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tirbar

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Apprentice (3/14)

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  1. Sorry for being late, here´s a brief report, of a "pseudo" encounter. As I said, we just play annihilation. And as you said, I was fully annihilated My final list was: Dr. Douglas McMourning -- 7 Pool +Palstic Surgery +Moonlighting +Spare Parts Zombie Chihuahua [2] Guild Lawyer Nurse [5] Flesh Construct Sebastian [7] +Those Are Not Ours! [1] +Transfusion [1] My went with Lady J; Judge, 2 marshalls, the scales and Pecekeeper During the first turns, Lady J move throw the middle of the board, getting cover from buildings. The judge on the left flank and both marshalls on the right one. Peacemaker stayed in the back. I move my crew in a pretty close formation: FC and G Lawyer, in the front, but not more than 3´ behind them, the Nurse, McM and Sebastian. I make the first mistake when in the 2nd Turn, I forwarded my FC against Lady J. The problem was that se was still in cover, out of my LoS. So, she fight hard against my Frankenstein, and I couldn´t Transfuse her its poison with Sebas. So, I dedicate my efforts to the other flank... I send the Chihuahua close to the Marshalls, and with the GL shoots + CH ability I put enough poison on 1 of them, then expunge him with McM; waking up a pretty new FC ... Obviously, the first one felt downs against Lady J in the 3rd turn. After that, I must defend my crew from the Judge advance. He charge against my Nurse, but I use a of my hand and thanks to "hans off"; she survive, leaving him absolutely exposed to McM, Sebas and the Nurse too. Here another mistake of mine. I was blinded for the desire of waking up another FC.. so instead of attack the Judge, firstly with Sebas and then with McM (thinking that I could kill him before expunge); I tried to poison him with the Nurse and just don´t work. Then McM attack but just make him 6W. The net turn, my flesh construct charge to the peacekeeper and the Scales. Sadly, I couldn´t kill the scales, but at least I stop it to follow and support Lady J. My enemy master, was not able to charge McM so she moved and hit him twice. He suffers 7WM and then, my last mistake: I didn´t poison him to scape from the fight with the "good shit" ability. In the 5th turn, my opponent flip a 2 for initiative, a flip a 3. He uses a SS to flip again, getting a 4 ... so I decided to use a SS to flip again; starting this turn was the difference between life and death for the doc. And guess what? ... Yes, an Ace. Was the saddest but funniest part of the battle too jejeje I decided to end the battle right there. As McM was certainly going to be defeated and Lady J just suffer 1W; there was no chance. As it was a practice and learning battle, that was enough for a night. We played 4 turns where I´ve learned the last basics that I need to play a full game (with strategies and so on) my next time. Hope you enjoy the reading!!!!
  2. Thanks again! 1. AKAEAN - May be I´ll try the Flesh Construct + Guild Lawyer; like that combo you mention 2. Justice has a nasty ability that makes it pretty easy for her to eliminate conditions (including poison) on her and the models around her, which can make life difficult for you. So, it´s better to try to kill her quickly by poisoning herself? Or keep poisoning the rest of the crew making her to use APs on removing conditions?
  3. Thank for the answers! I understand that this is not the best way to learn how to play; probably will be including every rule next time Do you thinkg that 2 Flesh Constructs would work better than Rafkin+Canine Remains against Lady J? I didn´t include any FC because of their low Wp: That makes them are a very easy target to Pine Box. What do you mean Durza?
  4. Hi all! Tomorrow I´m facing Lady Justice in my first battle. As we´re learning, we won´t be playing with objectives, schemes, strategies, etc. Just a fast battle of "annihilation" to keep learning the rules. I´d like to share my list and battle plan with you: Resurrectionists Crew - 35 ss Dr. Douglas McMourning - 7 Pool +Evidence Tampering [2] +Moonlighting [1] +Spare Parts [2] Zombie Chihuahua [2] Sebastian [7] +Those Are Not Ours! [1] +Transfusion [1] Rafkin [7] Canine Remains [4] Nurse [5] Plan: First, I´d like to know if it´s OK to do this: I´m planning to cast at least 1 Guild Autopsy in the first turn, with my Canine Remains (Found a Bone) & McM spare parts. I think it´s OK right? How many GA can I cast in this way? (legally speaking, besides how the battle goes) If this first step is OK, the basic plan will be: Use Rafkin, Canine and the GA as my vanguard, while the nurse gives support in the second line; and finally Sebastian and the Doc. with his totem, staying in the back maximizing the poison damage (I´ll try to make a bomb of the GA) and Expunging all I can. As I said, is my first real battle and this is just a very basic plan. What do you think? Concerns: Pine Box. I read just a little bit of it; and I´m not sure how to avoid it. Any advice? Thanks guys for reading, and again, sorry if my English is not that good.
