Jump to content

Polyclept

Members
  • Content Count

    16
  • Joined

  • Last visited

Community Reputation

14 Neutral

About Polyclept

  • Rank
    Peon
  • Birthday March 6

Profile Information

  • Gender
    Female
  • Location
    San Diego, CA
  • Interests
    Tabletop RPGs: Dungeons & Dragons, Pathfinder, Dark Heresy, Through the Breach
    Art: ceramics, collage, color field painting, post-painterly abstraction
    Science Fiction: Warhammer 40k (Horus Heresy and Inquisitorial novels), Doctor Who (TV series), Firefly and Serenity
    PC Games: Portal, World of Tanks, Psychonauts
  1. We just wrapped up our campaign arc with Trin and friends. Here's the final product: Trin's character sheet. Thanks for tuning in!
  2. Thanks and props to my buddy Light_Rain for taking over GMing this campaign. Here's the latest in Trin's world: An NPC we're working with asked Trin to give her some gaming tips, and one of her companions has been learning how to gamble by studying her table play, so she's learning to share her natural talents. She finally got some funds together to improve her gear and battle readiness, and seems to be on her way back up to the standard of living she used to enjoy. Wastrel Pursuit Talent: Cards Up a Sleeve Learned Skill AV(Ranks): 3(1) Barter Equipment: Brigandine, custom tailored Custom Grip and Action: Collier Navy Revolver Trin recently found a grimoire, or rather it found her. It came in the form of a deck of cards...specifically one of her mother's design that had been gifted to her on her ninth birthday, and which was later destroyed in a fire. Trin was appropriately spooked, but couldn't help her fascination, so now she's exploring the Dabbler pursuit. To top it all off, she's completed her first Fate Step: "If you beware oblivion's hand..." Improved Mental Aspect: +2 Tenacity Magic Theory: Tradition Magic (Counter-Spelling over Harness Soulstone) Current Magia: Prestidigitation: Parlor Trick Prestidigitation: Conjuring (set to her Focus Object) Current Immuto: Alteration: Delay Augmentation: Selective Targeting Alteration: Focus Object (specific card in her grimoire deck) Dabbler Pursuit Talent: Arcane Musings General Talent: Specialized Skill: Prestidigitation ( ) Improved Skill AV(Ranks): 5(3) Centering
  3. Quick update on character development: Trin is continuing down the Wastrel pursuit, despite having yet to place a bet of any conventional sort--she's still getting a feel for her new home, looking for good opportunities and sizing up the competition. She's also learned how easy it can be to apply cold logic in social interactions to great effect, but has consequently become more suspicious that others may be manipulating such interactions as well. Pursuit Talent: Luck of the Draw Learned Skill AV(Ranks): 4(2) Convince General Talent: Cynic
  4. Panicking never helps, but it always feels like the right thing to do.

