It's Martini Time (Bayou)
Size: 50 - Pool: 6
Leader:
The Brewmaster
Twelve Cups of Coffee
Totem(s):
Apprentice Wesley
Hires:
Fingers Leong
Twelve Cups of Coffee
Fermented River Monk
Inferiority Complex
Fermented River Monk 2
Inferiority Complex
Whiskey Gamin
Whiskey Gamin 2
Tanuki
Not as many constructs as you take, obviously.
Block Party: deploy in base contant 3x3 (yes there are only 8 models), the only requirements is Fingers in the middle, Gamin facing a clear path to where you want them to go. Everyone is within 2" of everyone else,
Monk does Have a Drink once to each Gamin; Bully gives automatic suit, Crows for Drinking Problem, then Trusty Flask. 2 Poison each Gamin.
Monk 2 does Have a Drink once to each Gamin; Bully gives automatic suit, Crows for Drinking Problem, then Trusty Flask. 4 on each Gamin.
Fingers does Have A Drink on each Monk once, build in suit "Obeys" each Monk to Have A Drink each Gamin once, then Shower of Booze trigger. 7 Poison on each Gamin.
Tanuki does Lifting Spirits on one Gamin, with built in Smashed trigger, then Jug Swing the other Gamin Looking for the Shower of Booze trigger, then Foul Mouthed Motivation on the hurt Gamin to heal them, looking for Smashed trigger. 10 poison each Gamin.
Wesley does Have A Drink once on each Gamin, then Trusty Flask. 12 Poison each Gamin.
Brewmaster Lures a Monk twice, looking for the "Obey" trigger to Have A Drink each Gamin once, Trusty Flask looking for the Shower of Booze trigger, then Obeying Fingers to "A Toast!". 16 Poison each Gamin.
Gamin 1 pushes 16" then can either Walk 6" more and scheme, scheme and Walk 6" more, or double Walk/Walk Charge for a total of 28" (33" if you get the Accidental Roll Over).
Gamin 2, same as the first.
Granted, you're not going to get ALL the suits you need every game. Some games you won't need 16" so you'll direct more Poison to Brewmaster and/or Monks. Some games an Alpha Strike will hit your block. Some games..... every thing will go smooth and you'll have 2 Turf War markers flipped on turn 1.