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lusciousmccabe

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Everything posted by lusciousmccabe

  1. Paved streets and brickwork houses/walls/ruins are solid options. Piles of barrels and crates also good. Corrigated steel is period appropriate and Malifaux was repeatedly colonised at different time periods so literally any architectural style from anywhere in the world up until the 20s is fair game. If you look on the terrain section here you'll find a bunch of ideas. I built this whole board using reclaimed materials, although I'd recommend going the scatter terrain route as it's more modular and convenient.
  2. Looks good. Never realised just how Mario-ish those plants are before. What kind of environment are you thinking of for your table? The old (v1.5) rulebook used to have a great table for generating random terrain that was full of great ideas.
  3. Looks good. Think the white background isn't helping the photo. Your cameras going to adjust its white-balance based on that and lose a bunch of detail in the darker colours. If you print the grey backdrop from this sight it gives you a nice neutral background that tends to show the colours more truly. http://corvusminiatures.blogspot.com/2010/04/cloud-backdrops-for-your-miniature.html
  4. Look, if it was good enough for space marines for 20 years...
  5. @Woody71 Nephilim look great. You can't really overhighlight something unless you've lost the mid-tones. Tricky part is finding room for all those levels of lighting. What can help a lot is further darkening the shadows in areas where the model would shadow itself (inner thighs, armpits etc.) as that will make the highlights in other areas appear brighter than comparison. I wouldn't call your current Nephilim underhighlighted though.
  6. @Rathnard Love the inclusion of steam Arachnids. Reminds me of those steampunk dwarf ruins from Morrowind.
  7. I think he looks great. Especially for the type of project that was in it.
  8. @Caedrus Macuahuitl defintely looks like rock/crystal of some sort. Although with some minor tweaking you could have a cool lightning sword. Palette really reminds me of this. Is the copper armour a bit shiny? Some spots look completely spot-on (left leg plate for example) but some parts have light reflecting in the shadows that give it more of a plastic kind of fell. Rafkin is fucking class for a speed paint. Glow looks fine apart from being too strong on his face. NMM on the knife is convincing and stylish, as are the shoe buckles (seriously, that much effort on a shoe buckle?) and all the different fabrics have amount of contrast and finish to them. Fair play to you!
  9. Great work. Love how the explorers look interesting in spite being mostly muted/natural colours. Nightmare skin is also really cool how it's carries similarity between the models without them looking identical. Looking forward to seeing more!
  10. Afraid not. Don't think I've ever seen it done convincingly to be honest with you. For smaller wisps of smoke you can get away with it, especially if you do something interesting with the lighting. Big clouds of smoke never look quite right because you should be able to see into or through it in places.
  11. Models look great. Nice shading, colour choice and little added details. Smoke effect looks super-fake to my eye, like the whole base exists in a different reality to the models. But hey, maybe that's what you're going for! That purple ball in front of the main man could maybe be trimmed though as it's blocking the main view of him. Think the more shaped smoke puffs generally look better. Also those white pants should probably showing even more of the smoke colour than the boots and dresses.
  12. Think you did a great job on the new Witchling, even made sense of the swords weird anti-fullers. Not 100% sure why one of his hands is green though. Is it the bandage colour? Some of the new sculpts are definite improvements. Think the original executioner and Lady J are my favourites thought.
  13. Forgot to say earlier there's also no reason why you couldn't paint the rest of the model and decide if you want more texture afterwards.
  14. I would probably add some texture, and use it as a way to up the contrast. The fur is the majority of that model and at the moment it's not super interesting. Having said that if you're planning to do a bunch of freehand on the patches or whatever you might prefer to leave it plain.
  15. He looks awesome. Really like the colour palette and the freehand just rocks.
  16. I like how these guys turned out. The eye glow doesn't work but I actually really like the look. I thought it was meant to be the skin on their faces becoming thinned out and stuff shining through from beneath or something. Also, it just works compositionally to have that one spot of red on the face to draw the eye in. If you wanted actual glowing eyes the face area needs to be darker overall, the glow needs to be subtler and the eyes should have a tint of that colour. Even then only certain model really support an eye glow. The guy on the right for instance doesn't have enough recess around the eyes that would create a shadow and catch light from the glow. The gloss finish of their clothes looks a bit weird in the photos. Some people are really puritanical about keeping things matte but it does lend an extra layer of depth at tabletop level. Think the undershirts at least should be matte though as that kind of fabric would never have a sheen to it. Think the biggest (and easiest) area you could improve is the bases. Cobblestones aren't actually gray, they're usually a bunch of different colours blurred together with the grime of the street. They also should have crap growing on them, water-marks etc. to make them look more like a real place. The leaves are a nice touch, but kind of Overall I think they're a really nice looking trio and a very good standard for gaming pieces.
  17. Looks great. Not a huge fan of the model but you've made it look super tidy and interesting.
  18. You know, I thought I wasn't going to like the Yin/Yang bases, but you took it a completely different direction than I expected and I love it.
  19. Wolsung have some cool (expensive) resin crates and barrels. They're already laid out as barricades for you as well. TT combat had a bunch of MDF carts that were great and cheap, not sure they're in production at the moment though. 4 grounds have a bunch of stuff as do warcradle (under gloomburg iirc). Mantic do plastic terrain that looks very appropriate, but I've never seen it in person. For Ice and Jungle maps you're probably better off making your own stuff.
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