  5. Hey, guys. I'm just popping over to let you know that we're putting this campaign on hold for a while. In the meantime, I've got a new character I'd like you to meet: Trinity Jacobson (but please don't call her by her full name...she hates that). Thanks for checking in on Charlotte though!
  6. So here’s the scoop: Trin’s crossroads tarot flipped BOTH jokers. (I’ve got the screenshot to prove it, since we run our game online.) The number three came up twice in her destiny so I added a little repetition to round it out, gave her the name Trinity, and stuck a bow on it. Crossroads Tarot: Red Joker, 3 , 1 , Black Joker, 9 Station: Neverborn Stolen (Counter-Spelling) Open Spoiler THIS was the event that triggered her Papa’s spontaneous divination: she had come under attack from Doppelgangers! Plural!!! (The number three is at play again here.) Her illness was a byproduct of the process, seizures and all. Sure, she recovered, but the effects of the assault would be lasting. When you first meet her, you just get this sense that something’s a little…off. If you talk to her though, you’ll find that she’s actually quite smart and very clever. Of course, there’s no telling if she’s the real deal or just one of the copies, and nobody knows to suspect in the first place! The FM’s going to have fun with this one, and she informed me that even I don’t know if my character is the original or not. Starting Physical Aspects: -1 Might +2 Grace +1 Speed -1 Resillience Starting Mental Aspects: +2 Intellect (added one of my modification points here) -3 Charm +2 Cunning (added the other here) +1 Tenacity Root Skill AV(Ranks): 5(3) Notice 3(2) Centering (she’s been through a lot) 2(1) Counter-Spelling (side effect of the "illness") 3(1) Prestidigitation (side effect of having hippy parents) 3(1) Literacy 2(1) Evade Endeavor Skill AV(Ranks): 5(3) Gambling (Momma’s other hobby) 4(2) Scrutiny (Papa’s forte) 4(2) Deceive 4(2) Pistol (helps keep the bullies at bay) Derived Aspects: 4 Defense (using Counter-Spelling for Evade produces the same value) 5 Willpower (Counter-Spelling is actually worse than Centering in this case) 5 Walk 5 Charge 4 Wounds 4 Initiative Starting Pursuit: Wastrel (Educated) Some call it fate, others say she’s blessed. From surviving a mortal illness as a child to winning every night at Stacks, Trin is just inexplicably lucky at most things—of course, she’d just shrug and say she pays attention. Personally, it cracks me up having a character with this particular backstory reject the idea of destiny, fate, and luck. The Wastrel pursuit was just calling to me. She’ll stumble onto a Grimoire at some point and eventually pick up some ranks in Dabbler (which will capitalize on some of her Root Skills), but even then she'll probably downplay the mysticism aspect. For her, the reality of magic simply doesn't indicate the reality of fate. General Talent: Great Fate Was there any other choice? Equipment: Trin was recently accused of cheating at Stacks in one of the downtown gambling houses. It was a false accusation, but everyone piled on the bandwagon because let’s face it, there’s just something off about that girl. With thugs hunting her down, Trin had to flee Malifaux and lay low for a while. She cashed out whatever she could on short notice, left some for her mother (whom she’d been supporting), and used the rest to purchase safe passage to a town a few days out of Malifaux. Functional Items: Collier Navy Revolver (her Papa’s, and she’s actually pretty good with it) Professional Gaming Kit (decks, dice, counters, and reference sheets for most common gambling games) Personal Effects: Wardrobe (some decent clothes, one nice dress, and a travelling outfit)
  7. First and foremost, I'd like to direct you to my awesome friend and Fatemaster bowchickawowers! She's running a second campaign for our band of ruffians--the brave soul--and we couldn't do it without her. Thanks for letting us throw all your plans out the window, FM! TO MY FELLOW PCs: SPOILER ALERT IN BIG BOLD LETTERS!!! Those whom I play beside are welcome to read this topic, but MUST NOT READ THE SPOILER TEXT on any of the following posts. It'll ruin the experience for yourselves and for me. I want to share my creation with the rest of the community, so please just be on your best behavior. Otherwise, enjoy the awkward beauty that is Trin: My papers say Trinity Jacobson, but I just go by Trin these days—my folks were big into mystic hokum and I’d rather not be reminded every time someone calls my name. Momma was a busking cartomancer, and Papa would pick her customers. I grew up around the stuff, so I know it’s all a bunch of rot. See, Momma had a different deck for each type of customer: the money men, adventure types, working folk, the ones looking for a bit of harmless entertainment, and even a special deck for the skeptics. She'd sand the edges of certain cards so that the deck would cut to them reliably, or coat them in a slight gloss so they'd get picked more often. All that trickery and she still managed to convince herself it was real. She’d cast lots too, but only for the regulars—they didn't need the tricks anymore. Papa was good at reading people, so he’d work the crowd and signal Momma which decks to use. He’d chat them up at the table too—give Momma something to work with. Momma was known for her fortune telling, but every once in a while during some particularly awful upset, Papa’d get a fit and spout off a bunch of bunk of his own all out of nowhere. Happened when the Red Star fell, and when the Piper’s Plague broke out, and again when the Great Quake tore up what was left of the slums. Momma thought he was gifted, but he was probably just in his cups like everyone else when something awful happened. There was just one time Papa had a fit for no good reason, and that was on my ninth