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aquenaton

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aquenaton last won the day on July 10 2022

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About aquenaton

  • Birthday 08/21/1995

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  1. I share your pain, as one of my old cats decapitated m2e cassandra and, on an act of magic, made the head banish to never be seen again. Would love to get a way to buy missing pieces, but i think it would be very hard to achieve for the company
  2. then, if he fits so many... we may be looking at the Bayou Rider...
  3. That makes sense. I did not realize but you are right, I have yet to win without models alive this edition. The changes on the charge action have also made killing harder to avoid, as the hitter can walk and charge into my scheme runner, while in the past, the threat range tended to be smaller. A scheme runner was able to leave behind potential dangers with 2AP, and would be able to scheme one turn later. Right now, the "area denial" of a hitter is twice it's movement (if generalizing) in stead of just once as it was (generally) on m2e. Your example on tournaments is very interesting, as it may seem that a game focused on killing is a game with less points that one that is focused on scoring. That way, on a tournament, you may end up winning all your games but place lower than players that focus on scoring, but on a 1v1 game, against a rival, killing MAY give you the victory. Of course, there is no "right path". I have faced Colette, for example, and she could trample my McMourning team without killing my models while scoring perfectly, and I, who had a more agressive crew, could not delete my enemies and also fell behind on the scoring game. The core game will reward deleteing your enemies, but how much does it take for you to do it is what will make the difference. I, for example, enjoy versatile crews that can kill some enemies but can run around them and score if needed. Mobility and durability have given me more victories than going fully for the kill, but having the resources to delete one or two enemy pieces without too much hussle is something I almost never regret doing. Denying a player of one of his scheme runners since turn 1 or 2 and only spending one activation in doing so is a very rewarding thing to do. It can be a game changer and force the opponent to rethink their game plan. On the other hand, as I do not trust my luck, I tend to search for objectives that may be done without flipping cards at all, making extremely slippery and mobile crews that can run around my enemy without having to face them directly. Today, at my community, that is not particularly competitive, I do not see the rewards for killing an issue on the game, but I can totally understand that, in certaing matchups it can be a big issue. Facing an opponent that can simply delete you from the map in two turns while your whole crew consists of non-offensive fragile models, it can result in an NPE for someone that wanted to focus on scoring and faced so much pressure it was not an interesting game.
  4. Hey! I am not sure I fully understand the core point either. For a very long time (most of 2nd edition) some factions could try to play the classic "kill first, scheme later", that was very rewarding, as you say, as you simply had to take away the enemy models and then you could focus on scoring your objectives once there was no opposal on the table. I think this may have been mitigated by the new scoring mechanics of the strategies, where you need to start scoring since turn 2 or you will fall behind. It is still possible to focus on killing and at the final steps of the game switch focus into scoring, but right now it does not guarantee you will be able to fulfill those objectives. Also, many schemes now rely on placing yourself close to the enemy and, in general, keeping them alive. If you start killing everything since turn 1, you may not even be able to score your own schemes. As Malifaux is a game that focuses a lot on resoure management, yes, killing an enemy will take all the potential actions the killed model could have done out of the ecuation. This has shifted for quite some time the meta into "strong, multiaction models" in stead of cheap models that can be killed by a single action of a heavy hitter. This is an issue that still persists in the game, as you will deploy less "schemy guys" and tend to focus more on "strong killers" that can scheme while deleteing one cheap enemy per turn. This could be considered an issue and fixing it would require generally to buff cheap models. If your point is that "while we have many scheme options, i will always choose the killy ones over the schemy ones because it will be more fulfilling to be rewarded for doing the thing the game without objectives is currently rewarding me to do", then yes, it could be said, but again, many schemes that require killing are WAAAAY complex and difficult, as you need to meet specific conditions. Also, you will not always have assasinate and vendetta on the pool, or may end up facing enemies that will make those schemes very hard to achieve by existing. On the other hand, there are some crews that can control the board and scheme as well as stop the opponent without requiring to draw blood. I generally enjoy the game (it has become more complex that what I would like) but I really enjoy the possibility of winning while sacrificing all my team, as well as playing a game where no one is killed. Having the option of going for the kill all along is also a valid option, but I am not sure if that will ALWAYS be the best way to win each game. If you expected more ways of "making the killing more optional", then I think that, creating schemes that rely on you keeping enemies in specific places (and not on killing them) is one way. Making "killy" schemes more complex and specific is also a way of incentivate the use of more cheap mobile models to score by running. Making models generally more difficult to kill would also make it not as optimal as focusing on what gives you points. If killing a scheme runner costs me 1 or 2 AP, then it is acceptable. If my 10ss hitter will need to run after that pesky 4ss scheme runner for 2 turns and spend three activations on trying to catch it and finally killing it, then it will not be worth it at all. Even less if it managed to drop a scheme that will give the opponent one VP.
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