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Bengt

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Everything posted by Bengt

  1. That is the reason I think peons will become as marginalised as possible. I don't have any inside information, this is all wild speculation. Currently two schemes can be denied by enemy models near the marker, Claim Jump and Leave Your Mark. Currently Leave Your Mark is non-Peon, I expect all schemes that care about models near markers will be non peon (Claim Jump will probably get replaced/modified anyway). I think quite a lot of people consider how easy Malifaux Raptors can deny Interference to be an "issue".
  2. I think this could be great if each scheme was something that was at odds with the strat so it took some effort.
  3. TN, schme-N! It doesn't have the suit so it's still completely unreliable. You could leap for that card you know. As for the other stuff, yeah it can do it now, but in three weeks when GG18 drops I'm confident peons wont be able to deny schemes and strats so its utility will be reduced to standing on markers.
  4. I've never found either the triggers or the "resilience" of Df 6 Wd 4 even remotely useful, but to each their own. If they can't mess with schemes/strats they'll be forever consigned to the shelf.
  5. It's really Malifaux Raptors that are getting clobbered. They are still useful for preventing Interference and some schemes, but I wouldn't be surprised if that utility is removed in GG18, making them completely useless.
  6. I don't think the push itself was ever a problem, but that they don't count for any schemes that says killed. I think it was a good change because of this. I've never been very impressed with the riders so don't really understand why the Mech Rider needs constant tinkering, but don't really care either.
  7. Bengt

    Rasputina

    Mostly agree about the Acolytes. I'll add that their offensive thing, shooting things for slow and discard, is much more powerful if you set up second, something you have no control over.
  8. Another weakness is that the last couple of waves has had a ton of models that can effortlessly remove scheme markers and/or receive benefits from you placing them in their general vicinity.
  9. I disagree, I think she is pretty terrible when alone. She can't hit for shit and is very slow unless the board has already been seeded with scheme markers by other, faster models.
  10. Their text says Hanged are insane ghosts, so my take is that he appear as his own warped perception of himself.
  11. "Gamin" is a french word for a child or street urchin, I guess to go with this Gamin used to be minor spirits or whatever. Not being very powerful they that had to have a body created for them to interact with the world, as such the original set where all constructs and cost 4 SS. So related larger things like the Ice/Rail Golems didn't get the tag. Eternal Flame did perhaps not get the tag because it's unique (and not costing 4 SS heh), but that is speculation. This has gradually been thrown out the window, first with Wind Gamin being animals living in the mountains (supposedly because, then lead developer, Justin didn't think the art looked enough like constructs) and then with Sanderp related models where the Gamin keyword was attached to various models for game mechanical reasons.
  12. Assuming you are talking about the eternal Fiend upgrade; Bad Juju never dies, he is buried instead. So he isn't slow when he unburies, but he can still only Activate once per turn.
  13. Interesting read. With regards to Cabaret Choreography, I don't like it because False Claim is kind of unreliable/expensive (it takes a 7, which is ~54% of the cards) to "spam". And without False Claim, mostly using (0) interacts to get markers, the preparation and positioning becomes a lot more complex. I do like Shell Game since it will be a couple of cards during the game, often from Artificial Soulstone. It's the only Colette exclusive upgrade I think is reliably useful to any degree (looking forward to what Broken Promises brings ).
  14. There is also this https://www.wyrd-games.net/malifaux-history
  15. The incorporeal thing is covered in the FAQ. If several models need to take a simple duel, First player does all duels for their models in an order of their choice and then the other player does the same for their models. Multiple Models box on page 30/22. Note that resolving the effects of a duel is part of the duel sequence, same pages.
  16. Do you have any actual data to back up that rather bold statement that you decided to put in everybody's mouths?
  17. Unfortunately the FAQ only adress base contact between models, not models and markers. I certainly think it makes sense to play it the same way, but the FAQ can not be used to support it. "Each question is about an individual situation and does not apply to other situations." "5. Can you define the terms “base contact” and “base to base contact”? They both mean the same thing: “When the bases of two or more models are physically touching.”"
  18. It's very ambiguous how this is supposed to work. For instance there is no concept of additive Ht in M2E (there was in 1.5), there is also no walking under stuff as movement is determined top down (something like a walkway require house rules to work in an intuitive fashion). I've seen it argued that markers basically work like a spotlight shining down from above, based on the "Markers simply denote a position of the table" from the rulebook section on markers.
  19. Phiona: https://en.wikipedia.org/wiki/Phineas_Gage
  20. Personally I prefer the regular model so would totally sell or trade the alt if it wasn't too much trouble.
  21. The alt Kaeris is kneeling. http://gmortschaotica.blogspot.se/2015/04/unboxing-malifaux-alternate-kaeris.html
  22. This is Worth a Few Scrip refers to Parker's own actions, not anyone's actions. The requirement for Dig their Grave is that there is a scheme marker within 4" when the model is killed/sacrifices. Any talent that says to place a marker after killing/damaging places the marker after the model is already dead, so that marker can't be used to retroactively fulfil the requirement.
  23. Perfectly fine. Some people like him, but I don't think many consider Firestarter essential. I've only used him once myself. Her totem is kind of shit, its still marginally playable since its only 2 SS but most use Malifaux Child or no totem. Fire Gamin are ok 4 SS minions but Arcanists have a billion (rough estimation ) 4 stone minions to choose from and they are available in their own box if you think the models are pretty.
  24. It doesn't end immediately, you don't generate AP or can take actions. And you still do the start of activation and end of activation steps. So yeah you can push with a wind gamin or do other stuff that happens att the start of the activation.
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