birthday. We’d finished our supper (a fine one that night!) and Momma and I were playing Stacks. Papa was bringing over some coffee for dessert, but all of a sudden his eyes rolled back in his head and he started shaking like he did. Dropped the coffee all on himself too. That night I got a terrible fever, and started having fits of my own. One of Momma’s regulars was a fancy doctor, and he said it was meningitis and moved us all to the quarantine zone where Papa got sick and died. Losing Papa broke Momma about the same way the fever broke me. Now I don’t remember Papa’s fit all too well, or the next couple months of my recovery, for that matter. What he said that night haunted Momma, and she used to tell me over and over like it was some nightmarish nursery rhyme: If you beware oblivion’s hand your every breath will be as your last, and you will be repaid thrice for the sins you have sold. The song will end beyond the thrice knocked wall, and you will die. And you will die. And you will die. Momma always said only those that know their fate can change it…but I don’t believe in fate to begin with.
  8. Monday, March 22, 1903 To Catherine Edith Hawthorne: Beloved Mother, I feel as if I've been in continual motion since setting foot on the train a week ago, though the locals assure me that sleep comes more easily as one acclimates to this strange place. Everyone here seems to keep themselves overly busy, and I can't help but form the impression that their constant activity is a necessary distraction: sleep comes more easily as one wearies oneself! And so I've resolved to busy myself as much as possible. Though my studies have not begun in earnest, my time is well spent gathering the tools required to begin my research, inquiring after suitable mentors, and improving my budget significantly. Uncle will have told you of my bizarre experience on the train, and I'm certain you are curious about my companions. First, however, you'll be pleased to hear that Benjamin has already proven himself a capable and trustworthy protector. He is prudently watchful, possessed of a keen mind, and counsels me well. Though he cares for me out of obligation, I am glad of his company. My other companions have yet to offer their full names, and I doubt they ever shall. The first is Liam: a pragmatic man of low social standing, charmless, but well-intended. He's obviously accustomed to hard living, yet remains considerate of others and tenderhearted; I am certain that he is pained by an intimate loss. The second is Itzal: a quiet, brooding fellow. He's uncommonly tolerant and exceedingly patient. There’s a fierceness about him that tells me he searches for something. I must rest now, having wearied myself sufficiently for one day. You are all very dear to me, and I miss our evening socials. Give Father my love and please tell Uncle to expect a report on the progress of my studies shortly. Charlotte Mae Hawthorne I have had great success performing both the Invoco and the Animpero! Benjamin and I have reached an understanding on the matter so that we might compliment each others' efforts, and he has counselled discretion and consideration of context. It is thrilling to reach into the mind of another, and intimate: for a brief moment there are only two minds in all of existence...and only a single will. In my excitement I had not considered how unnatural the actions I provoke may appear to those around me. I shall make more calculated decisions in the future.
  9. Saturday, March 20, 1903 To Professor Percy Grant: Good Friend and Mentor, How I miss your gentle tutelage! Uncle would be gratified at the progress I've made as a physician--these past two days have seen a dozen men under my care--yet I long for the company of my books and the sanctuary of your study. Already I've formed a coterie of travelling companions as you suggested. In need of funds, we enlisted to escort a caravan from Malifaux to a pioneer settlement two days away, and on the second morning we were set upon by Nephilim. They are not at all the creatures portrayed in official pamphlets. To begin with, they are much faster than depicted and are able to devour their prey and transform nearly instantaneously. The small ones more closely resemble infant satyrs than mischievous cherubs and possess the temperament of a rabid weasel; the large ones can be accurately described as winged demons! I know how fascinated you are by Breach lore, so I shall write to you periodically to tell you of the fantastical things we'll surely witness. I'd be glad of some reading material myself, and would be deeply grateful if you should see fit to send me a few of the Elder Poets. Tell Lady Margaret I am well, and put her mind at ease that Benjamin cares for me very well. Miss Charlotte Mae Hawthorne You were right to instruct my passage through the Breach: I have had great success performing both the Invoco and the Animpero! I have found that I am even able to influence the mind of another Resser, though only with some difficulty. Benjamin and I have reached an understanding on the matter. It would be remiss of me not to tell you of the runes I encountered recently. They may constitute an alteration of the Trahitur Animum, though to what end I am yet uncertain. The last two days afforded me some time to meditate on them, and I have managed to decipher the following: …of beings that have been, which my spirit hath not seen… Let none of earth inherit that vision on my spirit; those thoughts I would control, as a spell upon his soul… ...worldly rest hath gone with a sigh as it passed…though it perish with a thought… The style of verse seems familiar to me, though I cannot recall from whence. I've learnt so much in your expert care, might I entreat you once more for your valued insights?
  10. The night is dark, and full of TERROR TOTS!!!

