, I do not see any of those as a "must have" for any of my crews, but probably will be grabbing them as they are really pretty. Maybe some can be used as flankers for some schemes, but I doubt many will be having place in competitive matches. For Henchman Hardcore games I will need to think a bit more, I really like to play with Francois' Kin, and I am painting my Tri-Chi models so... Would love to see at some point the alligator and sillurid too, but the more time passes, the more I think I need a Gremlin Conquistador and/or cavalliers.
  3. Maybe a Zipp who left his jetpack to get a pirate hat? Gaining Dirigible ride to move around and focusing on piano shooting could be funny.
  4. I would enjoy to see Ulix with his bow, debuffing his targets. Maybe, if the keyword really needs to evolve, maybe he could add a "grow like" mechanic, forcing the pigs to kill or eat corpses in order to get bigger. Wong could totally focus on friendly glow... maybe he could lower glow on friends to make damage around them? Maybe the bag could give him tail whip or something like that.
  5. Seamus could get his bag of tools back, maybe a model that is surrounded with her belles and likes to "turn pretty his enemies". Maybe a "leader of the trouppe", with ways to distract the enemies and summon after killing with his not very damaging attack. When I first knew about the professor, I imagined he was going to be an aethervox or a brain in a jar, a character that only had his voice to motivate his students. Maybe we could see him in an "personally improved field test drive". A REBORN yan lo could be really interesting indeed. Maybe just a beater, but I would like to see something else. On the other hand, in the RPG he was known by gokudos with another name and was trying to "awaken" the ancestors, we could have him focus on giving charms and summoning ancestors? I cannot think of any better alternatives for Moly, she seems amazing the way she is. I could see her focusing on being a pirate... I really love Reva and think her concept is the best executed on the keyword, so thinking on alternatives seems difficult. Maybe she could shift her focus to "the mother of the abandoned". Maybe a support model that centers around punishing the attacks to her children and pushing them past their limits, but with so much burning and corpses on the keyword... maybe discard corpses/pyres to heal or rise again her champions?
  6. Maybe they both get to trainwalk... Maybe a Mei Feng who uses scrap for schemes or the other hand? Like if they were getting money for the rail-making. Maybe Sandeep could focus more in his support roles, with healing and passing actions around, no attacks nor summoning, but him being a teacher. So many possibilities!!!
  7. I also would like models to be able to use the glowy on enemies, not shure if it should be part of Magical Influence (discard a glowy token on itself or the opposing model) or another ability (even wong could have it, so his iron fans could be really dangerous against shiny models) Maybe a few models could have some triggers to give Staggered, maybe the bugs? If shielded could still trigger Hard Knock life, then the bokors would become even more powerful on the crew, so maybe they should be looked at.
  8. If we are having a cool group of Gremlin Riders, I really hope we get a Conqueror or Quixote one. The first one could even be an explorer, going around Malifaux disicovering known places such as Leveticus' shop.
  9. Nah, just kidding, but I agree that having the awquard riders trying to emmulate each horseman can be funny. Time will tell how are they gonna be.
  10. you mean... a hench with the Horseman keyword? or 7ss enforcers that try to replicate the Big Ones?
  11. Maybe the model comes with two bases, one for each feet
  12. Really interesting suggestions! I would also like some changes on Dragur and Cremation. I have still my Lampads unpainted but maybe they are as you say. I would like the switch between both about costs and play directions. Vincent seems to be a strong character who likes to sit in a spot and command from there, near the heat. On Cremation, maybe it could have a trigger like the one on "Drop the pianos" so it can damage models near? That way, you could place your pyre and maybe hit someone with it.
  13. Hello! We are starting a slow grow league the next Saturday on Buenos Aires, Argentina. We will be playing one round every two weeks, starting as a Henchman Hardcore, and ending with a 50ss game, during four matches. If you want to take part, you will need to contact me either on facebook or by this page, and will be part of the games. Participants will face each other on any local club they arrange and then report the results of the match on facebook or our Whatsapp group. We are waiting for you!
  14. I would really enjoy to see a Gremlin Conquistador, with helmet and all. Not shure if it could be a dual faction master or if that would serve better as a Nightmare Edition for someone like Sommer, but Bayou People want to colonize this new faction too.
  15. I think some of the best models to remove ice pillars are mindless zombies 😄
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