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No Gods or Kings. Only Man

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  1. Bete Noir was actually in my theoretical list that had Archie. I haven't had a chance to look at the knights. But again, I'm not arguing that there are strong models. I'm saying that others can always utilise those models better, except for the fact that Levi can make combinations that others can't. And we can't deny that Iron is more popular than Bone by a long way, even if you HAVE found some cool models with it. In the end, I just don't want to lose fun models like Archie based only on a rather weird way to limit him out of the pool. It's not like I'm whining about the most powerful Undead being unavailable to me here. I would actually understand that better if it were the case.
  2. @Fetid: I absolutely think you might be right, but if you build a master around having his strength be that he can hire different things to make synergies around them rather than having any himself (since he doesn't have any. There is no "X can do Y with minions that are Showgirls"-style effects about him) and then you procede to intentionally break that power by reducing those hired by making them utterly weak outside of their faction, then what was the point of making the master that way to begin with? If it's an errata to address something utterly broken, then I'm right there with you, but not to break it from the get-go just in case someone might think of something strong. @Adran A Bone list is only ever a weaker version of a Resser list. He has nothing that buffs anything, so while, say, a Flesh Construct is great in a Levi crew (and would be in a bone crew too if it didn't happen to be a construct) that's just because it's a strong model. It's not as good as it would be in a McMourning crew where it can be reliably poisoned. A Bone crew placed against an Iron crew basically just has less chance to get scrap markers for Rusty, and doesn't have the beautiful capability to deny ressers of corpse markers by dropping scrap, and has to rely on simply being beefier. Which it would generally do better under a resser master, as most undeads are from ressers. So it's basically a Rogue Necromancy crew, I guess, as it's ridiculously powerful? Oh but that's construct too...
  3. To start off, I'd like to mention that I play exclusively Leveticus and Colette. I bought Archie in the BF sale, thinking to make him the base of a Pariah of Bone list. Ever since M2E came out and Leveticus could no longer use corpse markers for anything, Pariah of Bone was released into a place where it was a rather pointless upgrade, and has been left to the side for the three types of Leveticus list that are actually viable: Pariah of Iron Pure Outcasts 4 Horsemen I got Archie to try and wrangle a fun list (because Archie looks really fun) from Pariah of Bone. As I read Archie's card (yeah, should have gotten the book first, my mistake) it didn't take many seconds to realise that Archie can't stitch on anything in a Leveticus crew because of how that skill works. He is essentially a heavily overcosted beatstick to me. Which isn't the fun I wanted. While others, like Ryle, can't have their special upgrades with Leveticus, they aren't so reliant on them, either. I'm proposing that this only serves to create less diversity, and I believe these cross hirings should be considered more in the design of characters like Archie that rely so heavily on their special upgrades. As it is, Leveticus specialty of having a large hiring pool is more and more being diluted by everyone having a larger hiring pool, and these more advanced models are being made ineligible due to exclusive upgrades. I'm suggesting that the guys in playtesting should at least consider adding to the (0) cost Archie upgrades that they can be taken as any faction.
  4. Just cut off the good parts of your old Lazarus and put it on this one. That is to say; the cowboy hat.
  5. Specifically want the one where she pulls a rabbit out of a hat, but will buy the full pack of three if that's how it's sold.
  6. That's supposed to be female? I mean it does look very androgynous, but I would have guessed it was a boy.
  7. You know what you should do? You should use Liquid Greenstuff in the way this guy is teaching us: https://www.youtube.com/watch?v=cK97CLGFwY4 He basically shows you how to use it to make things look much more sandy and rough. Would be perfect for a sandstorm.
  8. Oh God, I want performers like these for my Colette crew! I am forsaken!
  9. No, with that, you are absolutely right. I was reading off of the "final version" PDF from before the cards were released, since when this conversation came up, I didn't (and still don't at this time) have the printed card in hand. So if the current version of the card has that on it, I believe as you say, there is no wiggle room. The clarification is on the card. Thanks a lot for clearing that up, Mr.
  10. That's a fair point, and I'm realising the more I read that it isn't going to get a good resolution. I would throw a voice in somewhere to simply have the specific interaction (as it is a very common one) simply added to the FAQ, and be done with it for clarity's sake.
  11. No, it is that it is being reduced, and reductions do not stop it from healing.
  12. The conventional wisdom, and assumed truth on here, if you search the forums or ask anyone that has been playing the game for a while is that Purifying Fire cannot heal Fire Gamin. I think the FAQ refutes this point. Let me begin by saying I was a believer of this train of thought and went to the FAQ to find something to back my point up, but found what I believe to be the opposite. Justin clarified what the rule was supposed to do. In that clarification, it is obvious that Gamin cannot be healed by PF. However, this was later directly refuted in the FAQ, which completely nullified Justin's first and pivotal point. So we're told that reductions are not factored. The Gamin are not immune to fire, nor do they ignore the damage. They reduce the damage taken to 0. By any reading I can muster, the reduction works the exact same as armour, except that it reduces to a static number. I would love it if either someone could wrangle up a rule from the rulebook that disputes my point or if the FAQ was amended to clarify this. We can also add this FAQ entry because it is somewhat relevant. Remember, we are not preventing damage according to the Gamin's rule. We are "reducing" it. And those are two different things. Just to have all the parts to the puzzle in the first post, here is the FP rule (which, by the way, I feel is wording itself more towards Justin's first claim and less towards what they have said in the FAQ):
  13. I noticed the card issue with the mechanical rider. It's bigger than all my other cards. Sorta makes me glad I have the wave 1 and 2 decks of arcanists. I don't understand why we would start getting varying sizes on the cards. It seems like a rather odd thing to be failing at, cutting paper to a specific size.
  14. Oh, so the Guild has all the answers does it? And the working man is where in their equation? Maybe if the Guild took some of their resources away from their greedy exploitation and put it into the betterment of the life of every person of Malifaux. But let's face it, with the rampant corruption inside the Guild, they are not up to the task. And that's why they need to relinquish control of certain parts of Malifaux to the M&SU, who are willing to - and have the means to - protect not only the lives of the people of Malifaux, but also the inherent value of those lives. VOTE M&SU, FOR A MALIFAUX WHERE YOU ARE REWARDED FOR YOUR TOILS, RATHER THAN PUNISHED!
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