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baggined

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Everything posted by baggined

  1. It's the Bad Ink Fate deck, should be out now!!! http://www.wyrd-games.net/upcoming-releases
  2. Thanks for everyone's input on this! It really seems like I will just end up picking up Mah's crew as a whole
  3. So a funny thought just hit me. Now that the beta is over (I think), will we see final stats pdfs ahead of the release of the book? It kinda worked out that way with previous betas simply because they were public, and we ended up seeing the final rules, so I was curious if we will have something to drool over before the book drops or will we have to deal with all this pent up anticipation until then? I really just can't wait to see all the new hotness.
  4. Bengt, that's completely understandable, but I think the point is that people don't understand how Sloth's trigger is supposed to work. Does Sloth's Trigger interrupt the action to end the activation, so the attacker would not get to do the damage flip OR does the attack action finish resolving before the attacker's activation ends. In addition to that, what is the basis for the correct answer being correct? Is there some rules basis for how "After this model fails" works or is there a developer intended way for this to work?
  5. I've been trying to figure out how to properly put my confusion into a coherent thought and MrDeathTrout has brought up two great points that help me do that. It's not my intention to attack his ideas, but they do give me a great stepping point to illustrate where my confusion comes from at least. So first off, he brings up the consensus from his previous question and that makes total sense. 'After failing' would allow you to complete the current action and then Sloth's trigger would take effect. Cool, seems to be perfectly reasonable. Now, if we look at the example with Taelor's Crushing Blow. Here 'After Succeeding' could only mean directly after succeeding on the duel, before going to do the damage flip or anything else. And I agree with this, definitely RAI. So if we extrapolate this to go with the idea that 'After succeeding' means directly after the duel, we come to my first point of confusion: 'After Succeeding' and 'After Failing' seem to be the same tense, so one could assume that they take place at the same time. So if we take this as a basis for our logic, then Sloth's trigger would stop the action right after failing the duel...so no damage flip, nothing. This contradicts with the first point, that the consensus was that the action is resolved and then Sloth's trigger kicks in. Okay, so directly applying the same logic as we do with Taelor's trigger may not be the correct route. Maybe we need to look at these triggers on a case by case basis, 'what makes sense to happen' RAI. So, with Crushing Blow, by this logic, we look at it and say 'Oh yea, ignoring Armor and Hard to Kill needs to be applied before damage flips, otherwise it won't do anything.' This is pretty easy to reason out. So, only looking at Sloth the argument could be made that 'hey, this attack finishes resolving, then the activation ends' just like the consensus from your previous question. And that seems totally logical also, the action fails, so after failing would take place after the failed action resolves. Now you have two points of view, the activation is ended right after failing the duel, with the other being that the activation is ended after resolving the action. Both make sense and could probably be influenced by which side of the combat you are on To me this is what the issue with Sloth's trigger is: that we don't have either a hard timing ruling which to apply RAW nor do we have a message from any designer to tell use what the intention of Sloth's trigger is in order to apply RAI. We would really only need one of these resolutions to be able to consistently apply Sloth's trigger.
  6. So I currently have the Brewmaster and Wong crews, and I'd really like to pick up Trixiebelle. I'm just unsure whether I should look for someone selling her single or actually pick up the Mah Tucket box. Does anyone have any opinions on what Mah does that would get me interested enough in playing her that it would make sense in me picking up the whole box?
  7. Nathan, is it possible for us to see new Fate deck styles in the future? I absolutely love the Retro fate deck, but none of the other styles have really tickled my fancy so far. I guess it also would come down to sales too now that I think of it, are Fate decks popular enough for you to consider doing different designs?
  8. What with the most recent release of Shifting Loyalties and all, but who is excited and hopeful for an Oni Master in the next beta/expansion? I know I am!
  9. For the first time I actually want to check out something with spoilers and all the replies are full of dodgy silliness. lol. Bravo everyone, bravo.
  10. My friends and I were just talking about this and came up with a Male Oiran named Miss Translate. Unfortunately, that might be horribly offensive to many groups...
  11. So, in an effort to maybe make this discussion a little clearer, here is a generalization of what was going on and where the questions popped up: Setup: Wong is within 10" of a Flesh construct, Lost Love is a few inches away from Flesh Construct. 1. Wong Lightning Jumps the Flesh Construct, getting severe damage. (Lightning Jump has a damage track with Blasts and also a pulse in which you flip cards for more damage, all part of the Lightning Jump attack: see original post by DocSchlock) 2. Wong drops blasts onto Lost Love Malevolence would be activated by damage to Flesh construct First Question: does Malevolence resolve right now and Ikyro can summon next to Wong? 3. Wong flips for the second part of his Lightning Jump attack (this is not a trigger, just another sentence in his attack) Lost Love takes two damage from this pulse and is killed. Second Question: Does Malevolence not resolve until now or does it not resolve at all because Lost Love is gone? Hope this helps illustrate the situation.
  12. Thanks Rob! I've not seen those before, and they'd be pretty helpful to us players They are a bit to far into the actual rules of Malifaux for someone that is just walking into a game store and seeing this game for the first time. The target audience is really Moms, Kids, and Random People that are coming into the game store looking at board games and come across Us playing Malifaux. So, from this perspective and since there doesn't seem to be anything like this in existence currently, what are some of everyone's go-to lines for describing Malifaux? It's funny how when you play a game and come from a background of gaming, you can know and understand what the game is, but when it comes to explaining the general gist of the game in 5 minutes to a person with no background, it is hard to find the words.
  13. So, another member in my group came up with the idea to have an informational poster on the basics of Malifaux to post up while we have our tournaments, to help cut down on too many interruptions from people coming through the store and asking us what we're doing. (Not that this is a problem, but sometimes it we feel bad for the person fielding the questions when the rounds are timed.) I was wondering, does Wyrd have something like this? Basically a poster sized primer of the basics of what Malifaux is, miniatures use to represent characters fight against each other; using cards to reperesent randomness to actions, etc... And if Wyrd hasn't done anything, has anyone else on here done anything like this? Maybe even a handout or pamphlet?
  14. Also, as far as Leve goes, I'm pretty sure his ability says something to the effect of 'If this model is killed or sacrificed, he is buried instead'
  15. baggined

    Sammy

    Is the Sammy LaCroix in this post what you were thinking of? http://wyrd-games.net/community/topic/103622-gremlins-state-of-play-with-just-m2e-plastics/?p=763378
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