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Bengt

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Everything posted by Bengt

  1. For comparison Kaeris' On the Pyre action creates two markers and say "These Markers are Ht 5, blocking, hazardous terrain."
  2. In my experience you can strap quite a lot securely to a bike rack with enough bungiecords, how wild is your biking? Hardcases slip easier on a rack than softcases unless they fit just right. Though you have to be a bit more careful with how hard you strap a softcase. There are also side baskets that are fairly large. And "backpacks" without the pack, just a frame and straps.
  3. It says "...suffer 2 damage instead of 1."
  4. "Living Minion and Enforcer models hired into this Crew permanently lose the Living Characteristic and gain the Undead and Fae Characteristics." It's written at the top of the upgrade without a heading, i.e. it's not an Ability.
  5. As far as I remember Seamus fought Perdita and mused about reanimating her afterward, there is no indication in the story what the result would have been if he has succeeded so I don't think that argument hold any water. My principal point is that they wouldn't be the same. Dead Doxy is the closest potential result from existing models, at least for the minor Showgirls. The more fate-enthused characters (whatever we should call them), e.g. Cassandra, Carlos, would perhaps result in something new and unique. There is absolutely no support for them remaining the same. A bunch of models were released at the same time as these upgrades, if Wyrd thought Seamus needed "fixing" and were willing to put any kind of effort in it, they could have made some new belles. Instead they went with an incredibly unfluffy and lazy solution. P.s. I don't like Tara having undead Death Marshals either.
  6. Mei Feng thoughts. Rail lines: The +1 Wk Ability is very good for a themed crew. As Passenger Line is a trigger it excludes doing more than one hopp or ending with a Jackhammer Kick, so you are giving up a rather useful effect when doing this, also need to get the suit. Still, can be very useful re-position something. Press the Advantage: Fun idea, but Mei Feng's attack triggers are spread out over four (!) upgrades, so you pretty much have to decide during crew building how you are going to mix and match. Ride the Rails is useful on paper, but rather expensive to use, ridiculously so on anything but Tigger claws, as you'll need a high enough card to hit and the extra suit(s). So, I think I'll almost always take Rail Lines and almost never Press the Advantage, it just takes too many other upgrades to actually feel that useful.
  7. I disagree strongly, undead are not the same as they were when alive, killing any of the showgirls and reanimating them should just result in Dead Doxies. This was just a very lazy way of giving Seamus some more models to play with (which might be needed mechanically, I don't have an opinion about that either way).
  8. Oh, the end result is great (for as long as it lasts), but like most things Kaeris does she has to fly through a bunch of hoops to get there. In your example you have to get a bunch of burning on said Df 7 model first, 3 to gimp them this turn, 5 to gimp them next unless you think you can kill them this turn. And most of our burning is Df duels, especially any that comes in larger stacks. If you are going to get significant effects on multiple models, you'll also have to spend significant AP setting them on fire first. Heat Wave (the action) does play into the area denial aspect of Intense Heat (the ability) though. If you go near Kaeris you get some burning on you without any duels with the threat of some Heatstroke (the condition) once she activates. In conclusion I do like the upgrade, mostly for Intense Heat, since that part just works. I think Heat Wave will be fairly situational. --- Ironsides' upgrades both look real nice and makes me want to play her (hate the bait and switch buffbot situation). Luckily her old upgrades are kind of trash so she has plenty of space for these new ones. --- Rasputina's summon upgrade look more fun than actually powerful, in a "You know that Ice Gamin that just blew up in your face? It's back!" way. Unless the opponent is obliging to bring a lot of constructs she can really only replenish her dead models since she can't magically multiply scrap like Ramos or pull it out of her ass like many ressers do with corpses. Though there might be a market for stand alone Ice Golem box now. The melee upgrade could have been fun if it gave her a Cg stat like Bloody Shears do. Don't really care for it as it is now.
  9. So I went looking in the shadier parts of the internet (i.e. 4chan) and I'm not very impressed with the second effect on Heat Wave, it's a (0) that takes a 5, is 6" pulse, and gives a condition to all enemies that starts at +0 but can be made higher by reducing burning on the effected model. It lowers by 2 at the end of the turn. So like many things that Kaeris does it takes a lot of setup to have much effect. You can reduce burning by a variable amount so at least you can retain your if you managed to stack up 2 or more burning, so that's something. Heat Wave is limited. Flaming Angel's Incinerating Swoop has a duel (takes a 7), is "up to", and is once per turn.
