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HiveCommander

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  1. Wyrd are great at doing this in a way that doesn't make you feel like your wallet is bleeding out. As someone in my gaming group said last night; first it was the Viks, then Levi, then everything else in the game
  2. I think Arcanists safely win the '14' Soulstone bracket with the Coryphee duet
  3. When I post a photo of my miniatures, I personally expect constructive criticism. I'm an alright painter; not amazing and not bad, but improving is a good thing and I want to be able to better myself. I find that posting photos and only wanting positive feedback is little more than requesting an ego massage, and that's not the purpose of showing off artwork in my opinion. There's nothing wrong with showing off some seriously well-painted models, but showing them off while seeking an echo-chamber of yes-men is just plain silly. Of course you can't take it too far with critique and slam the paintjob unless they specifically ask for that level of analysis, but getting angry over someone suggesting a more subtle highlight or mentioning that the pupils are in an awkward place relative to the miniature's pose is just childish.
  4. If you're using Guild Lawyers, you should pair them with Death Marshalls. Pine-boxing that WP5 Lilith with a flip on the Marshall should keep her out of action for quite a long time
  5. Vasilisa shouldn't even be that dependent on puppets if you're using her as an Obey caster; Twist is a tactical action so she can target herself so long as she isn't leading the crew (unless there's some specific restriction in place that I don't know about). Keep in mind there's a very big difference between 'target friendly ____' and 'target other friendly ____' in relation to tactical actions; see Metal Gamin that can Protection from Metal themselves indefinitely, since they are always within 3" of a friendly Metal Gamin (namely itself). I could see her being very useful in a Pandora crew by being able to Obey enemies into a cluster of Sorrows or other situations they really don't want to be in. Note that I don't play Neverborn (yet!) so I could be way off the mark
  6. I was on the fence for so long as to which way I wanted to go with Lucius, but Collodi's box is really tempting me towards Neverborn. Austringers also being released doesn't help my predicament e: It seems that I'm the only one that prefers the metal Mech Rider to the plastic one. I might be biased because I already have her though!
  7. Pfft, save it for when you infiltrate the Arcanists
  8. I never used to value Vapormancy until I started playing against crews with lots of Incorporeal models (Dreamer in particular), where the upgrade really started to make it's stones' worth. Minimum 2 damage is really bad when it's being halved, and Vapormancy gives you a Ca (with to make it even more useful!) to side-step the issue.
  9. Does that make Arcanists the best? We haven't had any releases since October, I think
  10. Too many good elite models, too. It's always so tempting to have Joss, Howard and Mech Rider but that doesn't leave you much, even at 50ss.
  11. Not a bad place to put it in a Ramos crew, either. Frees up Joss to take something else; since I normally run him with BET and Open Current, being able to pass BET onto someone else so Joss can grab Imbued Energies is mighty tempting. I just need to get my hands on a Johan card and get him painted!
  12. Awesome, thanks for the ideas! I'll have to get some paint on the models first and maybe get a few games in. The hard part will be finding The Guild's Judgement, I haven't seen one in stock since I started playing.
  13. Hey Guildies, Arcanist spy totally new and not-suspicious player here Looking for some hints and list-building considerations for Guild-side Lucius since it seems a bit more interesting than taking him as a Neverborn master. What models are good with him, how should I look at expanding past the crew box and is roping in a couple of Mimics from NB worthwhile?
  14. I'm glad I wasn't the only person to think of Voldo as soon as I saw the new Mannequin
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