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About aquenaton

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  • Birthday 08/21/1995

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    Buenos Aires, Argentina

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  1. aquenaton

    Who is the best Grem master vs Neverborn?

    According to the internet wisdom, Zipp seems to be a very good pick against neverborn, as he can shut down soulstone use and interacts near him, which can be great at some scenarios. On the other hand, his Ml attack is aganinst Ht, which can wreck most neverborn masters defenses (Collodi, Lynch, Pandora and Lilith base their survival around some trick you can avoid with his attack). On the other hand, any gremlin master would like to bring "liquid bravery" to avoid being ruined by neverborn thicks.
  2. aquenaton

    Third Edition is Coming!!

    I would like to read the rules before judging, but if to activate a pass token you need to spend a card, or cannot take two in a row, I see no problems with it. If not, I fear too that small crews can become a must (still you need a minimal ammount of models to get you VP).
  3. aquenaton

    Hinamatsu: Can anyone share play experience?

    She (or he?) is a new Henchman Puppet with melee master (2 extra attacks per activation) and prevents enemies to take actions out of activation. Even as its damage track seems very low, the enemy gets a condition that makes every hit do more damage (until it resets). I also love the mini (I was seeing if I should enter to Neverborn for it) but it does not scream to be mandatory on many games.
  4. aquenaton

    (Argentina) Demos in Buenos Aires!

    I am doing Demos at Armageddon Club (Franklin D. Roosvelt 5345, Villa Urquiza) and La Última Fortaleza (Belgrano 2650,Club Unión de Munro, 1° Piso) during August if you contact me!
  5. aquenaton

    Nicodem - Post Nerf

    I could see Sebastian on a more Poison Focused list, maybe with Shadow Embrance, a Shikome and a Gasser. Getting basically regeneration on your crew, doubled by Sebastian (happening at start of activation and end of turn) can make your summons a bit less fragile... but you are not taking the full summoning engine, so I would be happy with only adding a Shikome or something like that in the couse of the game.
  6. Not shure if it was confirmed, but I think I saw the first master and his totem come free, letting you add 50ss on models. Also, masters do not come with cache anymore, so we can expect a little drop on there. On the other hand, hiring models "out of theme" costs an additional ss, which can make people bring only one big model from other group, as the cheap minions stop being very cheap out of theme.
  7. aquenaton

    Third Edition is Coming!!

    I really was expecting that the "theme or not theme" would not impact in the real cost of the models. I would have supposed it would limit the players max soulstone cache or the likes (maybe your limit is 7 when full theme, 6 if you play with less than 25% of your ss out, 5 if it is 50% or the likes) but I am assuming we are keeping the "cache" so I was just thinking to myself.
  8. aquenaton

    Weekly Model Discussion - The First Mate

    Exactly! I love he is a plan-wrecker! Maybe he is not Fingers, but he can ruin some schemes, is also slippery, can be tanky, can ruin enemy positioning... is versatility on a model.
  9. aquenaton

    Weekly Model Discussion - The First Mate

    He has not disappointed me yet, as there are still some strats where his mobility can be good, and he still is a very good disruptive piece.
  10. aquenaton

    Weekly Model Discussion - The First Mate

    I also started to try him for a couple of games and I like what he does. As he has Perfect Camo and Pounce, attacking him is not very easy (once an enemy tried to jump into engagement with him, I pounced with meancing croack and sent the enemy back out of engagement). As an anti scheme runner he seems fine, but he only seems useful on games with many marker schemes, where he shines. His jump is very good on tables with good ammounts of terrain.
  11. aquenaton

    Zipp with Cooper!?!.......nope

    I would consider the option of going "full construct" with maybe sparks, the golem, mechanical porkchops and Zipp´s totem to fully support them. Still have not seen the cards, but maybe adding more gamins on the course of the game is a good idea.
  12. aquenaton

    Nicodemus M3E?

    @Clement, I know most organizers agree on allowing the DMH models on their tournaments (I certainly will try to), but I would think it is better to wait until the beta at least is advanced before setting it on stone. Maybe those models are being tested later, or maybe they get no keywords at all, or whatever (maybe nico gets "undead" and it umbalances the game to make them more "narrative focused") so I would recommend waiting. Also, most people are worried about the lack of future releases for those models, like if Nicodem got a keyword no model in the future would get (or no model got at all). I tend to exagerate a lot, but I think that is what players are discussing here.
  13. aquenaton

    Let’s start misinterpreting things

    I would not be surprised if we got more "cryer style" models. I mean, meybe noy certain gremlins will summon a bayou when they die. I do not know, but Sommer could summon from bayou gremlins those "professionals" or something like that. Maybe wrestlers and bushwhakers can abandon their positions and become random bayous or something like that... I find it hard to see which models are truly "specailized roles" apart from the cryrer and maybe the slop haulers.
  14. aquenaton

    Ressers Keywords M3E

    I would not be surprised if Bette Noir became part of the Reverants. On the roleplaying game, the Reverant advanced pursuit was basically becoming a Bette Noir. I am also intrigued in knowing what we will be getting!
  15. aquenaton

    Third Edition is Coming!!

    Ok, I have been reading all the comments in this thread, as well as the news announcements. I am excited about the changes but understand that we will be waiting maybe like a year or more before it starts. Untill then, I will keep playing M2E, which I love and enjoy a lot. On the changes, I am curious and would love to see the new rules before starting to guess about each master. The "keyword hiring" catches my attention as I enjoy thematic crews but still hope "out of theme" models are still viable (looking at my Miss Step and Envy based and painted to enter at Colette`s shows). On the Masters changes, I belong to the group of the ones that got it easy (right now I have masters for every faction after this rotation) and only lost Nicodem, who I love how I painted him and enjoyed playing him as a support master. At my community, people is expectating but of course, Neverborn ones are a bit sad. I even have masters that I have not yet played, so I will learn them on the new edition. The cards... I love the ones we have now, but bigger ones can be better: many players here have problems to read all the small texts. Are we going to get a game that uses less/more minis? I have abandoned Warmachine/Hordes when I realized that, on the edition changes, the game stopped being a skirmish one and became an army level game. Should we expect to see the same number of minis in play? What intrigues me the most... should we expect new crewboxes for the existent masters in the near future? Seeing at ANOTHER Rasputina makes me curious about that, and I love certain crewboxes but if the fluff evolves and masters change, I could see reworks for most of them... which could be sad for some amazing crewboxes I still need to buy