  10. Is one of these Limited? Someone posted that she had a limited upgrade in one of the other threads. Flaming Angel: Even if 8" is pretty far, with a 30 mm base it's going to be hard to catch more than 1 or 2 enemies with it in most games unless you first Walk to line things up and then the AP efficiency gets questionable. Seems most useful to push out of an unwanted engagement really. Also is it locked at 8" or up to 8"? If it's "up to" it will be a lot easier to use to set fire to friendly models without walking before or after as her auras and pulses has shorter ranges. The Immolate trigger feels kind of niche really. Heat Wave: Seems really nice for area denial for a late activating Kaeris, go near her and get burning and even 2/3/5 can be nasty with to damage. I do think you'll still want to have some models with her, she isn't that hardy. Hard to have an opinion about the other part, it feels like the devil will really be in the details here. At first glance Heat Wave seems most likely to worth 2 SS. Surprised she got so expensive upgrades overall, as mush as I love her, Kaeris could use a little buff a think.
  11. Oh you meant just using the coat. Though I must say that the body of evidence model looks a lot like it's a redo of the one to the right in Canine Remains 1 (and the left looks like one in the plastic Canine Remains box).
  12. Now I'm confused, I thought we were talking about the dog in Body of Evidence? And the Tramp looks like this:
  13. When you say "token" do you mean Markers (i.e. stuff that is 30 or 50 mm)? Or every condition and lingering effect? The former isn't so bad, while the latter is staggering.
  14. The Raethford scenarion on page 97 of Crossroads is 2 vs 1 and kinda similar to normal Malifaux I guess. It does require someone to have a bunch of Frozen Heart models though. There is a scenario on page 106 of Ripple of Fate for a varying number of players. It's nothing like regular Malifaux but it didn't take that long when we tried it with three players.
  15. Not just dropping him. If you accidentally swipe at him and catches his body or the top flames you'll get a lot of stress on the connecting torch. With a pin connecting his body to the base I think he will survive a lot more "clumsy moments". Personally I don't mind this kind of pin even if it's in plain sight like this one would be, but I guess some would consider it unsightly.
  16. Of the top of my head: CR: Falling to Fly SL: From the Ashes RoF: Burning Knowledge
  17. @MetaphoricDragn has a photo of a 3D printed Asura and the zombies on a 50 mm base, so I guess that's confirmed. She's going to look a bit lonely by herself on that big base, but so does Philip and his Nanny so I can live with that.
  18. Looks very dynamic and all, but this have to be one the most fragile designs to date. I'm thinking a steel wire up his bum... Thanks for the unboxing.
  19. Guild Hounds also have 1/3/4, just like the Wind Gamin. They can also charge for (1) and have critical strike. Sure the charge is situational but then they are cheaper and have higher Ml. I definitely think they are high in the tiny-beater-bracket.
  20. She did have a 50 mm base so perhaps that's the intent, but I would base them separately anyway. Not very fond of extra chaff that overshadows the "real" model.
  21. I really dislike Kandara's and the Katanaka Crime Bosses' enormous heroic scale weapons and hands. Tanuki are very cute. Also worried about the scale of the Steamfitters. Huggy is a huge improvement over the sperm. Nekima also looks better, but one can't help wonder how large the model will end up being.
  22. We've only had model betas though. And the unwashed masses has only been let in at the end, shortly before the book had to be finished.
  23. Yes Raptors are currently great at affecting some schemes and strats and I hire Raptors for this reason; this has been a hypothetical discussion about them no longer affecting scoring. In many games they'll have a turn or two when their services are no longer needed for scoring, and they will then flap about getting in the way, hitting stuff or what have you, and obviously this has an effect on the game, they are still models with 2 AP etc. But I've only found this part cost effective because they are "free" (as their cost comes from the scoring budget as it were), I would not hire them for this. Is this very likely to have weekly updates? The final document isn't due until January and there isn't any deadline for sending it to the printer so it could be done at a more leisurely pace with a handful of updates between now and then.
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