  5. Thx everyone, I´m posting my first list now...
  6. jeje .-.sorry for that Grim . Just a short way we use here .-.. Thanks for the advice guys. I´ll try both as you recommend and see what happens... If you don´t mind, I´ll probably make some questions during the nexts weeks
  7. EDITED: I´m posting this topic here because I did it in a wrong sub-forum earlier. .-.-.-.-.-.-.--.-..-.-.-.-.-.-.--.-..-.-.-.-.-.-.--.-..-.-.-.-.-.-.--.-..-.-.-.-.-.-.--.-..-.-.-.-.-.-.--.-..-.-.-.-.-.-.--.-..-.-.-.-.-.-.--.-..-.-.-.-.-.-.--.-..-.-.-.-.-.-.--.-. Hi all! (sorry for my bad english..) I´m starting in MX and I´m decided to play with Ressers, but not sure about the master: I like Seamus and Mc Mourning for different reasons, but I also have some doubts on both of them. So, I´d like to have your advice about which one would be more Competitive and more kindred to my way of play; considering this facts: 1 . Competition In my gaming Club I´ll mainly have to face: 1. Lady Justice 2. Victorias 3. Ten Thunders (Misaki) 4. Nicodem 2 . My gaming style I like Ressers for affinity (creepy… jeje) and the game history. Talking about style, I´d like to combine summoning and melee. This is where doubts come to my mind, for example: Seamus Pros: He´s a decent melee guy and have a simple kind of summonings. Fun to play for what I´ve seen. Seamus Cons: Like his history, but not that much.. Don´t like to much the "attack and run" style… Mc Mourning Pros: LOVE his history and miniatures! =) Mc Mourning Cons: Poison Based Strategy… This is the main reason why I still having doubts on him. Feel like the poison technic is quite complex and boring to play; don´t like the idea of being poisoning around, waiting for the enemies to die and escaping meanwhile.. What if my opponent can make a full "Poison Immune" crew? … Well, this is the question. As a note, we are ok to play with proxys, so there´s no problem about how many and which miniatures I´d need to get for each one. I just want to decide based on this two points; all opinions are welcome! Thanks in advance guys =)
  8. Thanks Dirial! I´ll move this Topic as I´ve seen that I post it in the wrong Sub-Forum Regards!!!!
  9. Hi all! (sorry for my bad english..) I´m starting in MX and I´m decided to play with Ressers, but not sure about the master: I like Seamus and Mc Mourning for different reasons, but I also have some doubts on both of them. So, I´d like to have your advice about which one would be more Competitive and more kindred to my way of play; considering this facts: 1 . Competition In my gaming Club I´ll mainly have to face: 1. Lady Justice 2. Victorias 3. Ten Thunders (Misaki) 4. Nicodem 2 . My gaming style I like Ressers for affinity (creepy… jeje) and the game history. Talking about style, I´d like to combine summoning and melee. This is where doubts come to my mind, for example: Seamus Pros: He´s a decent melee guy and have a simple kind of summonings. Fun to play for what I´ve seen. Seamus Cons: Like his history, but not that much.. Don´t like to much the "attack and run" style… Mc Mourning Pros: LOVE his history and miniatures! =) Mc Mourning Cons: Poison Based Strategy… This is the main reason why I still having doubts on him. Feel like the poison technic is quite complex and boring to play; don´t like the idea of being poisoning around, waiting for the enemies to die and escaping meanwhile.. What if my opponent can make a full "Poison Immune" crew? … Well, this is the question. As a note, we are ok to play with proxys, so there´s no problem about how many and which miniatures I´d need to get for each one. I just want to decide based on this two points; all opinions are welcome! Thanks in advance guys =)
  10. UGA from Argentina added!
  11. Hi I´m member of UGA; a gaming club from Argentina. We´re starting to play MX so you´ll probably see us around here quite often =) Thanks!
  12. Hi I´m member of UGA; a gaming club from Argentina. We´re starting to play MX so you´ll probably see us around here quite often =) Thanks!
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