    1. Polyclept

      Polyclept

      Fellow Player: They're like tater tots, except about a MILLION TIMES WORSE! They eat you, and not the other way around.

      Me: ...are we in Soviet Russia?

  11. Oh, yes, that dialogue I mentioned? My guardian protector (played by one of my all-time favorite RP buddies!) seems to have a problem with his charge wandering about without so much as a dagger. In fact, he's become quite insistent on the matter. We rather comically exchanged Benjamin's bayonet back and forth before our eminent first combat, until Charlotte let it slip that she had something else in mind... "You don't have ANY weapons?" Benjamin asked, mildly annoyed. Charlotte narrowed her eyes as a dark smile crept across her face. "I am a weapon." The action picked up rather quickly after that, so the two agreed to discuss the matter at length later. In the ensuing combats, Charlotte used her magia to position enemies and force them to attack each other. Her companions were too embroiled in the physicality of it all to really notice her fidgeting with her necklace a few paces away. During the second combat it occurred to Charlotte that it might be advantageous to manipulate her companions as well. She refrained from doing so for the time being for fear of discovery, but decided to bring it up with Benjamin that evening... Charlotte took the seat across from him and considered how to start the conversation. "I trust you will uphold your contract regardless of what you've learned today, and any information I may append to your observations?" "You would be correct." A flat reply. Benjamin was being careful. "Very good. You may ask me whatever you like." "Let's start at the beginning, then. What exactly did you mean when you called yourself a weapon?" Choosing her words carefully, she explained, "In short, I have mastered certain magia which require no weapon. I am able to influence the acts and wills of others to an extent, and thus can make use of their own weapons and strengths. In that regard, my mind is a weapon." "So the construct that killed its ally...that was you attacking." Another flat reply. "Good eye." Let him steer the conversation and he'll be more receptive later. "Fine then. Specifically what effects can you...manifest?" Charlotte briefly explained the effects of her magia and their limitations, leading him into one question after another. "It's really quite subtle to those who don't possess these abilities themselves." Finally his guard was down. "I doubt even you would realize it if I were to turn my efforts in your direction...but of course, I wouldn't do so without an understanding..." "Why would you need to use it on me at all?" he asked, both wary and curious to hear what she had in mind. Capitalizing on the curiosity in his voice, she described several situations in which her magia could benefit him. He didn't seem convinced, though. "And what about the reverse of those situations, where you cause me to perform an action that puts me at a tactical disadvantage--or worse, directly into harm's way?" "Perhaps if we were to develop a shorthand--a safeword or some such to alert you to my intent. Then you could allow or deny my efforts simply by relaxing or exerting your own will." It all came down to trust. Benjamin sighed, remembering the gravity of his commitment. "Before I agree completely, would you be willing to perform it on me now?" He didn't resist. He didn't think. Only after the fact was he aware that he'd stood up, turned around, and sat back down. It was like seeing something out of the corner of his eye and turning to look at it, or pulling his hand away from something hot...like instinct, only somehow not his. "There, now. Do we have an arrangement?" The sound of her voice broke the spell of confusion and after a brief recovery he conceded. "Very well, in the past I've used the word sino. That can be our safeword."
  12. Thank you for the compliments, guys! I'll try to keep up with my posting as we play each week. It occurs to me to include a breakdown of my character sheet, which will help explain some of the tendencies Charlotte is likely to develop (such as relying tirelessly on charm rather than wit to resolve dialogue). I shall start at the beginning... Crossroads Tarot: 13 10 3 3 12 Destiny: As you strain to see through the high noon veil, you will refuse the call as the living wither from your grasp. Watch them as they fall one by one to the ground and you stumble upon the line of life and death. Station: Resurrectionist (Harness Soulstone) Starting Physical Aspects: -1 Might +2 Grace 0 Speed -1 Resilience Starting Mental Aspects: -1 Intellect +2 Charm 0 Cunning +1 Tenacity Root Skills: House rules allowed us to assign our Station Skill as one of our Root Skills and immediately raise its rank by 1 if we forfeit the XP offset. In this way, we can choose to build characters who have honed the skill that comes most naturally to them. 3 Necromancy (Charm/Tenacity) 2 Harness Soulstone (Charm) 2 Centering (Tenacity) 1 Evade (Speed) 1 Notice (Cunning) 1 Scrutiny (Cunning) Endeavor Skills: 3 Doctor (Intellect) 3 Bewitch (Charm) 1 Deceive (Intellect) 1 Literacy (Cunning) Derived Aspects: 3 Defense 5 Willpower 4 Walk 4 Charge 4 Wounds 1 Initiative Starting Pursuit: Graverobber General Talent: Specialized Skill (Necromancy ) Grimoire: Because I tend to write story-driven characters, I took some liberties with Charlotte's grimoire and tied it into her magia theory. I wanted it to be something that wouldn't be easily lost, damaged, or taken from her, so her grimoire is actually the memorized epic poem which the Eustolia Tradition is based upon. This could complicate the mechanics of the game a bit, so to simplify things we've agreed that Charlotte has relegated herself entirely to Necromancy. She will never learn any other type of magia, and she will only ever study from this grimoire. With this arrangement, Charlotte started the game with two Necromancy magia (instead of the standard Graverobber starting setup). Magia: Beckon (Necromancy) Mind Control (Necromancy) Immutos: Focus (Alteration) Alter Range (Augmentation) Reduce AP (Augmentation) Where a character would normally access new magia by studying a new grimoire, Charlotte must meditate regularly on the epic poem she knows by heart to gain deeper understanding of its verses. After a significant amount of time meditating on a specific book within the epic, she may unlock a new magia. This happens only at the behest of the FM, and things like plot, character development, and narrative encounters may play a part in this discovery process. (This also gives the FM another alternative reward to choose from at the end of a session, to be used sparingly, of course!) Equipment: I imagine Charlotte as a turn-of-the-century Southern Belle, a young lady of moderate circumstance whose family is respected. She takes pride in her appearance and manner, and has learned to use both to great effect in a variety of social situations. Functional Items: Brigandine (functional and fashionable!) Personal Effects: Wardrobe (clothes and accessories for various occasions) Heirloom Necklace (very small and simple necklace which she seems to fidget with often) At the start, Charlotte is content not to carry any weapons. She has no skill with such things, and instead travels with the protection of a guardian who is essentially indentured to her family. In fact, this lack of equipment has already lead to one of my favorite roleplay dialogues...her guardian would really prefer that she carry a pistol for show, at the very least! After the first session, Charlotte advanced into Graverobber Rank 1 and earned Morbid Thoughts. She also gained the Convince skill for attempting to do so several times during the session. I'm hanging onto the 2 XP until I figure out where it will see the most use.
  13. Known by many names...

  14. That's signature material right there. That's always been my understanding of the metarole of a PC, and yet I still managed to be completely BLINDSIDED by this tendency the few times I've to GM! Also signature material. You two are so quotable!
  15. It cracks me up that no one seems bothered by Charlotte's odd behavior--copying strange runes (the nature of which she did NOT disclose) and wanting to keep Allison alive. She has her reasons (misguided though they be), but I'm shocked that no one really took issue with her bargaining for a Resser's life! I suppose I should just be glad that no one killed her over a simple misunderstanding, though. FM, I'll be keeping my character journal in the Fated Creations forum like you suggested: Forging a Fated: Charlotte Mae Hawthorne.
×
×
  • Create New...

Important Information